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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /canvas/source/vcl/spritehelper.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'canvas/source/vcl/spritehelper.cxx')
-rw-r--r-- | canvas/source/vcl/spritehelper.cxx | 352 |
1 files changed, 352 insertions, 0 deletions
diff --git a/canvas/source/vcl/spritehelper.cxx b/canvas/source/vcl/spritehelper.cxx new file mode 100644 index 000000000..df8550c6c --- /dev/null +++ b/canvas/source/vcl/spritehelper.cxx @@ -0,0 +1,352 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <sal/config.h> +#include <sal/log.hxx> + +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/numeric/ftools.hxx> +#include <basegfx/point/b2dpoint.hxx> +#include <basegfx/range/b2drectangle.hxx> +#include <basegfx/utils/canvastools.hxx> +#include <rtl/math.hxx> +#include <tools/diagnose_ex.h> +#include <vcl/alpha.hxx> +#include <vcl/bitmapex.hxx> +#include <vcl/canvastools.hxx> +#include <vcl/outdev.hxx> +#include <vcl/BitmapMonochromeFilter.hxx> +#include <vcl/opengl/OpenGLHelper.hxx> +#include <vcl/skia/SkiaHelper.hxx> + +#include <canvas/canvastools.hxx> +#include <config_features.h> + +#include "impltools.hxx" +#include "spritehelper.hxx" + +using namespace ::com::sun::star; + + +namespace vclcanvas +{ + SpriteHelper::SpriteHelper() : + mpBackBuffer(), + mpBackBufferMask(), + maContent(), + mbShowSpriteBounds(false) + { + } + + void SpriteHelper::init( const geometry::RealSize2D& rSpriteSize, + const ::canvas::SpriteSurface::Reference& rOwningSpriteCanvas, + const BackBufferSharedPtr& rBackBuffer, + const BackBufferSharedPtr& rBackBufferMask, + bool bShowSpriteBounds ) + { + ENSURE_OR_THROW( rOwningSpriteCanvas && rBackBuffer && rBackBufferMask, + "SpriteHelper::init(): Invalid sprite canvas or back buffer" ); + + mpBackBuffer = rBackBuffer; + mpBackBufferMask = rBackBufferMask; + mbShowSpriteBounds = bShowSpriteBounds; + + init( rSpriteSize, rOwningSpriteCanvas ); + } + + void SpriteHelper::disposing() + { + mpBackBuffer.reset(); + mpBackBufferMask.reset(); + + // forward to parent + CanvasCustomSpriteHelper::disposing(); + } + + void SpriteHelper::redraw( OutputDevice& rTargetSurface, + const ::basegfx::B2DPoint& rPos, + bool& io_bSurfacesDirty, + bool bBufferedUpdate ) const + { + (void)bBufferedUpdate; // not used on every platform + + if( !mpBackBuffer || + !mpBackBufferMask ) + { + return; // we're disposed + } + + // log output pos in device pixel + SAL_INFO("canvas.vcl", "SpriteHelper::redraw(): output pos is (" << + rPos.getX() << "," << rPos.getY() << ")"); + + const double fAlpha( getAlpha() ); + + if( !(isActive() && + !::basegfx::fTools::equalZero( fAlpha )) ) + return; + + const Point aEmptyPoint; + const ::basegfx::B2DVector& rOrigOutputSize( getSizePixel() ); + + // might get changed below (e.g. adapted for + // transformations). IMPORTANT: both position and size are + // rounded to integer values. From now on, only those + // rounded values are used, to keep clip and content in + // sync. + ::Size aOutputSize( vcl::unotools::sizeFromB2DSize( rOrigOutputSize ) ); + ::Point aOutPos( vcl::unotools::pointFromB2DPoint( rPos ) ); + + + // TODO(F3): Support for alpha-VDev + + // Do we have to update our bitmaps (necessary if virdev + // was painted to, or transformation changed)? + const bool bNeedBitmapUpdate( io_bSurfacesDirty || + hasTransformChanged() || + maContent->IsEmpty() ); + + // updating content of sprite cache - surface is no + // longer dirty in relation to our cache + io_bSurfacesDirty = false; + transformUpdated(); + + if( bNeedBitmapUpdate ) + { + BitmapEx aBmp( mpBackBuffer->getOutDev().GetBitmapEx( aEmptyPoint, + aOutputSize ) ); + + if( isContentFullyOpaque() ) + { + // optimized case: content canvas is fully + // opaque. Note: since we retrieved aBmp directly + // from an OutDev, it's already a 'display bitmap' + // on windows. + maContent = aBmp; + } + else + { + // sprite content might contain alpha, create + // BmpEx, then. + BitmapEx aMask( mpBackBufferMask->getOutDev().GetBitmapEx( aEmptyPoint, + aOutputSize ) ); + + // bitmasks are much faster than alphamasks on some platforms + // so convert to bitmask if useful + bool convertTo1Bpp = aMask.GetBitCount() != 1; +#ifdef MACOSX + convertTo1Bpp = false; +#endif + if( SkiaHelper::isVCLSkiaEnabled()) + convertTo1Bpp = false; + + if( convertTo1Bpp ) + { + OSL_FAIL("CanvasCustomSprite::redraw(): Mask bitmap is not " + "monochrome (performance!)"); + BitmapEx aMaskEx(aMask); + BitmapFilter::Filter(aMaskEx, BitmapMonochromeFilter(255)); + aMask = aMaskEx.GetBitmap(); + } + + // Note: since we retrieved aBmp and aMask + // directly from an OutDev, it's already a + // 'display bitmap' on windows. + if( aMask.GetBitCount() == 1 ) + maContent = BitmapEx( aBmp.GetBitmap(), aMask.GetBitmap() ); + else + maContent = BitmapEx( aBmp.GetBitmap(), AlphaMask( aMask.GetBitmap()) ); + } + } + + ::basegfx::B2DHomMatrix aTransform( getTransformation() ); + + // check whether matrix is "easy" to handle - pure + // translations or scales are handled by OutputDevice + // alone + const bool bIdentityTransform( aTransform.isIdentity() ); + + // make transformation absolute (put sprite to final + // output position). Need to happen here, as we also have + // to translate the clip polygon + aTransform.translate( aOutPos.X(), + aOutPos.Y() ); + + if( !bIdentityTransform ) + { + // Avoid the trick with the negative width in the OpenGL case, + // OutputDevice::DrawDeviceAlphaBitmap() doesn't like it. + if (!::basegfx::fTools::equalZero( aTransform.get(0,1) ) || + !::basegfx::fTools::equalZero( aTransform.get(1,0) ) +#if HAVE_FEATURE_UI + || OpenGLHelper::isVCLOpenGLEnabled() +#endif + || SkiaHelper::isVCLSkiaEnabled() + ) + { + // "complex" transformation, employ affine + // transformator + + // modify output position, to account for the fact + // that transformBitmap() always normalizes its output + // bitmap into the smallest enclosing box. + ::basegfx::B2DRectangle aDestRect; + ::canvas::tools::calcTransformedRectBounds( aDestRect, + ::basegfx::B2DRectangle(0, + 0, + rOrigOutputSize.getX(), + rOrigOutputSize.getY()), + aTransform ); + + aOutPos.setX( ::basegfx::fround( aDestRect.getMinX() ) ); + aOutPos.setY( ::basegfx::fround( aDestRect.getMinY() ) ); + + // TODO(P3): Use optimized bitmap transformation here. + + // actually re-create the bitmap ONLY if necessary + if( bNeedBitmapUpdate ) + maContent = tools::transformBitmap( *maContent, + aTransform ); + + aOutputSize = maContent->GetSizePixel(); + } + else + { + // relatively 'simplistic' transformation - + // retrieve scale and translational offset + aOutputSize.setWidth ( + ::basegfx::fround( rOrigOutputSize.getX() * aTransform.get(0,0) ) ); + aOutputSize.setHeight( + ::basegfx::fround( rOrigOutputSize.getY() * aTransform.get(1,1) ) ); + + aOutPos.setX( ::basegfx::fround( aTransform.get(0,2) ) ); + aOutPos.setY( ::basegfx::fround( aTransform.get(1,2) ) ); + } + } + + // transformBitmap() might return empty bitmaps, for tiny + // scales. + if( !(*maContent) ) + return; + + rTargetSurface.Push( PushFlags::CLIPREGION ); + + // apply clip (if any) + if( getClip().is() ) + { + ::basegfx::B2DPolyPolygon aClipPoly( + ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D( + getClip() )); + + if( aClipPoly.count() ) + { + // aTransform already contains the + // translational component, moving the clip to + // the final sprite output position. + aClipPoly.transform( aTransform ); + + if( mbShowSpriteBounds ) + { + // Paint green sprite clip area + rTargetSurface.SetLineColor( Color( 0,255,0 ) ); + rTargetSurface.SetFillColor(); + + rTargetSurface.DrawPolyPolygon(::tools::PolyPolygon(aClipPoly)); // #i76339# + } + + vcl::Region aClipRegion( aClipPoly ); + rTargetSurface.SetClipRegion( aClipRegion ); + } + } + + if( ::rtl::math::approxEqual(fAlpha, 1.0) ) + { + // no alpha modulation -> just copy to output + if( maContent->IsTransparent() ) + rTargetSurface.DrawBitmapEx( aOutPos, aOutputSize, *maContent ); + else + rTargetSurface.DrawBitmap( aOutPos, aOutputSize, maContent->GetBitmap() ); + } + else + { + // TODO(P3): Switch to OutputDevice::DrawTransparent() + // here + + // draw semi-transparent + sal_uInt8 nColor( static_cast<sal_uInt8>( ::basegfx::fround( 255.0*(1.0 - fAlpha) + .5) ) ); + AlphaMask aAlpha( maContent->GetSizePixel(), + &nColor ); + + // mask out fully transparent areas + if( maContent->IsTransparent() ) + aAlpha.Replace( maContent->GetMask(), 255 ); + + // alpha-blend to output + rTargetSurface.DrawBitmapEx( aOutPos, aOutputSize, + BitmapEx( maContent->GetBitmap(), + aAlpha ) ); + } + + rTargetSurface.Pop(); + + if( !mbShowSpriteBounds ) + return; + + ::tools::PolyPolygon aMarkerPoly( + ::canvas::tools::getBoundMarksPolyPolygon( + ::basegfx::B2DRectangle(aOutPos.X(), + aOutPos.Y(), + aOutPos.X() + aOutputSize.Width()-1, + aOutPos.Y() + aOutputSize.Height()-1) ) ); + + // Paint little red sprite area markers + rTargetSurface.SetLineColor( COL_RED ); + rTargetSurface.SetFillColor(); + + for( int i=0; i<aMarkerPoly.Count(); ++i ) + { + rTargetSurface.DrawPolyLine( aMarkerPoly.GetObject(static_cast<sal_uInt16>(i)) ); + } + + // paint sprite prio + vcl::Font aVCLFont; + aVCLFont.SetFontHeight( std::min(long(20),aOutputSize.Height()) ); + aVCLFont.SetColor( COL_RED ); + + rTargetSurface.SetTextAlign(ALIGN_TOP); + rTargetSurface.SetTextColor( COL_RED ); + rTargetSurface.SetFont( aVCLFont ); + + OUString text( ::rtl::math::doubleToUString( getPriority(), + rtl_math_StringFormat_F, + 2,'.',nullptr,' ') ); + + rTargetSurface.DrawText( aOutPos+Point(2,2), text ); + SAL_INFO( "canvas.vcl", + "sprite " << this << " has prio " << getPriority()); + } + + ::basegfx::B2DPolyPolygon SpriteHelper::polyPolygonFromXPolyPolygon2D( uno::Reference< rendering::XPolyPolygon2D >& xPoly ) const + { + return ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D( xPoly ); + } + +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |