diff options
Diffstat (limited to 'js/ui/xdndHandler.js')
-rw-r--r-- | js/ui/xdndHandler.js | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/js/ui/xdndHandler.js b/js/ui/xdndHandler.js new file mode 100644 index 0000000..13d012d --- /dev/null +++ b/js/ui/xdndHandler.js @@ -0,0 +1,118 @@ +// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- + +const { Clutter } = imports.gi; +const Signals = imports.signals; + +const DND = imports.ui.dnd; +const Main = imports.ui.main; + +var XdndHandler = class { + constructor() { + // Used to display a clone of the cursor window when the + // window group is hidden (like it happens in the overview) + this._cursorWindowClone = null; + + // Used as a drag actor in case we don't have a cursor window clone + this._dummy = new Clutter.Actor({ width: 1, height: 1, opacity: 0 }); + Main.uiGroup.add_actor(this._dummy); + this._dummy.hide(); + + var dnd = global.backend.get_dnd(); + dnd.connect('dnd-enter', this._onEnter.bind(this)); + dnd.connect('dnd-position-change', this._onPositionChanged.bind(this)); + dnd.connect('dnd-leave', this._onLeave.bind(this)); + + this._windowGroupVisibilityHandlerId = 0; + } + + // Called when the user cancels the drag (i.e release the button) + _onLeave() { + if (this._windowGroupVisibilityHandlerId != 0) { + global.window_group.disconnect(this._windowGroupVisibilityHandlerId); + this._windowGroupVisibilityHandlerId = 0; + } + if (this._cursorWindowClone) { + this._cursorWindowClone.destroy(); + this._cursorWindowClone = null; + } + + this.emit('drag-end'); + } + + _onEnter() { + this._windowGroupVisibilityHandlerId = + global.window_group.connect('notify::visible', + this._onWindowGroupVisibilityChanged.bind(this)); + + this.emit('drag-begin', global.get_current_time()); + } + + _onWindowGroupVisibilityChanged() { + if (!global.window_group.visible) { + if (this._cursorWindowClone) + return; + + let windows = global.get_window_actors(); + let cursorWindow = windows[windows.length - 1]; + + // FIXME: more reliable way? + if (!cursorWindow.get_meta_window().is_override_redirect()) + return; + + let constraintPosition = new Clutter.BindConstraint({ coordinate: Clutter.BindCoordinate.POSITION, + source: cursorWindow }); + + this._cursorWindowClone = new Clutter.Clone({ source: cursorWindow }); + Main.uiGroup.add_actor(this._cursorWindowClone); + + // Make sure that the clone has the same position as the source + this._cursorWindowClone.add_constraint(constraintPosition); + } else { + if (!this._cursorWindowClone) + return; + + this._cursorWindowClone.destroy(); + this._cursorWindowClone = null; + } + } + + _onPositionChanged(obj, x, y) { + let pickedActor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, x, y); + + // Make sure that the cursor window is on top + if (this._cursorWindowClone) + Main.uiGroup.set_child_above_sibling(this._cursorWindowClone, null); + + let dragEvent = { + x, + y, + dragActor: this._cursorWindowClone ? this._cursorWindowClone : this._dummy, + source: this, + targetActor: pickedActor, + }; + + for (let i = 0; i < DND.dragMonitors.length; i++) { + let motionFunc = DND.dragMonitors[i].dragMotion; + if (motionFunc) { + let result = motionFunc(dragEvent); + if (result != DND.DragMotionResult.CONTINUE) + return; + } + } + + while (pickedActor) { + if (pickedActor._delegate && pickedActor._delegate.handleDragOver) { + let [r_, targX, targY] = pickedActor.transform_stage_point(x, y); + let result = pickedActor._delegate.handleDragOver(this, + dragEvent.dragActor, + targX, + targY, + global.get_current_time()); + if (result != DND.DragMotionResult.CONTINUE) + return; + } + pickedActor = pickedActor.get_parent(); + } + } +}; +Signals.addSignalMethods(XdndHandler.prototype); |