/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-scrollable-wiget.c: a scrollable actor
*
* Copyright 2009 Intel Corporation.
* Copyright 2009 Abderrahim Kitouni
* Copyright 2009, 2010 Red Hat, Inc.
* Copyright 2010 Florian Muellner
* Copyright 2019 Endless, Inc
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
/* Portions copied from Clutter:
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum
*
* Copyright (C) 2006 OpenedHand
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*/
/**
* SECTION:st-viewport
* @short_description: a scrollable container
*
* The #StViewport is a generic #StScrollable implementation.
*
*/
#include
#include "st-viewport.h"
#include "st-private.h"
#include "st-scrollable.h"
static void st_viewport_scrollable_interface_init (StScrollableInterface *iface);
enum {
PROP_0,
PROP_HADJUST,
PROP_VADJUST
};
typedef struct
{
StAdjustment *hadjustment;
StAdjustment *vadjustment;
} StViewportPrivate;
G_DEFINE_TYPE_WITH_CODE (StViewport, st_viewport, ST_TYPE_WIDGET,
G_ADD_PRIVATE (StViewport)
G_IMPLEMENT_INTERFACE (ST_TYPE_SCROLLABLE,
st_viewport_scrollable_interface_init));
/*
* StScrollable Interface Implementation
*/
static void
adjustment_value_notify_cb (StAdjustment *adjustment,
GParamSpec *pspec,
StViewport *viewport)
{
clutter_actor_invalidate_transform (CLUTTER_ACTOR (viewport));
clutter_actor_queue_relayout (CLUTTER_ACTOR (viewport));
}
static void
scrollable_set_adjustments (StScrollable *scrollable,
StAdjustment *hadjustment,
StAdjustment *vadjustment)
{
StViewport *viewport = ST_VIEWPORT (scrollable);
StViewportPrivate *priv =
st_viewport_get_instance_private (viewport);
g_object_freeze_notify (G_OBJECT (scrollable));
if (hadjustment != priv->hadjustment)
{
if (priv->hadjustment)
{
g_signal_handlers_disconnect_by_func (priv->hadjustment,
adjustment_value_notify_cb,
scrollable);
g_object_unref (priv->hadjustment);
}
if (hadjustment)
{
g_object_ref (hadjustment);
g_signal_connect (hadjustment, "notify::value",
G_CALLBACK (adjustment_value_notify_cb),
scrollable);
}
priv->hadjustment = hadjustment;
g_object_notify (G_OBJECT (scrollable), "hadjustment");
}
if (vadjustment != priv->vadjustment)
{
if (priv->vadjustment)
{
g_signal_handlers_disconnect_by_func (priv->vadjustment,
adjustment_value_notify_cb,
scrollable);
g_object_unref (priv->vadjustment);
}
if (vadjustment)
{
g_object_ref (vadjustment);
g_signal_connect (vadjustment, "notify::value",
G_CALLBACK (adjustment_value_notify_cb),
scrollable);
}
priv->vadjustment = vadjustment;
g_object_notify (G_OBJECT (scrollable), "vadjustment");
}
g_object_thaw_notify (G_OBJECT (scrollable));
}
static void
scrollable_get_adjustments (StScrollable *scrollable,
StAdjustment **hadjustment,
StAdjustment **vadjustment)
{
StViewport *viewport = ST_VIEWPORT (scrollable);
StViewportPrivate *priv =
st_viewport_get_instance_private (viewport);
if (hadjustment)
*hadjustment = priv->hadjustment;
if (vadjustment)
*vadjustment = priv->vadjustment;
}
static void
st_viewport_scrollable_interface_init (StScrollableInterface *iface)
{
iface->set_adjustments = scrollable_set_adjustments;
iface->get_adjustments = scrollable_get_adjustments;
}
static void
st_viewport_get_property (GObject *object,
guint property_id,
GValue *value,
GParamSpec *pspec)
{
StAdjustment *adjustment;
switch (property_id)
{
case PROP_HADJUST:
scrollable_get_adjustments (ST_SCROLLABLE (object), &adjustment, NULL);
g_value_set_object (value, adjustment);
break;
case PROP_VADJUST:
scrollable_get_adjustments (ST_SCROLLABLE (object), NULL, &adjustment);
g_value_set_object (value, adjustment);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
}
}
static void
st_viewport_set_property (GObject *object,
guint property_id,
const GValue *value,
GParamSpec *pspec)
{
StViewport *viewport = ST_VIEWPORT (object);
StViewportPrivate *priv =
st_viewport_get_instance_private (viewport);
switch (property_id)
{
case PROP_HADJUST:
scrollable_set_adjustments (ST_SCROLLABLE (object),
g_value_get_object (value),
priv->vadjustment);
break;
case PROP_VADJUST:
scrollable_set_adjustments (ST_SCROLLABLE (object),
priv->hadjustment,
g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
}
}
static void
st_viewport_dispose (GObject *object)
{
StViewport *viewport = ST_VIEWPORT (object);
StViewportPrivate *priv =
st_viewport_get_instance_private (viewport);
g_clear_object (&priv->hadjustment);
g_clear_object (&priv->vadjustment);
G_OBJECT_CLASS (st_viewport_parent_class)->dispose (object);
}
static void
st_viewport_allocate (ClutterActor *actor,
const ClutterActorBox *box)
{
StViewport *viewport = ST_VIEWPORT (actor);
StViewportPrivate *priv =
st_viewport_get_instance_private (viewport);
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
ClutterLayoutManager *layout = clutter_actor_get_layout_manager (actor);
ClutterActorBox viewport_box;
ClutterActorBox content_box;
float avail_width, avail_height;
float min_width, natural_width;
float min_height, natural_height;
st_theme_node_get_content_box (theme_node, box, &viewport_box);
clutter_actor_box_get_size (&viewport_box, &avail_width, &avail_height);
clutter_layout_manager_get_preferred_width (layout, CLUTTER_CONTAINER (actor),
avail_height,
&min_width, &natural_width);
clutter_layout_manager_get_preferred_height (layout, CLUTTER_CONTAINER (actor),
MAX (avail_width, min_width),
&min_height, &natural_height);
/* Because StViewport implements StScrollable, the allocation box passed here
* may not match the minimum sizes reported by the layout manager. When that
* happens, the content box needs to be adjusted to match the reported minimum
* sizes before being passed to clutter_layout_manager_allocate() */
clutter_actor_set_allocation (actor, box);
content_box = viewport_box;
if (priv->hadjustment)
content_box.x2 += MAX (0, min_width - avail_width);
if (priv->vadjustment)
content_box.y2 += MAX (0, min_height - avail_height);
clutter_layout_manager_allocate (layout, CLUTTER_CONTAINER (actor),
&content_box);
/* update adjustments for scrolling */
if (priv->vadjustment)
{
double prev_value;
g_object_set (G_OBJECT (priv->vadjustment),
"lower", 0.0,
"upper", MAX (min_height, avail_height),
"page-size", avail_height,
"step-increment", avail_height / 6,
"page-increment", avail_height - avail_height / 6,
NULL);
prev_value = st_adjustment_get_value (priv->vadjustment);
st_adjustment_set_value (priv->vadjustment, prev_value);
}
if (priv->hadjustment)
{
double prev_value;
g_object_set (G_OBJECT (priv->hadjustment),
"lower", 0.0,
"upper", MAX (min_width, avail_width),
"page-size", avail_width,
"step-increment", avail_width / 6,
"page-increment", avail_width - avail_width / 6,
NULL);
prev_value = st_adjustment_get_value (priv->hadjustment);
st_adjustment_set_value (priv->hadjustment, prev_value);
}
}
static double
get_hadjustment_value (StViewport *viewport)
{
StViewportPrivate *priv = st_viewport_get_instance_private (viewport);
ClutterTextDirection direction;
double x, upper, page_size;
if (!priv->hadjustment)
return 0;
st_adjustment_get_values (priv->hadjustment,
&x, NULL, &upper, NULL, NULL, &page_size);
direction = clutter_actor_get_text_direction (CLUTTER_ACTOR (viewport));
if (direction == CLUTTER_TEXT_DIRECTION_RTL)
return upper - page_size - x;
return x;
}
static void
st_viewport_apply_transform (ClutterActor *actor,
CoglMatrix *matrix)
{
StViewport *viewport = ST_VIEWPORT (actor);
StViewportPrivate *priv = st_viewport_get_instance_private (viewport);
ClutterActorClass *parent_class =
CLUTTER_ACTOR_CLASS (st_viewport_parent_class);
double x, y;
parent_class->apply_transform (actor, matrix);
if (priv->hadjustment)
x = get_hadjustment_value (viewport);
else
x = 0;
if (priv->vadjustment)
y = st_adjustment_get_value (priv->vadjustment);
else
y = 0;
cogl_matrix_translate (matrix, (int) -x, (int) -y, 0);
}
/* If we are translated, then we need to translate back before chaining
* up or the background and borders will be drawn in the wrong place */
static void
get_border_paint_offsets (StViewport *viewport,
double *x,
double *y)
{
StViewportPrivate *priv = st_viewport_get_instance_private (viewport);
if (priv->hadjustment)
*x = get_hadjustment_value (viewport);
else
*x = 0;
if (priv->vadjustment)
*y = st_adjustment_get_value (priv->vadjustment);
else
*y = 0;
}
static void
st_viewport_paint (ClutterActor *actor,
ClutterPaintContext *paint_context)
{
StViewport *viewport = ST_VIEWPORT (actor);
StViewportPrivate *priv = st_viewport_get_instance_private (viewport);
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
double x, y;
ClutterActorBox allocation_box;
ClutterActorBox content_box;
ClutterActor *child;
CoglFramebuffer *fb = clutter_paint_context_get_framebuffer (paint_context);
get_border_paint_offsets (viewport, &x, &y);
if (x != 0 || y != 0)
{
cogl_framebuffer_push_matrix (fb);
cogl_framebuffer_translate (fb, (int)x, (int)y, 0);
}
st_widget_paint_background (ST_WIDGET (actor), paint_context);
if (x != 0 || y != 0)
cogl_framebuffer_pop_matrix (fb);
if (clutter_actor_get_n_children (actor) == 0)
return;
clutter_actor_get_allocation_box (actor, &allocation_box);
st_theme_node_get_content_box (theme_node, &allocation_box, &content_box);
content_box.x1 += x;
content_box.y1 += y;
content_box.x2 += x;
content_box.y2 += y;
/* The content area forms the viewport into the scrolled contents, while
* the borders and background stay in place; after drawing the borders and
* background, we clip to the content area */
if (priv->hadjustment || priv->vadjustment)
{
cogl_framebuffer_push_rectangle_clip (fb,
(int)content_box.x1,
(int)content_box.y1,
(int)content_box.x2,
(int)content_box.y2);
}
for (child = clutter_actor_get_first_child (actor);
child != NULL;
child = clutter_actor_get_next_sibling (child))
clutter_actor_paint (child, paint_context);
if (priv->hadjustment || priv->vadjustment)
cogl_framebuffer_pop_clip (fb);
}
static void
st_viewport_pick (ClutterActor *actor,
ClutterPickContext *pick_context)
{
StViewport *viewport = ST_VIEWPORT (actor);
StViewportPrivate *priv = st_viewport_get_instance_private (viewport);
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
double x, y;
g_autoptr (ClutterActorBox) allocation_box = NULL;
ClutterActorBox content_box;
ClutterActor *child;
CoglFramebuffer *fb = clutter_pick_context_get_framebuffer (pick_context);
get_border_paint_offsets (viewport, &x, &y);
if (x != 0 || y != 0)
{
cogl_framebuffer_push_matrix (fb);
cogl_framebuffer_translate (fb, (int)x, (int)y, 0);
}
CLUTTER_ACTOR_CLASS (st_viewport_parent_class)->pick (actor, pick_context);
if (x != 0 || y != 0)
cogl_framebuffer_pop_matrix (fb);
if (clutter_actor_get_n_children (actor) == 0)
return;
g_object_get (actor, "allocation", &allocation_box, NULL);
st_theme_node_get_content_box (theme_node, allocation_box, &content_box);
content_box.x1 += x;
content_box.y1 += y;
content_box.x2 += x;
content_box.y2 += y;
if (priv->hadjustment || priv->vadjustment)
{
cogl_framebuffer_push_rectangle_clip (fb,
(int)content_box.x1,
(int)content_box.y1,
(int)content_box.x2,
(int)content_box.y2);
}
for (child = clutter_actor_get_first_child (actor);
child != NULL;
child = clutter_actor_get_next_sibling (child))
clutter_actor_pick (child, pick_context);
if (priv->hadjustment || priv->vadjustment)
cogl_framebuffer_pop_clip (fb);
}
static gboolean
st_viewport_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
StViewport *viewport = ST_VIEWPORT (actor);
StViewportPrivate *priv = st_viewport_get_instance_private (viewport);
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
ClutterActorBox allocation_box;
ClutterActorBox content_box;
graphene_point3d_t origin;
double x, y, lower, upper;
/* Setting the paint volume does not make sense when we don't have any allocation */
if (!clutter_actor_has_allocation (actor))
return FALSE;
/* When have an adjustment we are clipped to the content box, so base
* our paint volume on that. */
if (priv->hadjustment || priv->vadjustment)
{
double width, height;
clutter_actor_get_allocation_box (actor, &allocation_box);
st_theme_node_get_content_box (theme_node, &allocation_box, &content_box);
origin.x = content_box.x1 - allocation_box.x1;
origin.y = content_box.y1 - allocation_box.y2;
origin.z = 0.f;
if (priv->hadjustment)
{
g_object_get (priv->hadjustment,
"lower", &lower,
"upper", &upper,
NULL);
width = upper - lower;
}
else
{
width = content_box.x2 - content_box.x1;
}
if (priv->vadjustment)
{
g_object_get (priv->vadjustment,
"lower", &lower,
"upper", &upper,
NULL);
height = upper - lower;
}
else
{
height = content_box.y2 - content_box.y1;
}
clutter_paint_volume_set_width (volume, width);
clutter_paint_volume_set_height (volume, height);
}
else if (!CLUTTER_ACTOR_CLASS (st_viewport_parent_class)->get_paint_volume (actor, volume))
{
return FALSE;
}
/* When scrolled, st_viewport_apply_transform() includes the scroll offset
* and affects paint volumes. This is right for our children, but our paint volume
* is determined by our allocation and borders and doesn't scroll, so we need
* to reverse-compensate here, the same as we do when painting.
*/
get_border_paint_offsets (viewport, &x, &y);
if (x != 0 || y != 0)
{
clutter_paint_volume_get_origin (volume, &origin);
origin.x += x;
origin.y += y;
clutter_paint_volume_set_origin (volume, &origin);
}
return TRUE;
}
static void
st_viewport_class_init (StViewportClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
object_class->get_property = st_viewport_get_property;
object_class->set_property = st_viewport_set_property;
object_class->dispose = st_viewport_dispose;
actor_class->allocate = st_viewport_allocate;
actor_class->apply_transform = st_viewport_apply_transform;
actor_class->paint = st_viewport_paint;
actor_class->get_paint_volume = st_viewport_get_paint_volume;
actor_class->pick = st_viewport_pick;
/* StScrollable properties */
g_object_class_override_property (object_class,
PROP_HADJUST,
"hadjustment");
g_object_class_override_property (object_class,
PROP_VADJUST,
"vadjustment");
}
static void
st_viewport_init (StViewport *self)
{
}