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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /svx/source/sdr/contact/viewcontactofe3dcube.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-upstream.tar.xz libreoffice-upstream.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | svx/source/sdr/contact/viewcontactofe3dcube.cxx | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/svx/source/sdr/contact/viewcontactofe3dcube.cxx b/svx/source/sdr/contact/viewcontactofe3dcube.cxx new file mode 100644 index 000000000..00e990f57 --- /dev/null +++ b/svx/source/sdr/contact/viewcontactofe3dcube.cxx @@ -0,0 +1,89 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + + +#include <sdr/contact/viewcontactofe3dcube.hxx> +#include <svx/cube3d.hxx> +#include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx> +#include <sdr/primitive2d/sdrattributecreator.hxx> +#include <sdr/primitive3d/sdrattributecreator3d.hxx> +#include <basegfx/range/b3drange.hxx> +#include <memory> + + +namespace sdr::contact +{ + ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj) + : ViewContactOfE3d(rCubeObj) + { + } + + ViewContactOfE3dCube::~ViewContactOfE3dCube() + { + } + + drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dCube::createViewIndependentPrimitive3DContainer() const + { + drawinglayer::primitive3d::Primitive3DContainer xRetval; + const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet(); + const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( + drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); + + // get cube geometry and use as translation and scaling for unit cube + basegfx::B3DRange aCubeRange; + const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize()); + const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos()); + basegfx::B3DHomMatrix aWorldTransform; + + if(GetE3dCubeObj().GetPosIsCenter()) + { + const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0); + aCubeRange.expand(aCubePosition - aHalfCubeSize); + aCubeRange.expand(aCubePosition + aHalfCubeSize); + } + else + { + aCubeRange.expand(aCubePosition); + aCubeRange.expand(aCubePosition + aCubeSize); + } + + // add scale and translate to world transformation + const basegfx::B3DVector abjectRange(aCubeRange.getRange()); + aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ()); + aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ()); + + // get 3D Object Attributes + std::unique_ptr<drawinglayer::attribute::Sdr3DObjectAttribute> pSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet)); + + // calculate texture size to get a perfect mapping for + // the front/back sides + const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY()); + + // create primitive and add + const drawinglayer::primitive3d::Primitive3DReference xReference( + new drawinglayer::primitive3d::SdrCubePrimitive3D( + aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute)); + xRetval = { xReference }; + + return xRetval; + } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |