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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /vcl/Package_opengl_shader.mk | |
parent | Initial commit. (diff) | |
download | libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/Package_opengl_shader.mk')
-rw-r--r-- | vcl/Package_opengl_shader.mk | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/vcl/Package_opengl_shader.mk b/vcl/Package_opengl_shader.mk new file mode 100644 index 000000000..15e3bee1d --- /dev/null +++ b/vcl/Package_opengl_shader.mk @@ -0,0 +1,41 @@ +# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*- +# +# This file is part of the LibreOffice project. +# +# This Source Code Form is subject to the terms of the Mozilla Public +# License, v. 2.0. If a copy of the MPL was not distributed with this +# file, You can obtain one at http://mozilla.org/MPL/2.0/. +# + +$(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl/shaders)) + +$(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\ + areaHashCRC64TFragmentShader.glsl \ + areaScaleFastFragmentShader.glsl \ + areaScaleFragmentShader.glsl \ + blendedTextureFragmentShader.glsl \ + blendedTextureVertexShader.glsl \ + dumbVertexShader.glsl \ + diffTextureFragmentShader.glsl \ + greyscaleFragmentShader.glsl \ + invert50FragmentShader.glsl \ + convolutionFragmentShader.glsl \ + linearGradientFragmentShader.glsl \ + combinedTextureFragmentShader.glsl \ + combinedTextureVertexShader.glsl \ + combinedFragmentShader.glsl \ + combinedVertexShader.glsl \ + lineFragmentShader.glsl \ + lineVertexShader.glsl \ + maskFragmentShader.glsl \ + maskedTextureVertexShader.glsl \ + maskedTextureFragmentShader.glsl \ + radialGradientFragmentShader.glsl \ + replaceColorFragmentShader.glsl \ + solidFragmentShader.glsl \ + textureFragmentShader.glsl \ + textureVertexShader.glsl \ + transformedTextureVertexShader.glsl \ +)) + +# vim: set noet sw=4 ts=4: |