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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /include/drawinglayer/primitive2d/baseprimitive2d.hxx | |
parent | Initial commit. (diff) | |
download | libreoffice-upstream.tar.xz libreoffice-upstream.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | include/drawinglayer/primitive2d/baseprimitive2d.hxx | 245 |
1 files changed, 245 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive2d/baseprimitive2d.hxx b/include/drawinglayer/primitive2d/baseprimitive2d.hxx new file mode 100644 index 000000000..693dcc4b1 --- /dev/null +++ b/include/drawinglayer/primitive2d/baseprimitive2d.hxx @@ -0,0 +1,245 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <cppuhelper/compbase.hxx> +#include <drawinglayer/primitive2d/CommonTypes.hxx> +#include <drawinglayer/primitive2d/Primitive2DContainer.hxx> +#include <com/sun/star/util/XAccounting.hpp> +#include <cppuhelper/basemutex.hxx> +#include <basegfx/range/b2drange.hxx> + +/** defines ImplPrimitive2DIDBlock + Added to be able to simply change identification stuff later, e.g. add + an identification string and/or ID to the interface and to the implementation + ATM used to delclare implement getPrimitive2DID() +*/ + +#define ImplPrimitive2DIDBlock(TheClass, TheID) \ + sal_uInt32 TheClass::getPrimitive2DID() const { return TheID; } + +namespace drawinglayer::geometry +{ +class ViewInformation2D; +} + +namespace drawinglayer::primitive2d +{ +typedef cppu::WeakComponentImplHelper<css::graphic::XPrimitive2D, css::util::XAccounting> + BasePrimitive2DImplBase; + +/** BasePrimitive2D class + + Baseclass for all C++ implementations of css::graphic::XPrimitive2D + + This class is strongly virtual due to the lack of getPrimitiveID() implementation. + This is by purpose, this base class shall not be incarnated and be used directly as + a XPrimitive2D. + + It is noncopyable to make clear that a primitive is a read-only + instance and copying or changing values is not intended. The idea is to hold all data + needed for visualisation of this primitive in unchangeable form. + + It is derived from cppu::BaseMutex to have a Mutex at hand; in a base + implementation this may not be needed, but e.g. when buffering at last decomposition + in a local member, multiple threads may try to decompose at the same time, so locking + is needed to avoid race conditions seen from the UNO object implementation. + + A method to get a simplified representation is provided by get2DDecomposition. The + default implementation returns an empty sequence. The idea is that processors + using this primitive and do not know it, may get the decomposition and process + these instead. An example is e.g. a fat line, who's decomposition may contain + the geometric representation of that line using filled polygon primitives. When + the renderer knows how to handle fat lines, he may process this primitive directly; + if not he can use the decomposition. With this functionality, renderers may operate by + knowing only a small set of primitives. + + When a primitive does not implement get2DDecomposition, it is called a 'Basic Primitive' and + belongs to the set of primitives which a processor should be able to handle. Practice + will define this minimal sets of primitives. When defined and the concept is proved, + unique UNO APIs may be defined/implemented for these set to allow more intense work + with primitives using UNO. + + Current Basic 2D Primitives are: + + - BitmapPrimitive2D (bitmap data, evtl. with transparence) + - PointArrayPrimitive2D (single points) + - PolygonHairlinePrimitive2D (hairline curves/polygons) + - PolyPolygonColorPrimitive2D (colored polygons) + + UPDATE: MetafilePrimitive2D (VCL Metafile) is taken off this list since + it is implemented with the integration of CWS aw078 into DV300m69. + + All other implemented primitives have a defined decomposition and can thus be + decomposed down to this small set. + + A renderer implementing support for this minimal set of primitives can completely + render primitive-based visualisations. Of course, he also has to take states into account + which are represented by GroupPrimitive2D derivations, see groupprimitive2d.hxx + + To support getting the geometric BoundRect, getB2DRange is used. The default + implementation will use the get2DDecomposition result and merge a range from the + entries. Thus, an implementation is only necessary for the Basic Primitives, but + of course speedups are possible (and are used) by implementing the method at higher-level + primitives. + + For primitive identification, getPrimitiveID is used currently in this implementations + to allow a fast switch/case processing. This needs a unique identifier mechanism which + currently uses defines (see drawinglayer_primitivetypes2d.hxx). For UNO primitive API + it will be needed to add a unique descriptor (Name?) later to the API. + + This base implementation provides mappings from the methods from XPrimitive2D + (getDecomposition/getRange) to the appropriate methods in the C++ implementations + (get2DDecomposition/getB2DRange). The PropertyValue ViewParameters is converted to + the appropriate C++ implementation class ViewInformation2D. + + This base class does not implement any buffering; e.g. buffering the decomposition + and/or the range. These may be buffered anytime since the definition is that the primitive + is read-only and thus unchangeable. This implies that the decomposition and/or getting + the range will lead to the same result as last time, under the precondition that + the parameter ViewInformation2D is the same as the last one. This is usually the case + for view-independent primitives which are defined by not using ViewInformation2D + in their get2DDecomposition/getB2DRange implementations. +*/ +class DRAWINGLAYER_DLLPUBLIC BasePrimitive2D : protected cppu::BaseMutex, + public BasePrimitive2DImplBase +{ + BasePrimitive2D(const BasePrimitive2D&) = delete; + BasePrimitive2D& operator=(const BasePrimitive2D&) = delete; + +public: + // constructor/destructor + BasePrimitive2D(); + virtual ~BasePrimitive2D() override; + + /** the ==operator is mainly needed to allow testing newly-created primitives against their last + incarnation which buffers/holds the made decompositions. The default implementation + uses getPrimitive2DID()-calls to test if it's the same ID at last. + Overridden implementations are then based on this implementation + */ + virtual bool operator==(const BasePrimitive2D& rPrimitive) const; + bool operator!=(const BasePrimitive2D& rPrimitive) const { return !operator==(rPrimitive); } + + /// The default implementation will use getDecomposition results to create the range + virtual basegfx::B2DRange + getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; + + /** provide unique ID for fast identifying of known primitive implementations in renderers. These use + the defines from drawinglayer_primitivetypes2d.hxx to define unique IDs. + */ + virtual sal_uInt32 getPrimitive2DID() const = 0; + + /// The default implementation will return an empty sequence + virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, + const geometry::ViewInformation2D& rViewInformation) const; + + // Methods from XPrimitive2D + + /** The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It + will construct a ViewInformation2D from the ViewParameters for that purpose + */ + virtual css::uno::Sequence<::css::uno::Reference<::css::graphic::XPrimitive2D>> SAL_CALL + getDecomposition(const css::uno::Sequence<css::beans::PropertyValue>& rViewParameters) override; + + /** The getRange implementation for UNO API will use getRange from this implementation. It + will construct a ViewInformation2D from the ViewParameters for that purpose + */ + virtual css::geometry::RealRectangle2D SAL_CALL + getRange(const css::uno::Sequence<css::beans::PropertyValue>& rViewParameters) override; + + // XAccounting + virtual sal_Int64 SAL_CALL estimateUsage() override; +}; + +/** BufferedDecompositionPrimitive2D class + + Baseclass for all C++ implementations of css::graphic::XPrimitive2D + which want to buffer the decomposition result + + Buffering the decomposition is the most-used buffering and is thus used my most + primitive implementations which support a decomposition as base class. + + The buffering is done by holding the last decomposition in the local parameter + maBuffered2DDecomposition. The default implementation of get2DDecomposition checks + if maBuffered2DDecomposition is empty. If yes, it uses create2DDecomposition + to create the content. In all cases, maBuffered2DDecomposition is returned. + + For view-dependent primitives derived from Primitive2DBufferDecomposition more needs + to be done when the decomposition depends on parts of the parameter ViewInformation2D. + This defines a standard method for processing these: + + Implement a view-dependent get2DDecomposition doing the following steps: + (a) Locally extract needed parameters from ViewInformation2D to new, local parameters + (this may be a complete local copy of ViewInformation2D) + (b) If a buffered decomposition exists, ckeck if one of the new local parameters + differs from the corresponding locally remembered (as member) ones. If yes, + clear maBuffered2DDecomposition + (d) call baseclass::get2DDecomposition which will use create2DDecomposition + to fill maBuffered2DDecomposition if it's empty + (e) copy the new local parameters to the corresponding locally remembered ones + to identify if a new decomposition is needed at the next call + (f) return maBuffered2DDecomposition + */ +class DRAWINGLAYER_DLLPUBLIC BufferedDecompositionPrimitive2D : public BasePrimitive2D +{ +private: + /// a sequence used for buffering the last create2DDecomposition() result + Primitive2DContainer maBuffered2DDecomposition; + +protected: + /** access methods to maBuffered2DDecomposition. The usage of this methods may allow + later thread-safe stuff to be added if needed. Only to be used by getDecomposition() + implementations for buffering the last decomposition. + */ + const Primitive2DContainer& getBuffered2DDecomposition() const + { + return maBuffered2DDecomposition; + } + void setBuffered2DDecomposition(const Primitive2DContainer& rNew) + { + maBuffered2DDecomposition = rNew; + } + + /** method which is to be used to implement the local decomposition of a 2D primitive. The default + implementation will just return an empty decomposition + */ + virtual void create2DDecomposition(Primitive2DContainer& rContainer, + const geometry::ViewInformation2D& rViewInformation) const; + +public: + // constructor/destructor + BufferedDecompositionPrimitive2D(); + + /** The getDecomposition default implementation will on demand use create2DDecomposition() if + maBuffered2DDecomposition is empty. It will set maBuffered2DDecomposition to this obtained decomposition + to buffer it. If the decomposition is also ViewInformation2D-dependent, this method needs to be + overridden and the ViewInformation2D for the last decomposition need to be remembered, too, and + be used in the next call to decide if the buffered decomposition may be reused or not. + */ + virtual void + get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, + const geometry::ViewInformation2D& rViewInformation) const override; +}; + +} // end of namespace drawinglayer::primitive2d + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |