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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /drawinglayer/source/primitive2d/unifiedtransparenceprimitive2d.cxx
parentInitial commit. (diff)
downloadlibreoffice-upstream.tar.xz
libreoffice-upstream.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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-rw-r--r--drawinglayer/source/primitive2d/unifiedtransparenceprimitive2d.cxx109
1 files changed, 109 insertions, 0 deletions
diff --git a/drawinglayer/source/primitive2d/unifiedtransparenceprimitive2d.cxx b/drawinglayer/source/primitive2d/unifiedtransparenceprimitive2d.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/color/bcolor.hxx>
+#include <drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx>
+#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
+#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
+#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
+
+
+using namespace com::sun::star;
+
+
+namespace drawinglayer::primitive2d
+{
+ UnifiedTransparencePrimitive2D::UnifiedTransparencePrimitive2D(
+ const Primitive2DContainer& rChildren,
+ double fTransparence)
+ : GroupPrimitive2D(rChildren),
+ mfTransparence(fTransparence)
+ {
+ }
+
+ bool UnifiedTransparencePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
+ {
+ if(GroupPrimitive2D::operator==(rPrimitive))
+ {
+ const UnifiedTransparencePrimitive2D& rCompare = static_cast<const UnifiedTransparencePrimitive2D&>(rPrimitive);
+
+ return (getTransparence() == rCompare.getTransparence());
+ }
+
+ return false;
+ }
+
+ basegfx::B2DRange UnifiedTransparencePrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
+ {
+ // do not use the fallback to decomposition here since for a correct BoundRect we also
+ // need invisible (1.0 == getTransparence()) geometry; these would be deleted in the decomposition
+ return getChildren().getB2DRange( rViewInformation);
+ }
+
+ void UnifiedTransparencePrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const
+ {
+ if(0.0 == getTransparence())
+ {
+ // no transparence used, so just use the content
+ getChildren(rVisitor);
+ }
+ else if(getTransparence() > 0.0 && getTransparence() < 1.0)
+ {
+ // The idea is to create a TransparencePrimitive2D with transparent content using a fill color
+ // corresponding to the transparence value. Problem is that in most systems, the right
+ // and bottom pixel array is not filled when filling polygons, thus this would not
+ // always produce a complete transparent bitmap. There are some solutions:
+
+ // - Grow the used polygon range by one discrete unit in X and Y. This
+ // will make the decomposition view-dependent.
+
+ // - For all filled polygon renderings, draw the polygon outline extra. This
+ // would lead to unwanted side effects when using concatenated polygons.
+
+ // - At this decomposition, add a filled polygon and a hairline polygon. This
+ // solution stays view-independent.
+
+ // I will take the last one here. The small overhead of two primitives will only be
+ // used when UnifiedTransparencePrimitive2D is not handled directly.
+ const basegfx::B2DRange aPolygonRange(getChildren().getB2DRange(rViewInformation));
+ const basegfx::B2DPolygon aPolygon(basegfx::utils::createPolygonFromRect(aPolygonRange));
+ const basegfx::BColor aGray(getTransparence(), getTransparence(), getTransparence());
+ Primitive2DContainer aTransparenceContent(2);
+
+ aTransparenceContent[0] = Primitive2DReference(new PolyPolygonColorPrimitive2D(basegfx::B2DPolyPolygon(aPolygon), aGray));
+ aTransparenceContent[1] = Primitive2DReference(new PolygonHairlinePrimitive2D(aPolygon, aGray));
+
+ // create sub-transparence group with a gray-colored rectangular fill polygon
+ rVisitor.append(new TransparencePrimitive2D(getChildren(), aTransparenceContent));
+ }
+ else
+ {
+ // completely transparent or invalid definition, add nothing
+ }
+ }
+
+ // provide unique ID
+ ImplPrimitive2DIDBlock(UnifiedTransparencePrimitive2D, PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D)
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */