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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /vcl/README.scheduler | |
parent | Initial commit. (diff) | |
download | libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/README.scheduler')
-rw-r--r-- | vcl/README.scheduler | 394 |
1 files changed, 394 insertions, 0 deletions
diff --git a/vcl/README.scheduler b/vcl/README.scheduler new file mode 100644 index 000000000..52c76dac5 --- /dev/null +++ b/vcl/README.scheduler @@ -0,0 +1,394 @@ += Introduction = + +The VCL scheduler handles LOs primary event queue. It is simple by design, +currently just a single-linked list, processed in list-order by priority +using round-robin for reoccurring tasks. + +The scheduler has the following behaviour: + +B.1. Tasks are scheduled just priority based +B.2. Implicitly cooperative AKA non-preemptive +B.3. It's not "fair" in any way (a consequence of B.2) +B.4. Tasks are handled round-robin (per priority) +B.5. Higher priorities have lower values +B.6. A small set of priorities instead of an flexible value AKA int + +There are some consequences due to this design. + +C.1. Higher priority tasks starve lower priority tasks + As long as a higher task is available, lower tasks are never run! + See Anti-pattern. + +C.2. Tasks should be split into sensible blocks + If this can't really be done, process pending tasks by calling + Application::Reschedule(). Or use a thread. + +C.3. This is not an OS scheduler + There is no real way to "fix" B.2. and B.3. + If you need to do a preemptive task, use a thread! + Otherwise make your task suspendable. + + += Driving the scheduler AKA the system timer = + + 1. There is just one system timer, which drives LO event loop + 2. The timer has to run in the main window thread + 3. The scheduler is run with the Solar mutex acquired + 4. The system timer is a single-shot timer + 5. The scheduler system event / message has a low system priority. + All system events should have a higher priority. + +Every time a task is started, the scheduler timer is adjusted. When the timer +fires, it posts an event to the system message queue. If the next most +important task is an Idle (AKA instant, 0ms timeout), the event is pushed to +the back of the queue, so we don't starve system messages, otherwise to the +front. + +Every time the scheduler is invoked it searches for the next task to process, +restarts the timer with the timeout for the next event and then invokes the +task. After invoking the task and if the task is still active, it is pushed +to the end of the queue and the timeout is eventually adjusted. + + += Locking = + +The locking is quite primitive: all interaction with internal Scheduler +structures are locked. This includes the ImplSchedulerContext and the +Task::mpSchedulerData, which is actually a part of the scheduler. +Before invoking the task, we have to release the lock, so others can +Start new Tasks. + + += Lifecycle / thread-safety of Scheduler-based objects = + +A scheduler object it thread-safe in the way, that it can be associated to +any thread and any thread is free to call any functions on it. The owner must +guarantee that the Invoke() function can be called, while the Scheduler object +exists / is not disposed. + + += Anti-pattern: Dependencies via (fine grained) priorities = + +"Idle 1" should run before "Idle 2", therefore give "Idle 1" a higher priority +then "Idle 2". This just works correct for low frequency idles, but otherwise +always breaks! + +If you have some longer work - even if it can be split by into schedulable, +smaller blocks - you normally don't want to schedule it with a non-default +priority, as it starves all lower priority tasks. Even if a block was processed +in "Idle 1", it is scheduled with the same (higher) priority again. Changing +the "Idle" to a "Timer" also won't work, as this breaks the dependency. + +What is needed is task based dependency handling, so if "Task 1" is done, it +has to start "Task 2" and if "Task 1" is started again, it has to stop +"Task 2". This currently has to be done by the implementor, but this feature +can be added to the scheduler reasonably. + + += Implementation details = + +== General: event priority for DoYield == + +There are three types of events, with different priority: + +1. LO user events +2. System events +3. LO Scheduler event + +They should be processed according to the following code: + +bool DoYield( bool bWait, bool bAllCurrent ) +{ + bool bWasEvent = ProcessUserEvents( bAllCurrent ); + if ( !bAllCurrent && bWasEvent ) + return true; + bWasEvent = ProcessSystemEvents( bAllCurrent, &bWasSchedulerEvent ) || bWasEvent; + if ( !bWasSchedulerEvent && IsSchedulerEvent() ) + { + ProcessSchedulerEvent() + bWasEvent = true; + } + if ( !bWasEvent && bWait ) + { + WaitForSystemEvents(); + bWasEvent = true; + } + return bWasEvent; +} + +== General: main thread deferral == + +In almost all VCL backends, we run main thread deferrals by disabling the +SolarMutex using a boolean. In the case of the redirect, this makes +tryToAcquire and doAcquire return true or 1, while a release is ignored. +Also the IsCurrentThread() mutex check function will act accordingly, so all +the DBG_TESTSOLARMUTEX won't fail. + +Since we just disable the locks when we start running the deferred code in the +main thread, we won't let the main thread run into stuff, where it would +normally wait for the SolarMutex. + +Eventually this will move into the SolarMutex. KDE / Qt also does main +thread redirects using Qt::BlockingQueuedConnection. + +== General: processing all current events for DoYield == + +This is easily implemented for all non-priority queue based implementations. +Windows and macOS both have a timestamp attached to their events / messages, +so simply get the current time and just process anything < timestamp. +For the KDE backend this is already the default behaviour - single event +processing isn't even supported. The headless backend accomplishes this by +just processing a copy of the list of current events. + +Problematic in this regard is the Gtk+ backend. g_main_context_iteration +dispatches "only those highest priority event sources". There is no real way +to tell, when these became ready. I've added a workaround idea to the TODO +list. FWIW: Qt runs just a single timer source in the glib main context, +basically the same we're doing with the LO scheduler as a system event. + +The gen X11 backend has some levels of redirection, but needs quite some work +to get this fixed. + +== General: non-main thread yield == + +Yielding from a non-main thread must not wait in the main thread, as this +may block the main thread until some events happen. + +Currently we wait on an extra conditional, which is cleared by the main event +loop. + +== General: invalidation of elapsed timer event messages == + +Since the system timer to run the scheduler is single-shot, there should never +be more than one elapsed timer event in system event queue. When stopping or +restarting the timer, we eventually have to remove the now invalid event from +the queue. + +But for the Windows and macOS backends this may fail as they have delayed +posting of events, so a consecutive remove after a post will actually yield no +remove. On Windows we even get unwanted processing of events outside of the +main event loop, which may call the Scheduler, as timer management is handled +in critical scheduler code. + +To prevent these problems, we don't even try to remove these events, but +invalidate them by versioning the timer events. Timer events with invalid +versions are processed but simply don't run the scheduler. + +== General: track time of long running tasks == + +There is TaskStopwatch class. It'll track the time and report a timeout either +when the tasks time slice is finished or some system event did occur. + +Eventually it will be merged into the main scheduler, so each invoked task can +easily track it's runtime and eventually this can be used to "blame" / find +other long running tasks, so interactivity can be improved. + +There were some questions coming up when implementing it: + +=== Why does the scheduler not detect that we only have idle tasks pending, +and skip the instant timeout? === + +You never know how long a task will run. Currently the scheduler simply asks +each task when it'll be ready to run, until two runnable tasks are found. +Normally this is very quick, as LO has a lot of one-shot instant tasks / Idles +and just a very few long term pending Timers. + +Especially UNO calls add a lot of Idles to the task list, which just need to +be processed in order. + +=== Why not use things like Linux timer wheels? === + +LO has relatively few timers and a lot one-shot Idles. 99% of time the search +for the next task is quick, because there are just ~5 long term timers per +document (cache invalidation, cursor blinking etc.). + +This might become a problem, if you have a lot of open documents, so the long +term timer list increases AKA for highly loaded LOOL instances. + +But the Linux timer wheel mainly relies on the facts that the OS timers are +expected to not expire, as they are use to catch "error" timeouts, which rarely +happen, so this definitely not matches LO's usage. + +=== Not really usable to find misbehaving tasks === + +The TaskStopwatch class is just a little time keeper + detecting of input +events. This is not about misbehaving Tasks, but long running tasks, which +have to yield to the Scheduler, so other Tasks and System events can be +processed. + +There is the TODO to merge the functionality into the Scheduler itself, at +which point we can think about profiling individual Tasks to improve +interactivity. + +== macOS implementation details == + +Generally the Scheduler is handled as expected, except on resize, which is +handled with different runloop-modes in macOS. In case of a resize, the normal +runloop is suspended in sendEvent, so we can't call the scheduler via posted +main loop-events. Instead the scheduler uses the timer again. + +Like the Windows backend, all Cocoa / GUI handling also has to be run in +the main thread. We're emulating Windows out-of-order PeekMessage processing, +via a YieldWakeupEvent and two conditionals. When in a RUNINMAIN call, all +the DBG_TESTSOLARMUTEX calls are disabled, as we can't release the SolarMutex, +but we can prevent running any other SolarMutex based code. Those wakeup +events must be ignored to prevent busy-locks. For more info read the "General: +main thread deferral" section. + +We can neither rely on macOS dispatch_sync code block execution nor the +message handling, as both can't be prioritized or filtered and the first +does also not allow nested execution and is just processed in sequence. + +There is also a workaround for a problem for pushing tasks to an empty queue, +as [NSApp postEvent: ... atStart: NO] doesn't append the event, if the +message queue is empty. + +An additional problem is the filtering of events on Window close. This drops +posted timer events, when a Window is closed resulting in a busy DoYield loop, +so we have to re-post the event, after closing a window. + +== Windows implementation details == + +Posted or sent event messages often trigger processing of WndProc in +PeekMessage, GetMessage or DispatchMessage, independently from the message to +fetch, remove or dispatch ("During this call, the system delivers pending, +nonqueued messages..."). Additionally messages have an inherited priority +based on the function used to generate them. Even if WM_TIMER messages should +have the lowest priority, a manually posted WM_TIMER is processed with the +priority of a PostMessage message. + +So we're giving up on processing all our Scheduler events as a message in the +system message loop. Instead we just indicate a 0ms timer message by setting +the m_bDirectTimeout in the timer object. This timer is always processed, if +the system message wasn't already our timer. As a result we can also skip the +polling. All this is one more reason to drop the single message processing +in favour of always processing all pending (system) events. + +There is another special case, we have to handle: window updates during move +and resize of windows. These system actions run in their own nested message +loop. So we have to completely switch to timers, even for 0ms. But these +posted events prevent any event processing, while we're busy. The only viable +solution seems to be to switch to WM_TIMER based timers, as these generate +messages with the lowest system priority (but they don't allow 0ms timeouts). +So processing slows down during resize and move, but we gain working painting, +even when busy. + +An additional workaround is implemented for the delayed queuing of posted +messages, where PeekMessage in WinSalTimer::Stop() won't be able remove the +just posted timer callback message. See "General: invalidation of elapsed +timer event messages" for the details. + +To run the required GUI code in the main thread without unlocking the +SolarMutex, we "disable" it. For more infos read the "General: main thread +deferral" section. + +== KDE implementation details == + +This implementation also works as intended. But there is a different Yield +handling, because Qts QAbstractEventDispatcher::processEvents will always +process all pending events. + + += TODOs and ideas = + +== Task dependencies AKA children == + +Every task can have a list of children / a child. + + * When a task is stopped, the children are started. + * When a task is started, the children are stopped. + +This should be easy to implement. + +== Per priority time-sorted queues == + +This would result in O(1) scheduler. It was used in the Linux kernel for some +time (search Ingo Molnar's O(1) scheduler). This can be a scheduling +optimization, which would prevent walking longer event list. But probably the +management overhead would be too large, as we have many one-shot events. + +To find the next task the scheduler just walks the (constant) list of priority +queues and schedules the first ready event of any queue. + +The downside of this approach: Insert / Start / Reschedule(for "auto" tasks) +now need O(log(n)) to find the position in the queue of the priority. + +== Always process all (higher priority) pending events == + +Currently Application::Reschedule() processes a single event or "all" events, +with "all" defined as "100 events" in most backends. This already is ignored +by the KDE backend, as Qt defines its QAbstractEventDispatcher::processEvents +processing all pending events (there are ways to skip event classes, but no +easy way to process just a single event). + +Since the Scheduler is always handled by the system message queue, there is +really no more reasoning to stop after 100 events to prevent LO Scheduler +starvation. + +== Drop static inherited or composed Task objects == + +The sequence of destruction of static objects is not defined. So a static Task +can not be guaranteed to happen before the Scheduler. When dynamic unloading +is involved, this becomes an even worse problem. This way we could drop the +mbStatic workaround from the Task class. + +== Run the LO application in its own thread == + +This would probably get rid of most of the macOS and Windows implementation +details / workarounds, but is quite probably a large amount of work. + +Instead of LO running in the main process / thread, we run it in a 2nd thread +and defer al GUI calls to the main thread. This way it'll hopefully not block +and can process system events. + +That's just a theory - it definitely needs more analysis before even attending +an implementation. + +== Re-evaluate the macOS ImplNSAppPostEvent == + +Probably a solution comparable to the Windows backends delayed PostMessage +workaround using a validation timestamp is better then the current peek, +remove, re-postEvent, which has to run in the main thread. + +Originally I didn't evaluate, if the event is actually lost or just delayed. + +== Drop nMaxEvents from Gtk+ based backends == + +gint last_priority = G_MAXINT; +bool bWasEvent = false; +do { + gint max_priority; + g_main_context_acquire( NULL ); + bool bHasPending = g_main_context_prepare( NULL, &max_priority ); + g_main_context_release( NULL ); + if ( bHasPending ) + { + if ( last_priority > max_priority ) + { + bHasPending = g_main_context_iteration( NULL, bWait ); + bWasEvent = bWasEvent || bHasPending; + } + else + bHasPending = false; + } +} +while ( bHasPending ) + +The idea is to use g_main_context_prepare and keep the max_priority as an +indicator. We cannot prevent running newer lower events, but we can prevent +running new higher events, which should be sufficient for most stuff. + +This also touches user event processing, which currently runs as a high +priority idle in the event loop. + +== Drop nMaxEvents from gen (X11) backend == + +A few layers of indirection make this code hard to follow. The SalXLib::Yield +and SalX11Display::Yield architecture makes it impossible to process just the +current events. This really needs a refactoring and rearchitecture step, which +will also affect the Gtk+ and KDE backend for the user event handling. + +== Merge TaskStopwatch functionality into the Scheduler == + +This way it can be easier used to profile Tasks, eventually to improve LO's +interactivity. |