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+/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
+/*
+ * st-scrollable-wiget.c: a scrollable actor
+ *
+ * Copyright 2009 Intel Corporation.
+ * Copyright 2009 Abderrahim Kitouni
+ * Copyright 2009, 2010 Red Hat, Inc.
+ * Copyright 2010 Florian Muellner
+ * Copyright 2019 Endless, Inc
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms and conditions of the GNU Lesser General Public License,
+ * version 2.1, as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* Portions copied from Clutter:
+ * Clutter.
+ *
+ * An OpenGL based 'interactive canvas' library.
+ *
+ * Authored By Matthew Allum <mallum@openedhand.com>
+ *
+ * Copyright (C) 2006 OpenedHand
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ */
+
+/**
+ * SECTION:st-viewport
+ * @short_description: a scrollable container
+ *
+ * The #StViewport is a generic #StScrollable implementation.
+ *
+ */
+
+#include <stdlib.h>
+
+#include "st-viewport.h"
+
+#include "st-private.h"
+#include "st-scrollable.h"
+
+
+static void st_viewport_scrollable_interface_init (StScrollableInterface *iface);
+
+enum {
+ PROP_0,
+ PROP_HADJUST,
+ PROP_VADJUST
+};
+
+typedef struct
+{
+ StAdjustment *hadjustment;
+ StAdjustment *vadjustment;
+} StViewportPrivate;
+
+G_DEFINE_TYPE_WITH_CODE (StViewport, st_viewport, ST_TYPE_WIDGET,
+ G_ADD_PRIVATE (StViewport)
+ G_IMPLEMENT_INTERFACE (ST_TYPE_SCROLLABLE,
+ st_viewport_scrollable_interface_init));
+
+/*
+ * StScrollable Interface Implementation
+ */
+static void
+adjustment_value_notify_cb (StAdjustment *adjustment,
+ GParamSpec *pspec,
+ StViewport *viewport)
+{
+ clutter_actor_invalidate_transform (CLUTTER_ACTOR (viewport));
+ clutter_actor_queue_relayout (CLUTTER_ACTOR (viewport));
+}
+
+static void
+scrollable_set_adjustments (StScrollable *scrollable,
+ StAdjustment *hadjustment,
+ StAdjustment *vadjustment)
+{
+ StViewport *viewport = ST_VIEWPORT (scrollable);
+ StViewportPrivate *priv =
+ st_viewport_get_instance_private (viewport);
+
+ g_object_freeze_notify (G_OBJECT (scrollable));
+
+ if (hadjustment != priv->hadjustment)
+ {
+ if (priv->hadjustment)
+ {
+ g_signal_handlers_disconnect_by_func (priv->hadjustment,
+ adjustment_value_notify_cb,
+ scrollable);
+ g_object_unref (priv->hadjustment);
+ }
+
+ if (hadjustment)
+ {
+ g_object_ref (hadjustment);
+ g_signal_connect (hadjustment, "notify::value",
+ G_CALLBACK (adjustment_value_notify_cb),
+ scrollable);
+ }
+
+ priv->hadjustment = hadjustment;
+ g_object_notify (G_OBJECT (scrollable), "hadjustment");
+ }
+
+ if (vadjustment != priv->vadjustment)
+ {
+ if (priv->vadjustment)
+ {
+ g_signal_handlers_disconnect_by_func (priv->vadjustment,
+ adjustment_value_notify_cb,
+ scrollable);
+ g_object_unref (priv->vadjustment);
+ }
+
+ if (vadjustment)
+ {
+ g_object_ref (vadjustment);
+ g_signal_connect (vadjustment, "notify::value",
+ G_CALLBACK (adjustment_value_notify_cb),
+ scrollable);
+ }
+
+ priv->vadjustment = vadjustment;
+ g_object_notify (G_OBJECT (scrollable), "vadjustment");
+ }
+
+ g_object_thaw_notify (G_OBJECT (scrollable));
+}
+
+static void
+scrollable_get_adjustments (StScrollable *scrollable,
+ StAdjustment **hadjustment,
+ StAdjustment **vadjustment)
+{
+ StViewport *viewport = ST_VIEWPORT (scrollable);
+ StViewportPrivate *priv =
+ st_viewport_get_instance_private (viewport);
+
+ if (hadjustment)
+ *hadjustment = priv->hadjustment;
+
+ if (vadjustment)
+ *vadjustment = priv->vadjustment;
+}
+
+static void
+st_viewport_scrollable_interface_init (StScrollableInterface *iface)
+{
+ iface->set_adjustments = scrollable_set_adjustments;
+ iface->get_adjustments = scrollable_get_adjustments;
+}
+
+static void
+st_viewport_get_property (GObject *object,
+ guint property_id,
+ GValue *value,
+ GParamSpec *pspec)
+{
+ StAdjustment *adjustment;
+
+ switch (property_id)
+ {
+ case PROP_HADJUST:
+ scrollable_get_adjustments (ST_SCROLLABLE (object), &adjustment, NULL);
+ g_value_set_object (value, adjustment);
+ break;
+
+ case PROP_VADJUST:
+ scrollable_get_adjustments (ST_SCROLLABLE (object), NULL, &adjustment);
+ g_value_set_object (value, adjustment);
+ break;
+
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
+ }
+}
+
+static void
+st_viewport_set_property (GObject *object,
+ guint property_id,
+ const GValue *value,
+ GParamSpec *pspec)
+{
+ StViewport *viewport = ST_VIEWPORT (object);
+ StViewportPrivate *priv =
+ st_viewport_get_instance_private (viewport);
+
+ switch (property_id)
+ {
+ case PROP_HADJUST:
+ scrollable_set_adjustments (ST_SCROLLABLE (object),
+ g_value_get_object (value),
+ priv->vadjustment);
+ break;
+
+ case PROP_VADJUST:
+ scrollable_set_adjustments (ST_SCROLLABLE (object),
+ priv->hadjustment,
+ g_value_get_object (value));
+ break;
+
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
+ }
+}
+
+static void
+st_viewport_dispose (GObject *object)
+{
+ StViewport *viewport = ST_VIEWPORT (object);
+ StViewportPrivate *priv =
+ st_viewport_get_instance_private (viewport);
+
+ g_clear_object (&priv->hadjustment);
+ g_clear_object (&priv->vadjustment);
+
+ G_OBJECT_CLASS (st_viewport_parent_class)->dispose (object);
+}
+
+static void
+st_viewport_allocate (ClutterActor *actor,
+ const ClutterActorBox *box)
+{
+ StViewport *viewport = ST_VIEWPORT (actor);
+ StViewportPrivate *priv =
+ st_viewport_get_instance_private (viewport);
+ StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
+ ClutterLayoutManager *layout = clutter_actor_get_layout_manager (actor);
+ ClutterActorBox viewport_box;
+ ClutterActorBox content_box;
+ float avail_width, avail_height;
+ float min_width, natural_width;
+ float min_height, natural_height;
+
+ st_theme_node_get_content_box (theme_node, box, &viewport_box);
+ clutter_actor_box_get_size (&viewport_box, &avail_width, &avail_height);
+
+ clutter_layout_manager_get_preferred_width (layout, CLUTTER_CONTAINER (actor),
+ avail_height,
+ &min_width, &natural_width);
+ clutter_layout_manager_get_preferred_height (layout, CLUTTER_CONTAINER (actor),
+ MAX (avail_width, min_width),
+ &min_height, &natural_height);
+
+ /* Because StViewport implements StScrollable, the allocation box passed here
+ * may not match the minimum sizes reported by the layout manager. When that
+ * happens, the content box needs to be adjusted to match the reported minimum
+ * sizes before being passed to clutter_layout_manager_allocate() */
+ clutter_actor_set_allocation (actor, box);
+
+ content_box = viewport_box;
+ if (priv->hadjustment)
+ content_box.x2 += MAX (0, min_width - avail_width);
+ if (priv->vadjustment)
+ content_box.y2 += MAX (0, min_height - avail_height);
+
+ clutter_layout_manager_allocate (layout, CLUTTER_CONTAINER (actor),
+ &content_box);
+
+ /* update adjustments for scrolling */
+ if (priv->vadjustment)
+ {
+ double prev_value;
+
+ g_object_set (G_OBJECT (priv->vadjustment),
+ "lower", 0.0,
+ "upper", MAX (min_height, avail_height),
+ "page-size", avail_height,
+ "step-increment", avail_height / 6,
+ "page-increment", avail_height - avail_height / 6,
+ NULL);
+
+ prev_value = st_adjustment_get_value (priv->vadjustment);
+ st_adjustment_set_value (priv->vadjustment, prev_value);
+ }
+
+ if (priv->hadjustment)
+ {
+ double prev_value;
+
+ g_object_set (G_OBJECT (priv->hadjustment),
+ "lower", 0.0,
+ "upper", MAX (min_width, avail_width),
+ "page-size", avail_width,
+ "step-increment", avail_width / 6,
+ "page-increment", avail_width - avail_width / 6,
+ NULL);
+
+ prev_value = st_adjustment_get_value (priv->hadjustment);
+ st_adjustment_set_value (priv->hadjustment, prev_value);
+ }
+}
+
+static double
+get_hadjustment_value (StViewport *viewport)
+{
+ StViewportPrivate *priv = st_viewport_get_instance_private (viewport);
+ ClutterTextDirection direction;
+ double x, upper, page_size;
+
+ if (!priv->hadjustment)
+ return 0;
+
+ st_adjustment_get_values (priv->hadjustment,
+ &x, NULL, &upper, NULL, NULL, &page_size);
+
+ direction = clutter_actor_get_text_direction (CLUTTER_ACTOR (viewport));
+ if (direction == CLUTTER_TEXT_DIRECTION_RTL)
+ return upper - page_size - x;
+
+ return x;
+}
+
+static void
+st_viewport_apply_transform (ClutterActor *actor,
+ CoglMatrix *matrix)
+{
+ StViewport *viewport = ST_VIEWPORT (actor);
+ StViewportPrivate *priv = st_viewport_get_instance_private (viewport);
+ ClutterActorClass *parent_class =
+ CLUTTER_ACTOR_CLASS (st_viewport_parent_class);
+ double x, y;
+
+ parent_class->apply_transform (actor, matrix);
+
+ if (priv->hadjustment)
+ x = get_hadjustment_value (viewport);
+ else
+ x = 0;
+
+ if (priv->vadjustment)
+ y = st_adjustment_get_value (priv->vadjustment);
+ else
+ y = 0;
+
+ cogl_matrix_translate (matrix, (int) -x, (int) -y, 0);
+}
+
+/* If we are translated, then we need to translate back before chaining
+ * up or the background and borders will be drawn in the wrong place */
+static void
+get_border_paint_offsets (StViewport *viewport,
+ double *x,
+ double *y)
+{
+ StViewportPrivate *priv = st_viewport_get_instance_private (viewport);
+
+ if (priv->hadjustment)
+ *x = get_hadjustment_value (viewport);
+ else
+ *x = 0;
+
+ if (priv->vadjustment)
+ *y = st_adjustment_get_value (priv->vadjustment);
+ else
+ *y = 0;
+}
+
+
+static void
+st_viewport_paint (ClutterActor *actor,
+ ClutterPaintContext *paint_context)
+{
+ StViewport *viewport = ST_VIEWPORT (actor);
+ StViewportPrivate *priv = st_viewport_get_instance_private (viewport);
+ StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
+ double x, y;
+ ClutterActorBox allocation_box;
+ ClutterActorBox content_box;
+ ClutterActor *child;
+ CoglFramebuffer *fb = clutter_paint_context_get_framebuffer (paint_context);
+
+ get_border_paint_offsets (viewport, &x, &y);
+ if (x != 0 || y != 0)
+ {
+ cogl_framebuffer_push_matrix (fb);
+ cogl_framebuffer_translate (fb, (int)x, (int)y, 0);
+ }
+
+ st_widget_paint_background (ST_WIDGET (actor), paint_context);
+
+ if (x != 0 || y != 0)
+ cogl_framebuffer_pop_matrix (fb);
+
+ if (clutter_actor_get_n_children (actor) == 0)
+ return;
+
+ clutter_actor_get_allocation_box (actor, &allocation_box);
+ st_theme_node_get_content_box (theme_node, &allocation_box, &content_box);
+
+ content_box.x1 += x;
+ content_box.y1 += y;
+ content_box.x2 += x;
+ content_box.y2 += y;
+
+ /* The content area forms the viewport into the scrolled contents, while
+ * the borders and background stay in place; after drawing the borders and
+ * background, we clip to the content area */
+ if (priv->hadjustment || priv->vadjustment)
+ {
+ cogl_framebuffer_push_rectangle_clip (fb,
+ (int)content_box.x1,
+ (int)content_box.y1,
+ (int)content_box.x2,
+ (int)content_box.y2);
+ }
+
+ for (child = clutter_actor_get_first_child (actor);
+ child != NULL;
+ child = clutter_actor_get_next_sibling (child))
+ clutter_actor_paint (child, paint_context);
+
+ if (priv->hadjustment || priv->vadjustment)
+ cogl_framebuffer_pop_clip (fb);
+}
+
+static void
+st_viewport_pick (ClutterActor *actor,
+ ClutterPickContext *pick_context)
+{
+ StViewport *viewport = ST_VIEWPORT (actor);
+ StViewportPrivate *priv = st_viewport_get_instance_private (viewport);
+ StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
+ double x, y;
+ g_autoptr (ClutterActorBox) allocation_box = NULL;
+ ClutterActorBox content_box;
+ ClutterActor *child;
+ CoglFramebuffer *fb = clutter_pick_context_get_framebuffer (pick_context);
+
+ get_border_paint_offsets (viewport, &x, &y);
+ if (x != 0 || y != 0)
+ {
+ cogl_framebuffer_push_matrix (fb);
+ cogl_framebuffer_translate (fb, (int)x, (int)y, 0);
+ }
+
+ CLUTTER_ACTOR_CLASS (st_viewport_parent_class)->pick (actor, pick_context);
+
+ if (x != 0 || y != 0)
+ cogl_framebuffer_pop_matrix (fb);
+
+ if (clutter_actor_get_n_children (actor) == 0)
+ return;
+
+ g_object_get (actor, "allocation", &allocation_box, NULL);
+ st_theme_node_get_content_box (theme_node, allocation_box, &content_box);
+
+ content_box.x1 += x;
+ content_box.y1 += y;
+ content_box.x2 += x;
+ content_box.y2 += y;
+
+ if (priv->hadjustment || priv->vadjustment)
+ {
+ cogl_framebuffer_push_rectangle_clip (fb,
+ (int)content_box.x1,
+ (int)content_box.y1,
+ (int)content_box.x2,
+ (int)content_box.y2);
+ }
+
+ for (child = clutter_actor_get_first_child (actor);
+ child != NULL;
+ child = clutter_actor_get_next_sibling (child))
+ clutter_actor_pick (child, pick_context);
+
+ if (priv->hadjustment || priv->vadjustment)
+ cogl_framebuffer_pop_clip (fb);
+}
+
+static gboolean
+st_viewport_get_paint_volume (ClutterActor *actor,
+ ClutterPaintVolume *volume)
+{
+ StViewport *viewport = ST_VIEWPORT (actor);
+ StViewportPrivate *priv = st_viewport_get_instance_private (viewport);
+ StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
+ ClutterActorBox allocation_box;
+ ClutterActorBox content_box;
+ graphene_point3d_t origin;
+ double x, y, lower, upper;
+
+ /* Setting the paint volume does not make sense when we don't have any allocation */
+ if (!clutter_actor_has_allocation (actor))
+ return FALSE;
+
+ /* When have an adjustment we are clipped to the content box, so base
+ * our paint volume on that. */
+ if (priv->hadjustment || priv->vadjustment)
+ {
+ double width, height;
+
+ clutter_actor_get_allocation_box (actor, &allocation_box);
+ st_theme_node_get_content_box (theme_node, &allocation_box, &content_box);
+ origin.x = content_box.x1 - allocation_box.x1;
+ origin.y = content_box.y1 - allocation_box.y2;
+ origin.z = 0.f;
+
+ if (priv->hadjustment)
+ {
+ g_object_get (priv->hadjustment,
+ "lower", &lower,
+ "upper", &upper,
+ NULL);
+ width = upper - lower;
+ }
+ else
+ {
+ width = content_box.x2 - content_box.x1;
+ }
+
+ if (priv->vadjustment)
+ {
+ g_object_get (priv->vadjustment,
+ "lower", &lower,
+ "upper", &upper,
+ NULL);
+ height = upper - lower;
+ }
+ else
+ {
+ height = content_box.y2 - content_box.y1;
+ }
+
+ clutter_paint_volume_set_width (volume, width);
+ clutter_paint_volume_set_height (volume, height);
+ }
+ else if (!CLUTTER_ACTOR_CLASS (st_viewport_parent_class)->get_paint_volume (actor, volume))
+ {
+ return FALSE;
+ }
+
+ /* When scrolled, st_viewport_apply_transform() includes the scroll offset
+ * and affects paint volumes. This is right for our children, but our paint volume
+ * is determined by our allocation and borders and doesn't scroll, so we need
+ * to reverse-compensate here, the same as we do when painting.
+ */
+ get_border_paint_offsets (viewport, &x, &y);
+ if (x != 0 || y != 0)
+ {
+ clutter_paint_volume_get_origin (volume, &origin);
+ origin.x += x;
+ origin.y += y;
+ clutter_paint_volume_set_origin (volume, &origin);
+ }
+
+ return TRUE;
+}
+
+static void
+st_viewport_class_init (StViewportClass *klass)
+{
+ GObjectClass *object_class = G_OBJECT_CLASS (klass);
+ ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
+
+ object_class->get_property = st_viewport_get_property;
+ object_class->set_property = st_viewport_set_property;
+ object_class->dispose = st_viewport_dispose;
+
+ actor_class->allocate = st_viewport_allocate;
+ actor_class->apply_transform = st_viewport_apply_transform;
+
+ actor_class->paint = st_viewport_paint;
+ actor_class->get_paint_volume = st_viewport_get_paint_volume;
+ actor_class->pick = st_viewport_pick;
+
+ /* StScrollable properties */
+ g_object_class_override_property (object_class,
+ PROP_HADJUST,
+ "hadjustment");
+
+ g_object_class_override_property (object_class,
+ PROP_VADJUST,
+ "vadjustment");
+
+}
+
+static void
+st_viewport_init (StViewport *self)
+{
+}