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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /svtools/source/control/scrwin.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'svtools/source/control/scrwin.cxx')
-rw-r--r-- | svtools/source/control/scrwin.cxx | 345 |
1 files changed, 345 insertions, 0 deletions
diff --git a/svtools/source/control/scrwin.cxx b/svtools/source/control/scrwin.cxx new file mode 100644 index 000000000..b56fe3db8 --- /dev/null +++ b/svtools/source/control/scrwin.cxx @@ -0,0 +1,345 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <svtools/scrwin.hxx> +#include <vcl/commandevent.hxx> +#include <vcl/event.hxx> +#include <vcl/settings.hxx> +#include <vcl/scrbar.hxx> + +ScrollableWindow::ScrollableWindow( vcl::Window* pParent ) : + Window( pParent, WB_CLIPCHILDREN ), + aVScroll( VclPtr<ScrollBar>::Create(this, WinBits(WB_VSCROLL | WB_DRAG)) ), + aHScroll( VclPtr<ScrollBar>::Create(this, WinBits(WB_HSCROLL | WB_DRAG)) ), + aCornerWin( VclPtr<ScrollBarBox>::Create(this) ) +{ + bScrolling = false; + + // set the handlers for the scrollbars + aVScroll->SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) ); + aHScroll->SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) ); + aVScroll->SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) ); + aHScroll->SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) ); + + nColumnPixW = nLinePixH = GetSettings().GetStyleSettings().GetScrollBarSize(); +} + + +ScrollableWindow::~ScrollableWindow() +{ + disposeOnce(); +} + +void ScrollableWindow::dispose() +{ + aVScroll.disposeAndClear(); + aHScroll.disposeAndClear(); + aCornerWin.disposeAndClear(); + Window::dispose(); +} + + +void ScrollableWindow::Command( const CommandEvent& rCEvt ) +{ + if ( (rCEvt.GetCommand() == CommandEventId::Wheel) || + (rCEvt.GetCommand() == CommandEventId::StartAutoScroll) || + (rCEvt.GetCommand() == CommandEventId::AutoScroll) ) + { + ScrollBar* pHScrBar; + ScrollBar* pVScrBar; + if ( aHScroll->IsVisible() ) + pHScrBar = aHScroll.get(); + else + pHScrBar = nullptr; + if ( aVScroll->IsVisible() ) + pVScrBar = aVScroll.get(); + else + pVScrBar = nullptr; + if ( HandleScrollCommand( rCEvt, pHScrBar, pVScrBar ) ) + return; + } + + Window::Command( rCEvt ); +} + + +void ScrollableWindow::DataChanged( const DataChangedEvent& rDCEvt ) +{ + if ( (rDCEvt.GetType() == DataChangedEventType::SETTINGS) && + (rDCEvt.GetFlags() & AllSettingsFlags::STYLE) ) + { + Resize(); + Invalidate(); + } + + Window::DataChanged( rDCEvt ); +} + + +Size ScrollableWindow::GetOutputSizePixel() const +{ + Size aSz( Window::GetOutputSizePixel() ); + + long nTmp = GetSettings().GetStyleSettings().GetScrollBarSize(); + if ( aHScroll->IsVisible() ) + aSz.AdjustHeight( -nTmp ); + if ( aVScroll->IsVisible() ) + aSz.AdjustWidth( -nTmp ); + return aSz; +} + + +IMPL_LINK( ScrollableWindow, EndScrollHdl, ScrollBar *, /*pScroll*/, void ) +{ + // notify the end of scrolling + bScrolling = false; +} + + +IMPL_LINK( ScrollableWindow, ScrollHdl, ScrollBar *, pScroll, void ) +{ + // notify the start of scrolling, if not already scrolling + if ( !bScrolling ) + bScrolling = true; + + // get the delta in logic coordinates + Size aDelta( PixelToLogic( + Size( aHScroll->GetDelta(), aVScroll->GetDelta() ) ) ); + if ( pScroll == aHScroll.get() ) + Scroll( aDelta.Width(), 0 ); + else + Scroll( 0, aDelta.Height() ); +} + + +void ScrollableWindow::Resize() +{ + // get the new output-size in pixel + Size aOutPixSz = Window::GetOutputSizePixel(); + + // determine the size of the output-area and if we need scrollbars + const long nScrSize = GetSettings().GetStyleSettings().GetScrollBarSize(); + bool bVVisible = false; // by default no vertical-ScrollBar + bool bHVisible = false; // by default no horizontal-ScrollBar + bool bChanged; // determines if a visiblility was changed + do + { + bChanged = false; + + // does we need a vertical ScrollBar + if ( aOutPixSz.Width() < aTotPixSz.Width() && !bHVisible ) + { + bHVisible = true; + aOutPixSz.AdjustHeight( -nScrSize ); + bChanged = true; + } + + // does we need a horizontal ScrollBar + if ( aOutPixSz.Height() < aTotPixSz.Height() && !bVVisible ) + { + bVVisible = true; + aOutPixSz.AdjustWidth( -nScrSize ); + bChanged = true; + } + + } + while ( bChanged ); // until no visibility has changed + + // store the old offset and map-mode + MapMode aMap( GetMapMode() ); + Point aOldPixOffset( aPixOffset ); + + // justify (right/bottom borders should never exceed the virtual window) + Size aPixDelta; + if ( aPixOffset.X() < 0 && + aPixOffset.X() + aTotPixSz.Width() < aOutPixSz.Width() ) + aPixDelta.setWidth( + aOutPixSz.Width() - ( aPixOffset.X() + aTotPixSz.Width() ) ); + if ( aPixOffset.Y() < 0 && + aPixOffset.Y() + aTotPixSz.Height() < aOutPixSz.Height() ) + aPixDelta.setHeight( + aOutPixSz.Height() - ( aPixOffset.Y() + aTotPixSz.Height() ) ); + if ( aPixDelta.Width() || aPixDelta.Height() ) + { + aPixOffset.AdjustX(aPixDelta.Width() ); + aPixOffset.AdjustY(aPixDelta.Height() ); + } + + // for axis without scrollbar restore the origin + if ( !bVVisible || !bHVisible ) + { + aPixOffset = Point( + bHVisible + ? aPixOffset.X() + : (aOutPixSz.Width()-aTotPixSz.Width()) / 2, + bVVisible + ? aPixOffset.Y() + : (aOutPixSz.Height()-aTotPixSz.Height()) / 2 ); + } + if ( bHVisible && !aHScroll->IsVisible() ) + aPixOffset.setX( 0 ); + if ( bVVisible && !aVScroll->IsVisible() ) + aPixOffset.setY( 0 ); + + // select the shifted map-mode + if ( aPixOffset != aOldPixOffset ) + { + Window::SetMapMode( MapMode( MapUnit::MapPixel ) ); + Window::Scroll( + aPixOffset.X() - aOldPixOffset.X(), + aPixOffset.Y() - aOldPixOffset.Y() ); + SetMapMode( aMap ); + } + + // show or hide scrollbars + aVScroll->Show( bVVisible ); + aHScroll->Show( bHVisible ); + + // disable painting in the corner between the scrollbars + if ( bVVisible && bHVisible ) + { + aCornerWin->SetPosSizePixel(Point(aOutPixSz.Width(), aOutPixSz.Height()), + Size(nScrSize, nScrSize) ); + aCornerWin->Show(); + } + else + aCornerWin->Hide(); + + // resize scrollbars and set their ranges + if ( bHVisible ) + { + aHScroll->SetPosSizePixel( + Point( 0, aOutPixSz.Height() ), + Size( aOutPixSz.Width(), nScrSize ) ); + aHScroll->SetRange( Range( 0, aTotPixSz.Width() ) ); + aHScroll->SetPageSize( aOutPixSz.Width() ); + aHScroll->SetVisibleSize( aOutPixSz.Width() ); + aHScroll->SetLineSize( nColumnPixW ); + aHScroll->SetThumbPos( -aPixOffset.X() ); + } + if ( bVVisible ) + { + aVScroll->SetPosSizePixel( + Point( aOutPixSz.Width(), 0 ), + Size( nScrSize,aOutPixSz.Height() ) ); + aVScroll->SetRange( Range( 0, aTotPixSz.Height() ) ); + aVScroll->SetPageSize( aOutPixSz.Height() ); + aVScroll->SetVisibleSize( aOutPixSz.Height() ); + aVScroll->SetLineSize( nLinePixH ); + aVScroll->SetThumbPos( -aPixOffset.Y() ); + } +} + + +void ScrollableWindow::SetMapMode( const MapMode& rNewMapMode ) +{ + MapMode aMap( rNewMapMode ); + aMap.SetOrigin( aMap.GetOrigin() + PixelToLogic( aPixOffset, aMap ) ); + Window::SetMapMode( aMap ); +} + + +MapMode ScrollableWindow::GetMapMode() const +{ + MapMode aMap( Window::GetMapMode() ); + aMap.SetOrigin( aMap.GetOrigin() - PixelToLogic( aPixOffset ) ); + return aMap; +} + + +void ScrollableWindow::SetTotalSize( const Size& rNewSize ) +{ + aTotPixSz = LogicToPixel( rNewSize ); + ScrollableWindow::Resize(); +} + + +void ScrollableWindow::Scroll( long nDeltaX, long nDeltaY, ScrollFlags ) +{ + // get the delta in pixel + Size aDeltaPix( LogicToPixel( Size(nDeltaX, nDeltaY) ) ); + Size aOutPixSz( GetOutputSizePixel() ); + MapMode aMap( GetMapMode() ); + Point aNewPixOffset( aPixOffset ); + + // scrolling horizontally? + if ( nDeltaX != 0 ) + { + aNewPixOffset.AdjustX( -(aDeltaPix.Width()) ); + if ( ( aOutPixSz.Width() - aNewPixOffset.X() ) > aTotPixSz.Width() ) + aNewPixOffset.setX( - ( aTotPixSz.Width() - aOutPixSz.Width() ) ); + else if ( aNewPixOffset.X() > 0 ) + aNewPixOffset.setX( 0 ); + } + + // scrolling vertically? + if ( nDeltaY != 0 ) + { + aNewPixOffset.AdjustY( -(aDeltaPix.Height()) ); + if ( ( aOutPixSz.Height() - aNewPixOffset.Y() ) > aTotPixSz.Height() ) + aNewPixOffset.setY( - ( aTotPixSz.Height() - aOutPixSz.Height() ) ); + else if ( aNewPixOffset.Y() > 0 ) + aNewPixOffset.setY( 0 ); + } + + // recompute the logical scroll units + aDeltaPix.setWidth( aPixOffset.X() - aNewPixOffset.X() ); + aDeltaPix.setHeight( aPixOffset.Y() - aNewPixOffset.Y() ); + Size aDelta( PixelToLogic(aDeltaPix) ); + nDeltaX = aDelta.Width(); + nDeltaY = aDelta.Height(); + aPixOffset = aNewPixOffset; + + // scrolling? + if ( nDeltaX != 0 || nDeltaY != 0 ) + { + PaintImmediately(); + + // does the new area overlap the old one? + if ( std::abs( static_cast<int>(aDeltaPix.Height()) ) < aOutPixSz.Height() || + std::abs( static_cast<int>(aDeltaPix.Width()) ) < aOutPixSz.Width() ) + { + // scroll the overlapping area + SetMapMode( aMap ); + + // never scroll the scrollbars itself! + Window::Scroll(-nDeltaX, -nDeltaY, + PixelToLogic( tools::Rectangle( Point(0, 0), aOutPixSz ) ) ); + } + else + { + // repaint all + SetMapMode( aMap ); + Invalidate(); + } + + PaintImmediately(); + } + + if ( !bScrolling ) + { + if ( nDeltaX ) + aHScroll->SetThumbPos( -aPixOffset.X() ); + if ( nDeltaY ) + aVScroll->SetThumbPos( -aPixOffset.Y() ); + } +} + + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |