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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /include/basegfx/polygon/b2dpolygontools.hxx
parentInitial commit. (diff)
downloadlibreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz
libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <vector>
+#include <functional>
+
+#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/vector/b2dvector.hxx>
+#include <basegfx/range/b2drectangle.hxx>
+#include <basegfx/polygon/b3dpolygon.hxx>
+#include <basegfx/polygon/b2dpolygontriangulator.hxx>
+#include <com/sun/star/drawing/PointSequence.hpp>
+#include <com/sun/star/drawing/FlagSequence.hpp>
+#include <basegfx/basegfxdllapi.h>
+#include <o3tl/typed_flags_set.hxx>
+
+
+namespace basegfx { class B2DPolyPolygon; }
+
+// Definitions for the cut flags used from the findCut methods
+enum class CutFlagValue
+{
+ NONE = 0x0000,
+ LINE = 0x0001,
+ START1 = 0x0002,
+ START2 = 0x0004,
+ END1 = 0x0008,
+ END2 = 0x0010,
+ ALL = LINE|START1|START2|END1|END2,
+ DEFAULT = LINE|START2|END2,
+};
+namespace o3tl
+{
+ template<> struct typed_flags<CutFlagValue> : is_typed_flags<CutFlagValue, 0x1f> {};
+}
+
+namespace basegfx
+{
+ class B2DPolygon;
+ class B2DRange;
+}
+
+namespace basegfx::utils
+{
+ // B2DPolygon tools
+
+ // open/close with point add/remove and control point corrections
+ BASEGFX_DLLPUBLIC void openWithGeometryChange(B2DPolygon& rCandidate);
+ BASEGFX_DLLPUBLIC void closeWithGeometryChange(B2DPolygon& rCandidate);
+
+ /** Check if given polygon is closed.
+
+ This is kind of a 'classic' method to support old polygon
+ definitions. Those old polygon definitions define the
+ closed state of the polygon using identical start and
+ endpoints. This method corrects this (removes double
+ start/end points) and sets the Closed()-state of the
+ polygon correctly.
+ */
+ BASEGFX_DLLPUBLIC void checkClosed(B2DPolygon& rCandidate);
+
+ // Get successor and predecessor indices. Returning the same index means there
+ // is none. Same for successor.
+ BASEGFX_DLLPUBLIC sal_uInt32 getIndexOfPredecessor(sal_uInt32 nIndex, const B2DPolygon& rCandidate);
+ BASEGFX_DLLPUBLIC sal_uInt32 getIndexOfSuccessor(sal_uInt32 nIndex, const B2DPolygon& rCandidate);
+
+ // Get orientation of Polygon
+ BASEGFX_DLLPUBLIC B2VectorOrientation getOrientation(const B2DPolygon& rCandidate);
+
+ // isInside tests for B2dPoint and other B2dPolygon. On border is not inside as long as
+ // not true is given in bWithBorder flag.
+ BASEGFX_DLLPUBLIC bool isInside(const B2DPolygon& rCandidate, const B2DPoint& rPoint, bool bWithBorder = false);
+ BASEGFX_DLLPUBLIC bool isInside(const B2DPolygon& rCandidate, const B2DPolygon& rPolygon, bool bWithBorder = false);
+
+ /** Get the range of a polygon
+
+ This method creates the outer range of the subdivided bezier curve.
+ For detailed discussion see B2DPolygon::getB2DRange()
+
+ @param rCandidate
+ The B2DPolygon possibly containing bezier segments
+
+ @return
+ The outer range of the bezier curve
+ */
+ BASEGFX_DLLPUBLIC B2DRange getRange(const B2DPolygon& rCandidate);
+
+ // get signed area of polygon
+ BASEGFX_DLLPUBLIC double getSignedArea(const B2DPolygon& rCandidate);
+
+ // get area of polygon
+ BASEGFX_DLLPUBLIC double getArea(const B2DPolygon& rCandidate);
+
+ /** get length of polygon edge from point nIndex to nIndex + 1 */
+ BASEGFX_DLLPUBLIC double getEdgeLength(const B2DPolygon& rCandidate, sal_uInt32 nIndex);
+
+ /** get length of polygon */
+ BASEGFX_DLLPUBLIC double getLength(const B2DPolygon& rCandidate);
+
+ // get position on polygon for absolute given distance. If
+ // length is given, it is assumed the correct polygon length, if 0.0 it is calculated
+ // using getLength(...)
+ BASEGFX_DLLPUBLIC B2DPoint getPositionAbsolute(const B2DPolygon& rCandidate, double fDistance, double fLength = 0.0);
+
+ // get position on polygon for relative given distance in range [0.0 .. 1.0]. If
+ // length is given, it is assumed the correct polygon length, if 0.0 it is calculated
+ // using getLength(...)
+ BASEGFX_DLLPUBLIC B2DPoint getPositionRelative(const B2DPolygon& rCandidate, double fDistance, double fLength = 0.0);
+
+ // get a snippet from given polygon for absolute distances. The polygon is assumed
+ // to be opened (not closed). fFrom and fTo need to be in range [0.0 .. fLength], where
+ // fTo >= fFrom. If length is given, it is assumed the correct polygon length,
+ // if 0.0 it is calculated using getLength(...)
+ BASEGFX_DLLPUBLIC B2DPolygon getSnippetAbsolute(const B2DPolygon& rCandidate, double fFrom, double fTo, double fLength = 0.0);
+
+ // Continuity check for point with given index
+ BASEGFX_DLLPUBLIC B2VectorContinuity getContinuityInPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndex);
+
+ // Subdivide all contained curves. Use distanceBound value if given.
+ BASEGFX_DLLPUBLIC B2DPolygon adaptiveSubdivideByDistance(const B2DPolygon& rCandidate, double fDistanceBound);
+
+ // Subdivide all contained curves. Use angleBound value if given.
+ BASEGFX_DLLPUBLIC B2DPolygon adaptiveSubdivideByAngle(const B2DPolygon& rCandidate, double fAngleBound = 0.0);
+
+ // This version works with two points and vectors to define the
+ // edges for the cut test.
+ BASEGFX_DLLPUBLIC CutFlagValue findCut(
+ const B2DPoint& rEdge1Start, const B2DVector& rEdge1Delta,
+ const B2DPoint& rEdge2Start, const B2DVector& rEdge2Delta,
+ CutFlagValue aCutFlags = CutFlagValue::DEFAULT,
+ double* pCut1 = nullptr, double* pCut2 = nullptr);
+
+ // test if point is on the given edge in range ]0.0..1.0[ without
+ // the start/end points. If so, return true and put the parameter
+ // value in pCut (if provided)
+ BASEGFX_DLLPUBLIC bool isPointOnEdge(
+ const B2DPoint& rPoint,
+ const B2DPoint& rEdgeStart,
+ const B2DVector& rEdgeDelta,
+ double* pCut = nullptr);
+
+ /** Apply given LineDashing to given polygon
+
+ This method is used to cut down line polygons to the needed
+ pieces when a dashing needs to be applied.
+ It is now capable of keeping contained bezier segments.
+ It is also capable of delivering line and non-line portions
+ depending on what target polygons You provide. This is useful
+ e.g. for dashed lines with two colors.
+ If the last and the first snippet in one of the results have
+ a common start/end ppoint, they will be merged to achieve as
+ view as needed result line snippets. This is also relevant for
+ further processing the results.
+
+ @param rCandidate
+ The polygon based on which the snippets will be created.
+
+ @param rDotDashArray
+ The line pattern given as array of length values
+
+ @param pLineTarget
+ The target for line snippets, e.g. the first entry will be
+ a line segment with length rDotDashArray[0]. The given
+ polygon will be emptied as preparation.
+
+ @param pGapTarget
+ The target for gap snippets, e.g. the first entry will be
+ a line segment with length rDotDashArray[1]. The given
+ polygon will be emptied as preparation.
+
+ @param fFullDashDotLen
+ The summed-up length of the rDotDashArray. If zero, it will
+ be calculated internally.
+
+ There is now a 2nd version that allows to provide callback
+ functions that get called when a snippet of a line/gap is
+ produced and needs to be added. This allows to use it like
+ a 'pipeline'. When using this (e.g. the 1st version uses
+ this internally to guarantee the same algorithm is used)
+ it is not needed to accumulate a potentially huge number
+ of polygons in the result-polyPolygons, but e.g. consume
+ them directly in the caller. Example is rendering a
+ dashed line but without creating the potentially huge amount
+ of polygons.
+ The 2nd version will also merge first/last line/gap snippets
+ if the input polygon is closed and the start/end-points match
+ accordingly - at the cost that this will be delivered last.
+ */
+ BASEGFX_DLLPUBLIC void applyLineDashing(
+ const B2DPolygon& rCandidate,
+ const std::vector<double>& rDotDashArray,
+ std::function<void(const basegfx::B2DPolygon& rSnippet)> aLineTargetCallback,
+ std::function<void(const basegfx::B2DPolygon& rSnippet)> aGapTargetCallback = std::function<void(const basegfx::B2DPolygon&)>(),
+ double fDotDashLength = 0.0);
+ BASEGFX_DLLPUBLIC void applyLineDashing(
+ const B2DPolygon& rCandidate,
+ const ::std::vector<double>& rDotDashArray,
+ B2DPolyPolygon* pLineTarget,
+ B2DPolyPolygon* pGapTarget = nullptr,
+ double fDotDashLength = 0.0);
+
+ // test if point is inside epsilon-range around an edge defined
+ // by the two given points. Can be used for HitTesting. The epsilon-range
+ // is defined to be the rectangle centered to the given edge, using height
+ // 2 x fDistance, and the circle around both points with radius fDistance.
+ BASEGFX_DLLPUBLIC bool isInEpsilonRange(const B2DPoint& rEdgeStart, const B2DPoint& rEdgeEnd, const B2DPoint& rTestPosition, double fDistance);
+
+ // test if point is inside epsilon-range around the given Polygon. Can be used
+ // for HitTesting. The epsilon-range is defined to be the rectangle centered
+ // to the given edge, using height 2 x fDistance, and the circle around both points
+ // with radius fDistance.
+ BASEGFX_DLLPUBLIC bool isInEpsilonRange(const B2DPolygon& rCandidate, const B2DPoint& rTestPosition, double fDistance);
+
+ /** Create a polygon from a rectangle.
+
+ @param rRect
+ The rectangle which describes the polygon size
+
+ @param fRadiusX
+ @param fRadiusY
+ Radius of the edge rounding, relative to the rectangle size. 0.0 means no
+ rounding, 1.0 will lead to an ellipse
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromRect( const B2DRectangle& rRect, double fRadiusX, double fRadiusY );
+
+ /** Create a polygon from a rectangle.
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromRect( const B2DRectangle& rRect );
+
+ /** Create the unit polygon
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon const & createUnitPolygon();
+
+ /** Create a circle polygon with given radius.
+
+ This method creates a circle approximation consisting of
+ 12 cubic bezier segments, which approximate the given
+ circle with an error of less than 0.5 percent.
+
+ @param rCenter
+ Center point of the circle
+
+ @param fRadius
+ Radius of the circle
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromCircle( const B2DPoint& rCenter, double fRadius );
+
+ /// create half circle centered on (0,0) from [0 .. F_PI]
+ B2DPolygon const & createHalfUnitCircle();
+
+ /** create a polygon which describes the unit circle and close it
+
+ @param nStartQuadrant
+ To be able to rebuild the old behaviour where the circles started at bottom,
+ this parameter is used. Default is 0 which is the first quadrant and the
+ polygon's start point will be the rightmost one. When using e.g. 1, the
+ first created quadrant will start at the YMax-position (with Y down on screens,
+ this is the lowest one). This is needed since when lines are dashed, toe old
+ geometry started at bottom point, else it would look different.
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon const & createPolygonFromUnitCircle(sal_uInt32 nStartQuadrant = 0);
+
+ /** Create an ellipse polygon with given radii.
+
+ This method creates an ellipse approximation consisting of
+ 12 cubic bezier segments, which approximate the given
+ ellipse with an error of less than 0.5 percent.
+
+ @param rCenter
+ Center point of the circle
+
+ @param fRadiusX
+ Radius of the ellipse in X direction
+
+ @param fRadiusY
+ Radius of the ellipse in Y direction
+
+ @param nStartQuadrant
+ With Y down on screens, 0 = 3 o'clock, 1 = 6 o'clock, 2 = 9 o'clock, 3 = 12 o'clock
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromEllipse( const B2DPoint& rCenter, double fRadiusX, double fRadiusY, sal_uInt32 nStartQuadrant = 0);
+
+ /** Create a unit ellipse polygon with the given angles, from start to end
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromEllipseSegment( const B2DPoint& rCenter, double fRadiusX, double fRadiusY, double fStart, double fEnd );
+
+ BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromUnitEllipseSegment( double fStart, double fEnd );
+
+ /** Predicate whether a given polygon is a rectangle.
+
+ @param rPoly
+ Polygon to check
+
+ @return true, if the polygon describes a rectangle
+ (polygon is closed, and the points are either cw or ccw
+ enumerations of a rectangle's vertices). Note that
+ intermediate points and duplicate points are ignored.
+ */
+ BASEGFX_DLLPUBLIC bool isRectangle( const B2DPolygon& rPoly );
+
+ // create 3d polygon from given 2d polygon. The given fZCoordinate is used to expand the
+ // third coordinate.
+ BASEGFX_DLLPUBLIC B3DPolygon createB3DPolygonFromB2DPolygon(const B2DPolygon& rCandidate, double fZCoordinate = 0.0);
+
+ // create 2d tools::PolyPolygon from given 3d PolyPolygon. All coordinates are transformed using the given
+ // matrix and the resulting x,y is used to form the new polygon.
+ BASEGFX_DLLPUBLIC B2DPolygon createB2DPolygonFromB3DPolygon(const B3DPolygon& rCandidate, const B3DHomMatrix& rMat);
+
+ // calculate the smallest distance to given edge and return. The relative position on the edge is returned in Cut.
+ // That position is in the range [0.0 .. 1.0] and the returned distance is adapted accordingly to the start or end
+ // point of the edge
+ BASEGFX_DLLPUBLIC double getSmallestDistancePointToEdge(const B2DPoint& rPointA, const B2DPoint& rPointB, const B2DPoint& rTestPoint, double& rCut);
+
+ // for each contained edge calculate the smallest distance. Return the index to the smallest
+ // edge in rEdgeIndex. The relative position on the edge is returned in rCut.
+ // If nothing was found (e.g. empty input plygon), DBL_MAX is returned.
+ BASEGFX_DLLPUBLIC double getSmallestDistancePointToPolygon(const B2DPolygon& rCandidate, const B2DPoint& rTestPoint, sal_uInt32& rEdgeIndex, double& rCut);
+
+ // distort single point. rOriginal describes the original range, where the given points describe the distorted corresponding points.
+ BASEGFX_DLLPUBLIC B2DPoint distort(const B2DPoint& rCandidate, const B2DRange& rOriginal, const B2DPoint& rTopLeft, const B2DPoint& rTopRight, const B2DPoint& rBottomLeft, const B2DPoint& rBottomRight);
+
+ // distort polygon. rOriginal describes the original range, where the given points describe the distorted corresponding points.
+ BASEGFX_DLLPUBLIC B2DPolygon distort(const B2DPolygon& rCandidate, const B2DRange& rOriginal, const B2DPoint& rTopLeft, const B2DPoint& rTopRight, const B2DPoint& rBottomLeft, const B2DPoint& rBottomRight);
+
+ // expand all segments (which are not yet) to curve segments. This is done with setting the control
+ // vectors on the 1/3 resp. 2/3 distances on each segment.
+ BASEGFX_DLLPUBLIC B2DPolygon expandToCurve(const B2DPolygon& rCandidate);
+
+ // expand given segment to curve segment. This is done with setting the control
+ // vectors on the 1/3 resp. 2/3 distances. The return value describes if a change took place.
+ BASEGFX_DLLPUBLIC bool expandToCurveInPoint(B2DPolygon& rCandidate, sal_uInt32 nIndex);
+
+ // set continuity for given index. If not a curve, nothing will change. Non-curve points are not changed, too.
+ // The return value describes if a change took place.
+ BASEGFX_DLLPUBLIC bool setContinuityInPoint(B2DPolygon& rCandidate, sal_uInt32 nIndex, B2VectorContinuity eContinuity);
+
+ // test if polygon contains neutral points. A neutral point is one whose orientation is neutral
+ // e.g. positioned on the edge of its predecessor and successor
+ BASEGFX_DLLPUBLIC bool hasNeutralPoints(const B2DPolygon& rCandidate);
+
+ // remove neutral points. A neutral point is one whose orientation is neutral
+ // e.g. positioned on the edge of its predecessor and successor
+ BASEGFX_DLLPUBLIC B2DPolygon removeNeutralPoints(const B2DPolygon& rCandidate);
+
+ // tests if polygon is convex
+ BASEGFX_DLLPUBLIC bool isConvex(const B2DPolygon& rCandidate);
+
+ // calculates the orientation at edge nIndex
+ BASEGFX_DLLPUBLIC B2VectorOrientation getOrientationForIndex(const B2DPolygon& rCandidate, sal_uInt32 nIndex);
+
+ // calculates if given point is on given line, taking care of the numerical epsilon
+ BASEGFX_DLLPUBLIC bool isPointOnLine(const B2DPoint& rStart, const B2DPoint& rEnd, const B2DPoint& rCandidate, bool bWithPoints);
+
+ // calculates if given point is on given polygon, taking care of the numerical epsilon. Uses
+ // isPointOnLine internally
+ BASEGFX_DLLPUBLIC bool isPointOnPolygon(const B2DPolygon& rCandidate, const B2DPoint& rPoint, bool bWithPoints = true);
+
+ // test if candidate is inside triangle
+ BASEGFX_DLLPUBLIC bool isPointInTriangle(const B2DPoint& rA, const B2DPoint& rB, const B2DPoint& rC, const B2DPoint& rCandidate, bool bWithBorder);
+
+ // test if candidateA and candidateB are on the same side of the given line
+ BASEGFX_DLLPUBLIC bool arePointsOnSameSideOfLine(const B2DPoint& rStart, const B2DPoint& rEnd, const B2DPoint& rCandidateA, const B2DPoint& rCandidateB, bool bWithLine);
+
+ // add triangles for given rCandidate to rTarget. For each triangle, 3 points will be added to rCandidate.
+ // All triangles will go from the start point of rCandidate to two consecutive points, building (rCandidate.count() - 2)
+ // triangles.
+ BASEGFX_DLLPUBLIC void addTriangleFan(
+ const B2DPolygon& rCandidate,
+ triangulator::B2DTriangleVector& rTarget);
+
+ // grow for polygon. Move all geometry in each point in the direction of the normal in that point
+ // with the given amount. Value may be negative.
+ BASEGFX_DLLPUBLIC B2DPolygon growInNormalDirection(const B2DPolygon& rCandidate, double fValue);
+
+ // force all sub-polygons to a point count of nSegments
+ BASEGFX_DLLPUBLIC B2DPolygon reSegmentPolygon(const B2DPolygon& rCandidate, sal_uInt32 nSegments);
+
+ // create polygon state at t from 0.0 to 1.0 between the two polygons. Both polygons must have the same
+ // organisation, e.g. same amount of points
+ BASEGFX_DLLPUBLIC B2DPolygon interpolate(const B2DPolygon& rOld1, const B2DPolygon& rOld2, double t);
+
+ // #i76891# Try to remove existing curve segments if they are simply edges
+ BASEGFX_DLLPUBLIC B2DPolygon simplifyCurveSegments(const B2DPolygon& rCandidate);
+
+ // makes the given indexed point the new polygon start point. To do that, the points in the
+ // polygon will be rotated. This is only valid for closed polygons, for non-closed ones
+ // an assertion will be triggered
+ BASEGFX_DLLPUBLIC B2DPolygon makeStartPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndexOfNewStatPoint);
+
+ /** create edges of given length along given B2DPolygon
+
+ @param rCandidate
+ The polygon to move along. Points at the given polygon are created, starting
+ at position fStart and stopping at less or equal to fEnd. The closed state is
+ preserved.
+ The polygon is subdivided if curve segments are included. That subdivision is the base
+ for the newly created points.
+ If the source is closed, the indirectly existing last edge may NOT have the
+ given length.
+ If the source is open, all edges will have the given length. You may use the last
+ point of the original when You want to add the last edge Yourself.
+
+ @param fLength
+ The length of the created edges. If less or equal zero, an empty polygon is returned.
+
+ @param fStart
+ The start distance for the first to be generated point. Use 0.0 to get the
+ original start point. Negative values are truncated to 0.0.
+
+ @param fEnd
+ The maximum distance for the last point. No more points behind this distance will be created.
+ Use 0.0 to process the whole polygon. Negative values are truncated to 0.0. It also
+ needs to be more or equal to fStart, else it is truncated to fStart.
+
+ @return
+ The newly created polygon
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon createEdgesOfGivenLength(const B2DPolygon& rCandidate, double fLength, double fStart = 0.0, double fEnd = 0.0);
+
+ /** Create Waveline along given polygon
+ The implementation is based on createEdgesOfGivenLength and creates a curve
+ segment with the given dimensions for each created line segment. The polygon
+ is treated as if opened (closed state will be ignored) and only for whole
+ edges a curve segment will be created (no rest handling)
+
+ @param rCandidate
+ The polygon along which the waveline will be created
+
+ @param fWaveWidth
+ The length of a single waveline curve segment
+
+ @param fgWaveHeight
+ The height of the waveline (amplitude)
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon createWaveline(const B2DPolygon& rCandidate, double fWaveWidth, double fWaveHeight);
+
+ /** snap some polygon coordinates to discrete coordinates
+
+ This method allows to snap some polygon points to discrete (integer) values
+ which equals e.g. a snap to discrete coordinates. It will snap points of
+ horizontal and vertical edges
+
+ @param rCandidate
+ The source polygon
+
+ @return
+ The modified version of the source polygon
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon snapPointsOfHorizontalOrVerticalEdges(const B2DPolygon& rCandidate);
+
+ /// get the tangent with which the given point is entered seen from the previous
+ /// polygon path data. Take into account all stuff like closed state, zero-length edges and others.
+ BASEGFX_DLLPUBLIC B2DVector getTangentEnteringPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndex);
+
+ /// get the tangent with which the given point is left seen from the following
+ /// polygon path data. Take into account all stuff like closed state, zero-length edges and others.
+ BASEGFX_DLLPUBLIC B2DVector getTangentLeavingPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndex);
+
+ /// converters for css::drawing::PointSequence
+ BASEGFX_DLLPUBLIC B2DPolygon UnoPointSequenceToB2DPolygon(
+ const css::drawing::PointSequence& rPointSequenceSource);
+ BASEGFX_DLLPUBLIC void B2DPolygonToUnoPointSequence(
+ const B2DPolygon& rPolygon,
+ css::drawing::PointSequence& rPointSequenceRetval);
+
+ /* converters for css::drawing::PointSequence and
+ css::drawing::FlagSequence to B2DPolygon (curved polygons)
+ */
+ B2DPolygon UnoPolygonBezierCoordsToB2DPolygon(
+ const css::drawing::PointSequence& rPointSequenceSource,
+ const css::drawing::FlagSequence& rFlagSequenceSource);
+ void B2DPolygonToUnoPolygonBezierCoords(
+ const B2DPolygon& rPolyPolygon,
+ css::drawing::PointSequence& rPointSequenceRetval,
+ css::drawing::FlagSequence& rFlagSequenceRetval);
+
+ /** Read poly-polygon from SVG.
+
+ This function imports a poly-polygon from an SVG points
+ attribute (a plain list of coordinate pairs).
+
+ @param o_rPoly
+ The output polygon. Note that svg:points can only define a
+ single polygon
+
+ @param rSvgPointsAttribute
+ A valid SVG points attribute string
+
+ @return true, if the string was successfully parsed
+ */
+ BASEGFX_DLLPUBLIC bool importFromSvgPoints( B2DPolygon& o_rPoly,
+ const OUString& rSvgPointsAttribute );
+
+ /** Write poly-polygon to SVG.
+
+ This function imports a non-bezier polygon to SVG points
+ (a plain list of coordinate pairs).
+
+ @param rPoly
+ The polygon to export
+
+ @param rSvgPointsAttribute
+ A valid SVG points attribute string
+
+ @return true, if the string was successfully parsed
+ */
+ BASEGFX_DLLPUBLIC OUString exportToSvgPoints( const B2DPolygon& rPoly );
+
+} // end of namespace basegfx::utils
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */