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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /drawinglayer/source/primitive2d/unifiedtransparenceprimitive2d.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-upstream.tar.xz libreoffice-upstream.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | drawinglayer/source/primitive2d/unifiedtransparenceprimitive2d.cxx | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/drawinglayer/source/primitive2d/unifiedtransparenceprimitive2d.cxx b/drawinglayer/source/primitive2d/unifiedtransparenceprimitive2d.cxx new file mode 100644 index 000000000..70cfe6750 --- /dev/null +++ b/drawinglayer/source/primitive2d/unifiedtransparenceprimitive2d.cxx @@ -0,0 +1,109 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx> +#include <basegfx/polygon/b2dpolygon.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> +#include <basegfx/color/bcolor.hxx> +#include <drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx> +#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx> +#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx> +#include <drawinglayer/primitive2d/polygonprimitive2d.hxx> + + +using namespace com::sun::star; + + +namespace drawinglayer::primitive2d +{ + UnifiedTransparencePrimitive2D::UnifiedTransparencePrimitive2D( + const Primitive2DContainer& rChildren, + double fTransparence) + : GroupPrimitive2D(rChildren), + mfTransparence(fTransparence) + { + } + + bool UnifiedTransparencePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const + { + if(GroupPrimitive2D::operator==(rPrimitive)) + { + const UnifiedTransparencePrimitive2D& rCompare = static_cast<const UnifiedTransparencePrimitive2D&>(rPrimitive); + + return (getTransparence() == rCompare.getTransparence()); + } + + return false; + } + + basegfx::B2DRange UnifiedTransparencePrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const + { + // do not use the fallback to decomposition here since for a correct BoundRect we also + // need invisible (1.0 == getTransparence()) geometry; these would be deleted in the decomposition + return getChildren().getB2DRange( rViewInformation); + } + + void UnifiedTransparencePrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const + { + if(0.0 == getTransparence()) + { + // no transparence used, so just use the content + getChildren(rVisitor); + } + else if(getTransparence() > 0.0 && getTransparence() < 1.0) + { + // The idea is to create a TransparencePrimitive2D with transparent content using a fill color + // corresponding to the transparence value. Problem is that in most systems, the right + // and bottom pixel array is not filled when filling polygons, thus this would not + // always produce a complete transparent bitmap. There are some solutions: + + // - Grow the used polygon range by one discrete unit in X and Y. This + // will make the decomposition view-dependent. + + // - For all filled polygon renderings, draw the polygon outline extra. This + // would lead to unwanted side effects when using concatenated polygons. + + // - At this decomposition, add a filled polygon and a hairline polygon. This + // solution stays view-independent. + + // I will take the last one here. The small overhead of two primitives will only be + // used when UnifiedTransparencePrimitive2D is not handled directly. + const basegfx::B2DRange aPolygonRange(getChildren().getB2DRange(rViewInformation)); + const basegfx::B2DPolygon aPolygon(basegfx::utils::createPolygonFromRect(aPolygonRange)); + const basegfx::BColor aGray(getTransparence(), getTransparence(), getTransparence()); + Primitive2DContainer aTransparenceContent(2); + + aTransparenceContent[0] = Primitive2DReference(new PolyPolygonColorPrimitive2D(basegfx::B2DPolyPolygon(aPolygon), aGray)); + aTransparenceContent[1] = Primitive2DReference(new PolygonHairlinePrimitive2D(aPolygon, aGray)); + + // create sub-transparence group with a gray-colored rectangular fill polygon + rVisitor.append(new TransparencePrimitive2D(getChildren(), aTransparenceContent)); + } + else + { + // completely transparent or invalid definition, add nothing + } + } + + // provide unique ID + ImplPrimitive2DIDBlock(UnifiedTransparencePrimitive2D, PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D) + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |