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+/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
+/*
+ * st-scroll-view.h: Container with scroll-bars
+ *
+ * Copyright 2008 OpenedHand
+ * Copyright 2009 Intel Corporation.
+ * Copyright 2009, 2010 Red Hat, Inc.
+ * Copyright 2010 Maxim Ermilov
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms and conditions of the GNU Lesser General Public License,
+ * version 2.1, as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/**
+ * SECTION:st-scroll-view
+ * @short_description: a container for scrollable children
+ *
+ * #StScrollView is a single child container for actors that implement
+ * #StScrollable. It provides scrollbars around the edge of the child to
+ * allow the user to move around the scrollable area.
+ */
+
+/* TODO: The code here currently only deals with height-for-width
+ * allocation; width-for-height allocation would need a second set of
+ * code paths through get_preferred_height()/get_preferred_width()/allocate()
+ * that reverse the roles of the horizontal and vertical scrollbars.
+ *
+ * TODO: The multiple layout passes with and without scrollbars when
+ * using the automatic policy causes considerable inefficiency because
+ * it breaks request caching; we should saved the last size passed
+ * into allocate() and if it's the same as previous size not repeat
+ * the determination of scrollbar visibility. This requires overriding
+ * queue_relayout() so we know when to discard the saved value.
+ *
+ * The size negotiation between the #StScrollView and the child is
+ * described in the documentation for #StScrollable; the significant
+ * part to note there is that reported minimum sizes for a scrolled
+ * child are the minimum sizes when no scrollbar is needed. This allows
+ * us to determine what scrollbars are visible without a need to look
+ * inside the #StAdjustment.
+ *
+ * The second simplification that we make that allows us to implement
+ * a straightforward height-for-width negotiation without multiple
+ * allocate passes is that when the scrollbar policy is
+ * AUTO, we always reserve space for the scrollbar in the
+ * reported minimum and natural size.
+ *
+ * See https://bugzilla.gnome.org/show_bug.cgi?id=611740 for a more
+ * detailed description of the considerations involved.
+ */
+
+#include "st-enum-types.h"
+#include "st-private.h"
+#include "st-scroll-view.h"
+#include "st-scroll-bar.h"
+#include "st-scrollable.h"
+#include "st-scroll-view-fade.h"
+#include <clutter/clutter.h>
+#include <math.h>
+
+static void clutter_container_iface_init (ClutterContainerIface *iface);
+
+static ClutterContainerIface *st_scroll_view_parent_iface = NULL;
+
+struct _StScrollViewPrivate
+{
+ /* a pointer to the child; this is actually stored
+ * inside StBin:child, but we keep it to avoid
+ * calling st_bin_get_child() every time we need it
+ */
+ ClutterActor *child;
+
+ StAdjustment *hadjustment;
+ ClutterActor *hscroll;
+ StAdjustment *vadjustment;
+ ClutterActor *vscroll;
+
+ StPolicyType hscrollbar_policy;
+ StPolicyType vscrollbar_policy;
+
+ gfloat row_size;
+ gfloat column_size;
+
+ StScrollViewFade *fade_effect;
+
+ guint row_size_set : 1;
+ guint column_size_set : 1;
+ guint mouse_scroll : 1;
+ guint overlay_scrollbars : 1;
+ guint hscrollbar_visible : 1;
+ guint vscrollbar_visible : 1;
+};
+
+G_DEFINE_TYPE_WITH_CODE (StScrollView, st_scroll_view, ST_TYPE_BIN,
+ G_ADD_PRIVATE (StScrollView)
+ G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
+ clutter_container_iface_init))
+
+enum {
+ PROP_0,
+
+ PROP_HSCROLL,
+ PROP_VSCROLL,
+ PROP_HSCROLLBAR_POLICY,
+ PROP_VSCROLLBAR_POLICY,
+ PROP_HSCROLLBAR_VISIBLE,
+ PROP_VSCROLLBAR_VISIBLE,
+ PROP_MOUSE_SCROLL,
+ PROP_OVERLAY_SCROLLBARS,
+
+ N_PROPS
+};
+
+static GParamSpec *props[N_PROPS] = { NULL, };
+
+static void
+st_scroll_view_get_property (GObject *object,
+ guint property_id,
+ GValue *value,
+ GParamSpec *pspec)
+{
+ StScrollViewPrivate *priv = ((StScrollView *) object)->priv;
+
+ switch (property_id)
+ {
+ case PROP_HSCROLL:
+ g_value_set_object (value, priv->hscroll);
+ break;
+ case PROP_VSCROLL:
+ g_value_set_object (value, priv->vscroll);
+ break;
+ case PROP_HSCROLLBAR_POLICY:
+ g_value_set_enum (value, priv->hscrollbar_policy);
+ break;
+ case PROP_VSCROLLBAR_POLICY:
+ g_value_set_enum (value, priv->vscrollbar_policy);
+ break;
+ case PROP_HSCROLLBAR_VISIBLE:
+ g_value_set_boolean (value, priv->hscrollbar_visible);
+ break;
+ case PROP_VSCROLLBAR_VISIBLE:
+ g_value_set_boolean (value, priv->vscrollbar_visible);
+ break;
+ case PROP_MOUSE_SCROLL:
+ g_value_set_boolean (value, priv->mouse_scroll);
+ break;
+ case PROP_OVERLAY_SCROLLBARS:
+ g_value_set_boolean (value, priv->overlay_scrollbars);
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
+ }
+}
+
+/**
+ * st_scroll_view_update_fade_effect:
+ * @scroll: a #StScrollView
+ * @vfade_offset: The length of the vertical fade effect, in pixels.
+ * @hfade_offset: The length of the horizontal fade effect, in pixels.
+ *
+ * Sets the height of the fade area area in pixels. A value of 0
+ * disables the effect.
+ */
+void
+st_scroll_view_update_fade_effect (StScrollView *scroll,
+ float vfade_offset,
+ float hfade_offset)
+{
+ StScrollViewPrivate *priv = ST_SCROLL_VIEW (scroll)->priv;
+
+ /* A fade amount of more than 0 enables the effect. */
+ if (vfade_offset > 0. || hfade_offset > 0.)
+ {
+ if (priv->fade_effect == NULL) {
+ priv->fade_effect = g_object_new (ST_TYPE_SCROLL_VIEW_FADE, NULL);
+
+ clutter_actor_add_effect_with_name (CLUTTER_ACTOR (scroll), "fade",
+ CLUTTER_EFFECT (priv->fade_effect));
+ }
+
+ g_object_set (priv->fade_effect,
+ "vfade-offset", vfade_offset,
+ NULL);
+ g_object_set (priv->fade_effect,
+ "hfade-offset", hfade_offset,
+ NULL);
+ }
+ else
+ {
+ if (priv->fade_effect != NULL) {
+ clutter_actor_remove_effect (CLUTTER_ACTOR (scroll), CLUTTER_EFFECT (priv->fade_effect));
+ priv->fade_effect = NULL;
+ }
+ }
+
+ clutter_actor_queue_redraw (CLUTTER_ACTOR (scroll));
+}
+
+static void
+st_scroll_view_set_property (GObject *object,
+ guint property_id,
+ const GValue *value,
+ GParamSpec *pspec)
+{
+ StScrollView *self = ST_SCROLL_VIEW (object);
+ StScrollViewPrivate *priv = self->priv;
+
+ switch (property_id)
+ {
+ case PROP_MOUSE_SCROLL:
+ st_scroll_view_set_mouse_scrolling (self,
+ g_value_get_boolean (value));
+ break;
+ case PROP_OVERLAY_SCROLLBARS:
+ st_scroll_view_set_overlay_scrollbars (self,
+ g_value_get_boolean (value));
+ break;
+ case PROP_HSCROLLBAR_POLICY:
+ st_scroll_view_set_policy (self,
+ g_value_get_enum (value),
+ priv->vscrollbar_policy);
+ break;
+ case PROP_VSCROLLBAR_POLICY:
+ st_scroll_view_set_policy (self,
+ priv->hscrollbar_policy,
+ g_value_get_enum (value));
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
+ }
+}
+
+static void
+st_scroll_view_dispose (GObject *object)
+{
+ StScrollViewPrivate *priv = ST_SCROLL_VIEW (object)->priv;
+
+ if (priv->fade_effect)
+ {
+ clutter_actor_remove_effect (CLUTTER_ACTOR (object), CLUTTER_EFFECT (priv->fade_effect));
+ priv->fade_effect = NULL;
+ }
+
+ g_clear_pointer (&priv->vscroll, clutter_actor_destroy);
+ g_clear_pointer (&priv->hscroll, clutter_actor_destroy);
+
+ /* For most reliable freeing of memory, an object with signals
+ * like StAdjustment should be explicitly disposed. Since we own
+ * the adjustments, we take care of that. This also disconnects
+ * the signal handlers that we established on creation.
+ */
+ if (priv->hadjustment)
+ {
+ g_object_run_dispose (G_OBJECT (priv->hadjustment));
+ g_object_unref (priv->hadjustment);
+ priv->hadjustment = NULL;
+ }
+
+ if (priv->vadjustment)
+ {
+ g_object_run_dispose (G_OBJECT (priv->vadjustment));
+ g_object_unref (priv->vadjustment);
+ priv->vadjustment = NULL;
+ }
+
+ G_OBJECT_CLASS (st_scroll_view_parent_class)->dispose (object);
+}
+
+static void
+st_scroll_view_paint (ClutterActor *actor,
+ ClutterPaintContext *paint_context)
+{
+ StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv;
+
+ st_widget_paint_background (ST_WIDGET (actor), paint_context);
+
+ if (priv->child)
+ clutter_actor_paint (priv->child, paint_context);
+ if (priv->hscrollbar_visible)
+ clutter_actor_paint (priv->hscroll, paint_context);
+ if (priv->vscrollbar_visible)
+ clutter_actor_paint (priv->vscroll, paint_context);
+}
+
+static void
+st_scroll_view_pick (ClutterActor *actor,
+ ClutterPickContext *pick_context)
+{
+ StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv;
+
+ /* Chain up so we get a bounding box pained (if we are reactive) */
+ CLUTTER_ACTOR_CLASS (st_scroll_view_parent_class)->pick (actor, pick_context);
+
+ if (priv->child)
+ clutter_actor_pick (priv->child, pick_context);
+ if (priv->hscrollbar_visible)
+ clutter_actor_pick (priv->hscroll, pick_context);
+ if (priv->vscrollbar_visible)
+ clutter_actor_pick (priv->vscroll, pick_context);
+}
+
+static gboolean
+st_scroll_view_get_paint_volume (ClutterActor *actor,
+ ClutterPaintVolume *volume)
+{
+ return clutter_paint_volume_set_from_allocation (volume, actor);
+}
+
+static double
+get_scrollbar_width (StScrollView *scroll,
+ gfloat for_height)
+{
+ StScrollViewPrivate *priv = scroll->priv;
+
+ if (clutter_actor_is_visible (priv->vscroll))
+ {
+ gfloat min_size;
+
+ clutter_actor_get_preferred_width (CLUTTER_ACTOR (priv->vscroll), for_height,
+ &min_size, NULL);
+ return min_size;
+ }
+ else
+ return 0;
+}
+
+static double
+get_scrollbar_height (StScrollView *scroll,
+ gfloat for_width)
+{
+ StScrollViewPrivate *priv = scroll->priv;
+
+ if (clutter_actor_is_visible (priv->hscroll))
+ {
+ gfloat min_size;
+
+ clutter_actor_get_preferred_height (CLUTTER_ACTOR (priv->hscroll), for_width,
+ &min_size, NULL);
+
+ return min_size;
+ }
+ else
+ return 0;
+}
+
+static void
+st_scroll_view_get_preferred_width (ClutterActor *actor,
+ gfloat for_height,
+ gfloat *min_width_p,
+ gfloat *natural_width_p)
+{
+ StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv;
+ StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
+ gboolean account_for_vscrollbar = FALSE;
+ gfloat min_width = 0, natural_width;
+ gfloat child_min_width, child_natural_width;
+
+ if (!priv->child)
+ return;
+
+ st_theme_node_adjust_for_height (theme_node, &for_height);
+
+ clutter_actor_get_preferred_width (priv->child, -1,
+ &child_min_width, &child_natural_width);
+
+ natural_width = child_natural_width;
+
+ switch (priv->hscrollbar_policy)
+ {
+ case ST_POLICY_NEVER:
+ min_width = child_min_width;
+ break;
+ case ST_POLICY_ALWAYS:
+ case ST_POLICY_AUTOMATIC:
+ case ST_POLICY_EXTERNAL:
+ /* Should theoretically use the min width of the hscrollbar,
+ * but that's not cleanly defined at the moment */
+ min_width = 0;
+ break;
+ default:
+ g_warn_if_reached();
+ break;
+ }
+
+ switch (priv->vscrollbar_policy)
+ {
+ case ST_POLICY_NEVER:
+ case ST_POLICY_EXTERNAL:
+ account_for_vscrollbar = FALSE;
+ break;
+ case ST_POLICY_ALWAYS:
+ account_for_vscrollbar = !priv->overlay_scrollbars;
+ break;
+ case ST_POLICY_AUTOMATIC:
+ /* For automatic scrollbars, we always request space for the vertical
+ * scrollbar; we won't know whether we actually need one until our
+ * height is assigned in allocate().
+ */
+ account_for_vscrollbar = !priv->overlay_scrollbars;
+ break;
+ default:
+ g_warn_if_reached();
+ break;
+ }
+
+ if (account_for_vscrollbar)
+ {
+ float sb_width = get_scrollbar_width (ST_SCROLL_VIEW (actor), for_height);
+
+ min_width += sb_width;
+ natural_width += sb_width;
+ }
+
+ if (min_width_p)
+ *min_width_p = min_width;
+
+ if (natural_width_p)
+ *natural_width_p = natural_width;
+
+ st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p);
+}
+
+static void
+st_scroll_view_get_preferred_height (ClutterActor *actor,
+ gfloat for_width,
+ gfloat *min_height_p,
+ gfloat *natural_height_p)
+{
+ StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv;
+ StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
+ gboolean account_for_hscrollbar = FALSE;
+ gfloat min_height = 0, natural_height;
+ gfloat child_min_height, child_natural_height;
+ gfloat child_min_width;
+ gfloat sb_width;
+
+ if (!priv->child)
+ return;
+
+ st_theme_node_adjust_for_width (theme_node, &for_width);
+
+ clutter_actor_get_preferred_width (priv->child, -1,
+ &child_min_width, NULL);
+
+ if (min_height_p)
+ *min_height_p = 0;
+
+ sb_width = get_scrollbar_width (ST_SCROLL_VIEW (actor), -1);
+
+ switch (priv->vscrollbar_policy)
+ {
+ case ST_POLICY_NEVER:
+ case ST_POLICY_EXTERNAL:
+ break;
+ case ST_POLICY_ALWAYS:
+ case ST_POLICY_AUTOMATIC:
+ /* We've requested space for the scrollbar, subtract it back out */
+ for_width -= sb_width;
+ break;
+ default:
+ g_warn_if_reached();
+ break;
+ }
+
+ switch (priv->hscrollbar_policy)
+ {
+ case ST_POLICY_NEVER:
+ case ST_POLICY_EXTERNAL:
+ account_for_hscrollbar = FALSE;
+ break;
+ case ST_POLICY_ALWAYS:
+ account_for_hscrollbar = !priv->overlay_scrollbars;
+ break;
+ case ST_POLICY_AUTOMATIC:
+ /* For automatic scrollbars, we always request space for the horizontal
+ * scrollbar; we won't know whether we actually need one until our
+ * width is assigned in allocate().
+ */
+ account_for_hscrollbar = !priv->overlay_scrollbars;
+ break;
+ default:
+ g_warn_if_reached();
+ break;
+ }
+
+ clutter_actor_get_preferred_height (priv->child, for_width,
+ &child_min_height, &child_natural_height);
+
+ natural_height = child_natural_height;
+
+ switch (priv->vscrollbar_policy)
+ {
+ case ST_POLICY_NEVER:
+ min_height = child_min_height;
+ break;
+ case ST_POLICY_ALWAYS:
+ case ST_POLICY_AUTOMATIC:
+ case ST_POLICY_EXTERNAL:
+ /* Should theoretically use the min height of the vscrollbar,
+ * but that's not cleanly defined at the moment */
+ min_height = 0;
+ break;
+ default:
+ g_warn_if_reached();
+ break;
+ }
+
+ if (account_for_hscrollbar)
+ {
+ float sb_height = get_scrollbar_height (ST_SCROLL_VIEW (actor), for_width);
+
+ min_height += sb_height;
+ natural_height += sb_height;
+ }
+
+ if (min_height_p)
+ *min_height_p = min_height;
+
+ if (natural_height_p)
+ *natural_height_p = natural_height;
+
+ st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p);
+}
+
+static void
+st_scroll_view_allocate (ClutterActor *actor,
+ const ClutterActorBox *box)
+{
+ ClutterActorBox content_box, child_box;
+ gfloat avail_width, avail_height, sb_width, sb_height;
+ gboolean hscrollbar_visible, vscrollbar_visible;
+
+ StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv;
+ StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
+
+ clutter_actor_set_allocation (actor, box);
+
+ st_theme_node_get_content_box (theme_node, box, &content_box);
+
+ avail_width = content_box.x2 - content_box.x1;
+ avail_height = content_box.y2 - content_box.y1;
+
+ if (clutter_actor_get_request_mode (actor) == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
+ {
+ sb_width = get_scrollbar_width (ST_SCROLL_VIEW (actor), -1);
+ sb_height = get_scrollbar_height (ST_SCROLL_VIEW (actor), sb_width);
+ }
+ else
+ {
+ sb_height = get_scrollbar_height (ST_SCROLL_VIEW (actor), -1);
+ sb_width = get_scrollbar_width (ST_SCROLL_VIEW (actor), sb_height);
+ }
+
+ /* Determine what scrollbars are visible. The basic idea of the
+ * handling of an automatic scrollbars is that we start off with the
+ * assumption that we don't need any scrollbars, see if that works,
+ * and if not add horizontal and vertical scrollbars until we are no
+ * longer overflowing.
+ */
+ if (priv->child)
+ {
+ gfloat child_min_width;
+ gfloat child_min_height;
+
+ clutter_actor_get_preferred_width (priv->child, -1,
+ &child_min_width, NULL);
+
+ if (priv->vscrollbar_policy == ST_POLICY_AUTOMATIC)
+ {
+ if (priv->hscrollbar_policy == ST_POLICY_AUTOMATIC)
+ {
+ /* Pass one, try without a vertical scrollbar */
+ clutter_actor_get_preferred_height (priv->child, avail_width, &child_min_height, NULL);
+ vscrollbar_visible = child_min_height > avail_height;
+ hscrollbar_visible = child_min_width > avail_width - (vscrollbar_visible ? sb_width : 0);
+ vscrollbar_visible = child_min_height > avail_height - (hscrollbar_visible ? sb_height : 0);
+
+ /* Pass two - if we needed a vertical scrollbar, get a new preferred height */
+ if (vscrollbar_visible)
+ {
+ clutter_actor_get_preferred_height (priv->child, MAX (avail_width - sb_width, 0),
+ &child_min_height, NULL);
+ hscrollbar_visible = child_min_width > avail_width - sb_width;
+ }
+ }
+ else
+ {
+ hscrollbar_visible = priv->hscrollbar_policy == ST_POLICY_ALWAYS;
+
+ /* try without a vertical scrollbar */
+ clutter_actor_get_preferred_height (priv->child, avail_width, &child_min_height, NULL);
+ vscrollbar_visible = child_min_height > avail_height - (hscrollbar_visible ? sb_height : 0);
+ }
+ }
+ else
+ {
+ vscrollbar_visible = priv->vscrollbar_policy == ST_POLICY_ALWAYS;
+
+ if (priv->hscrollbar_policy == ST_POLICY_AUTOMATIC)
+ hscrollbar_visible = child_min_width > avail_height - (vscrollbar_visible ? 0 : sb_width);
+ else
+ hscrollbar_visible = priv->hscrollbar_policy == ST_POLICY_ALWAYS;
+ }
+ }
+ else
+ {
+ hscrollbar_visible = priv->hscrollbar_policy != ST_POLICY_NEVER &&
+ priv->hscrollbar_policy != ST_POLICY_EXTERNAL;
+ vscrollbar_visible = priv->vscrollbar_policy != ST_POLICY_NEVER &&
+ priv->vscrollbar_policy != ST_POLICY_EXTERNAL;
+ }
+
+ /* Whether or not we show the scrollbars, if the scrollbars are visible
+ * actors, we need to give them some allocation, so we unconditionally
+ * give them the "right" allocation; that might overlap the child when
+ * the scrollbars are not visible, but it doesn't matter because we
+ * don't include them in pick or paint.
+ */
+
+ /* Vertical scrollbar */
+ if (clutter_actor_get_text_direction (actor) == CLUTTER_TEXT_DIRECTION_RTL)
+ {
+ child_box.x1 = content_box.x1;
+ child_box.x2 = content_box.x1 + sb_width;
+ }
+ else
+ {
+ child_box.x1 = content_box.x2 - sb_width;
+ child_box.x2 = content_box.x2;
+ }
+ child_box.y1 = content_box.y1;
+ child_box.y2 = content_box.y2 - (hscrollbar_visible ? sb_height : 0);
+
+ clutter_actor_allocate (priv->vscroll, &child_box);
+
+ /* Horizontal scrollbar */
+ if (clutter_actor_get_text_direction (actor) == CLUTTER_TEXT_DIRECTION_RTL)
+ {
+ child_box.x1 = content_box.x1 + (vscrollbar_visible ? sb_width : 0);
+ child_box.x2 = content_box.x2;
+ }
+ else
+ {
+ child_box.x1 = content_box.x1;
+ child_box.x2 = content_box.x2 - (vscrollbar_visible ? sb_width : 0);
+ }
+ child_box.y1 = content_box.y2 - sb_height;
+ child_box.y2 = content_box.y2;
+
+ clutter_actor_allocate (priv->hscroll, &child_box);
+
+ /* In case the scrollbar policy is NEVER or EXTERNAL or scrollbars
+ * should be overlaid, we don't trim the content box allocation by
+ * the scrollbar size.
+ * Fold this into the scrollbar sizes to simplify the rest of the
+ * computations.
+ */
+ if (priv->hscrollbar_policy == ST_POLICY_NEVER ||
+ priv->hscrollbar_policy == ST_POLICY_EXTERNAL ||
+ priv->overlay_scrollbars)
+ sb_height = 0;
+ if (priv->vscrollbar_policy == ST_POLICY_NEVER ||
+ priv->vscrollbar_policy == ST_POLICY_EXTERNAL ||
+ priv->overlay_scrollbars)
+ sb_width = 0;
+
+ /* Child */
+ if (clutter_actor_get_text_direction (actor) == CLUTTER_TEXT_DIRECTION_RTL)
+ {
+ child_box.x1 = content_box.x1 + sb_width;
+ child_box.x2 = content_box.x2;
+ }
+ else
+ {
+ child_box.x1 = content_box.x1;
+ child_box.x2 = content_box.x2 - sb_width;
+ }
+ child_box.y1 = content_box.y1;
+ child_box.y2 = content_box.y2 - sb_height;
+
+ if (priv->child)
+ clutter_actor_allocate (priv->child, &child_box);
+
+ if (priv->hscrollbar_visible != hscrollbar_visible)
+ {
+ g_object_freeze_notify (G_OBJECT (actor));
+ priv->hscrollbar_visible = hscrollbar_visible;
+ g_object_notify_by_pspec (G_OBJECT (actor),
+ props[PROP_HSCROLLBAR_VISIBLE]);
+ g_object_thaw_notify (G_OBJECT (actor));
+ }
+
+ if (priv->vscrollbar_visible != vscrollbar_visible)
+ {
+ g_object_freeze_notify (G_OBJECT (actor));
+ priv->vscrollbar_visible = vscrollbar_visible;
+ g_object_notify_by_pspec (G_OBJECT (actor),
+ props[PROP_VSCROLLBAR_VISIBLE]);
+ g_object_thaw_notify (G_OBJECT (actor));
+ }
+
+}
+
+static void
+adjust_with_direction (StAdjustment *adj,
+ ClutterScrollDirection direction)
+{
+ gdouble delta;
+
+ switch (direction)
+ {
+ case CLUTTER_SCROLL_UP:
+ case CLUTTER_SCROLL_LEFT:
+ delta = -1.0;
+ break;
+ case CLUTTER_SCROLL_RIGHT:
+ case CLUTTER_SCROLL_DOWN:
+ delta = 1.0;
+ break;
+ case CLUTTER_SCROLL_SMOOTH:
+ default:
+ g_assert_not_reached ();
+ break;
+ }
+
+ st_adjustment_adjust_for_scroll_event (adj, delta);
+}
+
+static void
+st_scroll_view_style_changed (StWidget *widget)
+{
+ StScrollView *self = ST_SCROLL_VIEW (widget);
+ StScrollViewPrivate *priv = self->priv;
+
+ StThemeNode *theme_node = st_widget_get_theme_node (widget);
+ gdouble vfade_offset = st_theme_node_get_length (theme_node, "-st-vfade-offset");
+ gdouble hfade_offset = st_theme_node_get_length (theme_node, "-st-hfade-offset");
+ st_scroll_view_update_fade_effect (self, vfade_offset, hfade_offset);
+
+ st_widget_style_changed (ST_WIDGET (priv->hscroll));
+ st_widget_style_changed (ST_WIDGET (priv->vscroll));
+
+ ST_WIDGET_CLASS (st_scroll_view_parent_class)->style_changed (widget);
+}
+
+static gboolean
+st_scroll_view_scroll_event (ClutterActor *self,
+ ClutterScrollEvent *event)
+{
+ StScrollViewPrivate *priv = ST_SCROLL_VIEW (self)->priv;
+ ClutterTextDirection direction;
+
+ /* don't handle scroll events if requested not to */
+ if (!priv->mouse_scroll)
+ return FALSE;
+
+ if (clutter_event_is_pointer_emulated ((ClutterEvent *) event))
+ return TRUE;
+
+ direction = clutter_actor_get_text_direction (self);
+
+ switch (event->direction)
+ {
+ case CLUTTER_SCROLL_SMOOTH:
+ {
+ gdouble delta_x, delta_y;
+ clutter_event_get_scroll_delta ((ClutterEvent *)event, &delta_x, &delta_y);
+
+ if (direction == CLUTTER_TEXT_DIRECTION_RTL)
+ delta_x *= -1;
+
+ st_adjustment_adjust_for_scroll_event (priv->hadjustment, delta_x);
+ st_adjustment_adjust_for_scroll_event (priv->vadjustment, delta_y);
+ }
+ break;
+ case CLUTTER_SCROLL_UP:
+ case CLUTTER_SCROLL_DOWN:
+ adjust_with_direction (priv->vadjustment, event->direction);
+ break;
+ case CLUTTER_SCROLL_LEFT:
+ case CLUTTER_SCROLL_RIGHT:
+ if (direction == CLUTTER_TEXT_DIRECTION_RTL)
+ {
+ ClutterScrollDirection dir;
+
+ dir = event->direction == CLUTTER_SCROLL_LEFT ? CLUTTER_SCROLL_RIGHT
+ : CLUTTER_SCROLL_LEFT;
+ adjust_with_direction (priv->hadjustment, dir);
+ }
+ else
+ {
+ adjust_with_direction (priv->hadjustment, event->direction);
+ }
+ break;
+ default:
+ g_warn_if_reached();
+ break;
+ }
+
+ return TRUE;
+}
+
+static void
+st_scroll_view_class_init (StScrollViewClass *klass)
+{
+ GObjectClass *object_class = G_OBJECT_CLASS (klass);
+ ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
+ StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
+
+ object_class->get_property = st_scroll_view_get_property;
+ object_class->set_property = st_scroll_view_set_property;
+ object_class->dispose = st_scroll_view_dispose;
+
+ actor_class->paint = st_scroll_view_paint;
+ actor_class->pick = st_scroll_view_pick;
+ actor_class->get_paint_volume = st_scroll_view_get_paint_volume;
+ actor_class->get_preferred_width = st_scroll_view_get_preferred_width;
+ actor_class->get_preferred_height = st_scroll_view_get_preferred_height;
+ actor_class->allocate = st_scroll_view_allocate;
+ actor_class->scroll_event = st_scroll_view_scroll_event;
+
+ widget_class->style_changed = st_scroll_view_style_changed;
+
+ /**
+ * StScrollView:hscroll:
+ *
+ * The horizontal #StScrollBar for the #StScrollView.
+ */
+ props[PROP_HSCROLL] =
+ g_param_spec_object ("hscroll",
+ "StScrollBar",
+ "Horizontal scroll indicator",
+ ST_TYPE_SCROLL_BAR,
+ ST_PARAM_READABLE);
+
+ /**
+ * StScrollView:vscroll:
+ *
+ * The vertical #StScrollBar for the #StScrollView.
+ */
+ props[PROP_VSCROLL] =
+ g_param_spec_object ("vscroll",
+ "StScrollBar",
+ "Vertical scroll indicator",
+ ST_TYPE_SCROLL_BAR,
+ ST_PARAM_READABLE);
+
+ /**
+ * StScrollView:vscrollbar-policy:
+ *
+ * The #StPolicyType for when to show the vertical #StScrollBar.
+ */
+ props[PROP_VSCROLLBAR_POLICY] =
+ g_param_spec_enum ("vscrollbar-policy",
+ "Vertical Scrollbar Policy",
+ "When the vertical scrollbar is displayed",
+ ST_TYPE_POLICY_TYPE,
+ ST_POLICY_AUTOMATIC,
+ ST_PARAM_READWRITE);
+
+ /**
+ * StScrollView:hscrollbar-policy:
+ *
+ * The #StPolicyType for when to show the horizontal #StScrollBar.
+ */
+ props[PROP_HSCROLLBAR_POLICY] =
+ g_param_spec_enum ("hscrollbar-policy",
+ "Horizontal Scrollbar Policy",
+ "When the horizontal scrollbar is displayed",
+ ST_TYPE_POLICY_TYPE,
+ ST_POLICY_AUTOMATIC,
+ ST_PARAM_READWRITE);
+
+ /**
+ * StScrollView:hscrollbar-visible:
+ *
+ * Whether the horizontal #StScrollBar is visible.
+ */
+ props[PROP_HSCROLLBAR_VISIBLE] =
+ g_param_spec_boolean ("hscrollbar-visible",
+ "Horizontal Scrollbar Visibility",
+ "Whether the horizontal scrollbar is visible",
+ TRUE,
+ ST_PARAM_READABLE);
+
+ /**
+ * StScrollView:vscrollbar-visible:
+ *
+ * Whether the vertical #StScrollBar is visible.
+ */
+ props[PROP_VSCROLLBAR_VISIBLE] =
+ g_param_spec_boolean ("vscrollbar-visible",
+ "Vertical Scrollbar Visibility",
+ "Whether the vertical scrollbar is visible",
+ TRUE,
+ ST_PARAM_READABLE);
+
+ /**
+ * StScrollView:enable-mouse-scrolling:
+ *
+ * Whether to enable automatic mouse wheel scrolling.
+ */
+ props[PROP_MOUSE_SCROLL] =
+ g_param_spec_boolean ("enable-mouse-scrolling",
+ "Enable Mouse Scrolling",
+ "Enable automatic mouse wheel scrolling",
+ TRUE,
+ ST_PARAM_READWRITE);
+
+ /**
+ * StScrollView:overlay-scrollbars:
+ *
+ * Whether scrollbars are painted on top of the content.
+ */
+ props[PROP_OVERLAY_SCROLLBARS] =
+ g_param_spec_boolean ("overlay-scrollbars",
+ "Use Overlay Scrollbars",
+ "Overlay scrollbars over the content",
+ FALSE,
+ ST_PARAM_READWRITE);
+
+ g_object_class_install_properties (object_class, N_PROPS, props);
+}
+
+static void
+st_scroll_view_init (StScrollView *self)
+{
+ StScrollViewPrivate *priv = self->priv = st_scroll_view_get_instance_private (self);
+
+ priv->hscrollbar_policy = ST_POLICY_AUTOMATIC;
+ priv->vscrollbar_policy = ST_POLICY_AUTOMATIC;
+
+ priv->hadjustment = g_object_new (ST_TYPE_ADJUSTMENT,
+ "actor", self,
+ NULL);
+ priv->hscroll = g_object_new (ST_TYPE_SCROLL_BAR,
+ "adjustment", priv->hadjustment,
+ "vertical", FALSE,
+ NULL);
+
+ priv->vadjustment = g_object_new (ST_TYPE_ADJUSTMENT,
+ "actor", self,
+ NULL);
+ priv->vscroll = g_object_new (ST_TYPE_SCROLL_BAR,
+ "adjustment", priv->vadjustment,
+ "vertical", TRUE,
+ NULL);
+
+ clutter_actor_add_child (CLUTTER_ACTOR (self), priv->hscroll);
+ clutter_actor_add_child (CLUTTER_ACTOR (self), priv->vscroll);
+
+ /* mouse scroll is enabled by default, so we also need to be reactive */
+ priv->mouse_scroll = TRUE;
+ g_object_set (G_OBJECT (self), "reactive", TRUE, NULL);
+}
+
+static void
+st_scroll_view_add (ClutterContainer *container,
+ ClutterActor *actor)
+{
+ StScrollView *self = ST_SCROLL_VIEW (container);
+ StScrollViewPrivate *priv = self->priv;
+
+ if (ST_IS_SCROLLABLE (actor))
+ {
+ priv->child = actor;
+
+ /* chain up to StBin::add() */
+ st_scroll_view_parent_iface->add (container, actor);
+
+ st_scrollable_set_adjustments (ST_SCROLLABLE (actor),
+ priv->hadjustment, priv->vadjustment);
+ }
+ else
+ {
+ g_warning ("Attempting to add an actor of type %s to "
+ "a StScrollView, but the actor does "
+ "not implement StScrollable.",
+ g_type_name (G_OBJECT_TYPE (actor)));
+ }
+}
+
+static void
+st_scroll_view_remove (ClutterContainer *container,
+ ClutterActor *actor)
+{
+ StScrollView *self = ST_SCROLL_VIEW (container);
+ StScrollViewPrivate *priv = self->priv;
+
+ if (actor == priv->child)
+ {
+ g_object_ref (priv->child);
+
+ /* chain up to StBin::remove() */
+ st_scroll_view_parent_iface->remove (container, actor);
+
+ st_scrollable_set_adjustments (ST_SCROLLABLE (priv->child),
+ NULL, NULL);
+
+ g_object_unref (priv->child);
+ priv->child = NULL;
+ }
+ else
+ {
+ if (actor == priv->vscroll)
+ priv->vscroll = NULL;
+ else if (actor == priv->hscroll)
+ priv->hscroll = NULL;
+ else
+ g_assert ("Unknown child removed from StScrollView");
+
+ clutter_actor_remove_child (CLUTTER_ACTOR (container), actor);
+ }
+}
+
+static void
+clutter_container_iface_init (ClutterContainerIface *iface)
+{
+ /* store a pointer to the StBin implementation of
+ * ClutterContainer so that we can chain up when
+ * overriding the methods
+ */
+ st_scroll_view_parent_iface = g_type_interface_peek_parent (iface);
+
+ iface->add = st_scroll_view_add;
+ iface->remove = st_scroll_view_remove;
+}
+
+/**
+ * st_scroll_view_new:
+ *
+ * Create a new #StScrollView.
+ *
+ * Returns: (transfer full): a new #StScrollView
+ */
+StWidget *
+st_scroll_view_new (void)
+{
+ return g_object_new (ST_TYPE_SCROLL_VIEW, NULL);
+}
+
+/**
+ * st_scroll_view_get_hscroll_bar:
+ * @scroll: a #StScrollView
+ *
+ * Gets the horizontal #StScrollBar of the #StScrollView.
+ *
+ * Returns: (transfer none): the horizontal scrollbar
+ */
+ClutterActor *
+st_scroll_view_get_hscroll_bar (StScrollView *scroll)
+{
+ g_return_val_if_fail (ST_IS_SCROLL_VIEW (scroll), NULL);
+
+ return scroll->priv->hscroll;
+}
+
+/**
+ * st_scroll_view_get_vscroll_bar:
+ * @scroll: a #StScrollView
+ *
+ * Gets the vertical scrollbar of the #StScrollView.
+ *
+ * Returns: (transfer none): the vertical #StScrollBar
+ */
+ClutterActor *
+st_scroll_view_get_vscroll_bar (StScrollView *scroll)
+{
+ g_return_val_if_fail (ST_IS_SCROLL_VIEW (scroll), NULL);
+
+ return scroll->priv->vscroll;
+}
+
+/**
+ * st_scroll_view_get_column_size:
+ * @scroll: a #StScrollView
+ *
+ * Get the step increment of the horizontal plane.
+ *
+ * Returns: the horizontal step increment
+ */
+gfloat
+st_scroll_view_get_column_size (StScrollView *scroll)
+{
+ gdouble column_size;
+
+ g_return_val_if_fail (scroll, 0);
+
+ g_object_get (scroll->priv->hadjustment,
+ "step-increment", &column_size,
+ NULL);
+
+ return column_size;
+}
+
+/**
+ * st_scroll_view_set_column_size:
+ * @scroll: a #StScrollView
+ * @column_size: horizontal step increment
+ *
+ * Set the step increment of the horizontal plane to @column_size.
+ */
+void
+st_scroll_view_set_column_size (StScrollView *scroll,
+ gfloat column_size)
+{
+ g_return_if_fail (scroll);
+
+ if (column_size < 0)
+ {
+ scroll->priv->column_size_set = FALSE;
+ scroll->priv->column_size = -1;
+ }
+ else
+ {
+ scroll->priv->column_size_set = TRUE;
+ scroll->priv->column_size = column_size;
+
+ g_object_set (scroll->priv->hadjustment,
+ "step-increment", (gdouble) scroll->priv->column_size,
+ NULL);
+ }
+}
+
+/**
+ * st_scroll_view_get_row_size:
+ * @scroll: a #StScrollView
+ *
+ * Get the step increment of the vertical plane.
+ *
+ * Returns: the vertical step increment
+ */
+gfloat
+st_scroll_view_get_row_size (StScrollView *scroll)
+{
+ gdouble row_size;
+
+ g_return_val_if_fail (scroll, 0);
+
+ g_object_get (scroll->priv->vadjustment,
+ "step-increment", &row_size,
+ NULL);
+
+ return row_size;
+}
+
+/**
+ * st_scroll_view_set_row_size:
+ * @scroll: a #StScrollView
+ * @row_size: vertical step increment
+ *
+ * Set the step increment of the vertical plane to @row_size.
+ */
+void
+st_scroll_view_set_row_size (StScrollView *scroll,
+ gfloat row_size)
+{
+ g_return_if_fail (scroll);
+
+ if (row_size < 0)
+ {
+ scroll->priv->row_size_set = FALSE;
+ scroll->priv->row_size = -1;
+ }
+ else
+ {
+ scroll->priv->row_size_set = TRUE;
+ scroll->priv->row_size = row_size;
+
+ g_object_set (scroll->priv->vadjustment,
+ "step-increment", (gdouble) scroll->priv->row_size,
+ NULL);
+ }
+}
+
+/**
+ * st_scroll_view_set_mouse_scrolling:
+ * @scroll: a #StScrollView
+ * @enabled: %TRUE or %FALSE
+ *
+ * Sets automatic mouse wheel scrolling to enabled or disabled.
+ */
+void
+st_scroll_view_set_mouse_scrolling (StScrollView *scroll,
+ gboolean enabled)
+{
+ StScrollViewPrivate *priv;
+
+ g_return_if_fail (ST_IS_SCROLL_VIEW (scroll));
+
+ priv = ST_SCROLL_VIEW (scroll)->priv;
+
+ if (priv->mouse_scroll != enabled)
+ {
+ priv->mouse_scroll = enabled;
+
+ /* make sure we can receive mouse wheel events */
+ if (enabled)
+ clutter_actor_set_reactive ((ClutterActor *) scroll, TRUE);
+ }
+}
+
+/**
+ * st_scroll_view_get_mouse_scrolling:
+ * @scroll: a #StScrollView
+ *
+ * Get whether automatic mouse wheel scrolling is enabled or disabled.
+ *
+ * Returns: %TRUE if enabled, %FALSE otherwise
+ */
+gboolean
+st_scroll_view_get_mouse_scrolling (StScrollView *scroll)
+{
+ StScrollViewPrivate *priv;
+
+ g_return_val_if_fail (ST_IS_SCROLL_VIEW (scroll), FALSE);
+
+ priv = ST_SCROLL_VIEW (scroll)->priv;
+
+ return priv->mouse_scroll;
+}
+
+/**
+ * st_scroll_view_set_overlay_scrollbars:
+ * @scroll: A #StScrollView
+ * @enabled: Whether to enable overlay scrollbars
+ *
+ * Sets whether scrollbars are painted on top of the content.
+ */
+void
+st_scroll_view_set_overlay_scrollbars (StScrollView *scroll,
+ gboolean enabled)
+{
+ StScrollViewPrivate *priv;
+
+ g_return_if_fail (ST_IS_SCROLL_VIEW (scroll));
+
+ priv = ST_SCROLL_VIEW (scroll)->priv;
+
+ if (priv->overlay_scrollbars != enabled)
+ {
+ priv->overlay_scrollbars = enabled;
+ g_object_notify_by_pspec (G_OBJECT (scroll),
+ props[PROP_OVERLAY_SCROLLBARS]);
+ clutter_actor_queue_relayout (CLUTTER_ACTOR (scroll));
+ }
+}
+
+/**
+ * st_scroll_view_get_overlay_scrollbars:
+ * @scroll: A #StScrollView
+ *
+ * Gets whether scrollbars are painted on top of the content.
+ *
+ * Returns: %TRUE if enabled, %FALSE otherwise
+ */
+gboolean
+st_scroll_view_get_overlay_scrollbars (StScrollView *scroll)
+{
+ StScrollViewPrivate *priv;
+
+ g_return_val_if_fail (ST_IS_SCROLL_VIEW (scroll), FALSE);
+
+ priv = ST_SCROLL_VIEW (scroll)->priv;
+
+ return priv->overlay_scrollbars;
+}
+
+/**
+ * st_scroll_view_set_policy:
+ * @scroll: A #StScrollView
+ * @hscroll: Whether to enable horizontal scrolling
+ * @vscroll: Whether to enable vertical scrolling
+ *
+ * Set the scroll policy.
+ */
+void
+st_scroll_view_set_policy (StScrollView *scroll,
+ StPolicyType hscroll,
+ StPolicyType vscroll)
+{
+ StScrollViewPrivate *priv;
+
+ g_return_if_fail (ST_IS_SCROLL_VIEW (scroll));
+
+ priv = ST_SCROLL_VIEW (scroll)->priv;
+
+ if (priv->hscrollbar_policy == hscroll && priv->vscrollbar_policy == vscroll)
+ return;
+
+ g_object_freeze_notify ((GObject *) scroll);
+
+ if (priv->hscrollbar_policy != hscroll)
+ {
+ priv->hscrollbar_policy = hscroll;
+ g_object_notify_by_pspec ((GObject *) scroll,
+ props[PROP_HSCROLLBAR_POLICY]);
+ }
+
+ if (priv->vscrollbar_policy != vscroll)
+ {
+ priv->vscrollbar_policy = vscroll;
+ g_object_notify_by_pspec ((GObject *) scroll,
+ props[PROP_VSCROLLBAR_POLICY]);
+ }
+
+ clutter_actor_queue_relayout (CLUTTER_ACTOR (scroll));
+
+ g_object_thaw_notify ((GObject *) scroll);
+}