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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /include/svx/deflt3d.hxx | |
parent | Initial commit. (diff) | |
download | libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | include/svx/deflt3d.hxx | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/include/svx/deflt3d.hxx b/include/svx/deflt3d.hxx new file mode 100644 index 000000000..f3312afd5 --- /dev/null +++ b/include/svx/deflt3d.hxx @@ -0,0 +1,97 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_SVX_DEFLT3D_HXX +#define INCLUDED_SVX_DEFLT3D_HXX + +#include <config_options.h> +#include <basegfx/point/b3dpoint.hxx> +#include <basegfx/vector/b3dvector.hxx> +#include <svx/svxdllapi.h> + +/************************************************************************* +|* +|* Class for managing the 3D default attributes +|* +\************************************************************************/ + +class SAL_WARN_UNUSED UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) E3dDefaultAttributes +{ +private: + // Cube object + basegfx::B3DPoint aDefaultCubePos; + basegfx::B3DVector aDefaultCubeSize; + bool bDefaultCubePosIsCenter; + + // Sphere object + basegfx::B3DPoint aDefaultSphereCenter; + basegfx::B3DVector aDefaultSphereSize; + + // Lathe object + bool bDefaultLatheSmoothed; + bool bDefaultLatheSmoothFrontBack; + bool bDefaultLatheCharacterMode; + bool bDefaultLatheCloseFront; + bool bDefaultLatheCloseBack; + + // Extrude object + bool bDefaultExtrudeSmoothed; + bool bDefaultExtrudeSmoothFrontBack; + bool bDefaultExtrudeCharacterMode; + bool bDefaultExtrudeCloseFront; + bool bDefaultExtrudeCloseBack; + +public: + // Constructor + E3dDefaultAttributes(); + + // Reset to defaults + void Reset(); + + // Cube object + const basegfx::B3DPoint& GetDefaultCubePos() const { return aDefaultCubePos; } + const basegfx::B3DVector& GetDefaultCubeSize() const { return aDefaultCubeSize; } + bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; } + + // Sphere object + const basegfx::B3DPoint& GetDefaultSphereCenter() const { return aDefaultSphereCenter; } + const basegfx::B3DVector& GetDefaultSphereSize() const { return aDefaultSphereSize; } + + // Lathe object + bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; } + bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; } + bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; } + void SetDefaultLatheCharacterMode(const bool bNew) { bDefaultLatheCharacterMode = bNew; } + bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; } + bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; } + + // Extrude object + bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; } + bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; } + bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; } + void SetDefaultExtrudeCharacterMode(const bool bNew) { bDefaultExtrudeCharacterMode = bNew; } + bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; } + void SetDefaultExtrudeCloseFront(const bool bNew) { bDefaultExtrudeCloseFront = bNew; } + bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; } + void SetDefaultExtrudeCloseBack(const bool bNew) { bDefaultExtrudeCloseBack = bNew; } +}; + +#endif // INCLUDED_SVX_DEFLT3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |