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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /vcl/inc/opengl/gdiimpl.hxx | |
parent | Initial commit. (diff) | |
download | libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | vcl/inc/opengl/gdiimpl.hxx | 395 |
1 files changed, 395 insertions, 0 deletions
diff --git a/vcl/inc/opengl/gdiimpl.hxx b/vcl/inc/opengl/gdiimpl.hxx new file mode 100644 index 000000000..a6de106a6 --- /dev/null +++ b/vcl/inc/opengl/gdiimpl.hxx @@ -0,0 +1,395 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_VCL_OPENGLGDIIMPL_HXX +#define INCLUDED_VCL_OPENGLGDIIMPL_HXX + +#include <vcl/dllapi.h> +#include <vcl/opengl/OpenGLContext.hxx> + +#include <regionband.hxx> +#include <salgeom.hxx> +#include <salgdiimpl.hxx> +#include <opengl/program.hxx> +#include <opengl/texture.hxx> +#include <opengl/RenderList.hxx> + +#include <memory> + +class SalFrame; +class SalVirtualDevice; +class OpenGLTests; + +namespace basegfx +{ +class B2DTrapezoid; +}; + +namespace tools +{ + class Polygon; + class PolyPolygon; +} + +struct TextureCombo +{ + std::unique_ptr<OpenGLTexture> mpTexture; + std::unique_ptr<OpenGLTexture> mpMask; +}; + +class OpenGLFlushIdle; + +class VCL_DLLPUBLIC OpenGLSalGraphicsImpl : public SalGraphicsImpl +{ + friend class OpenGLTests; +protected: + + /// This context is solely for blitting maOffscreenTex + rtl::Reference<OpenGLContext> mpWindowContext; + + /// This context is whatever is most convenient to render + /// to maOffscreenTex with. + rtl::Reference<OpenGLContext> mpContext; + + SalGraphics& mrParent; + /// Pointer to the SalFrame or SalVirtualDevice + SalGeometryProvider* mpProvider; + OpenGLProgram* mpProgram; + + /// This idle handler is used to swap buffers after rendering. + std::unique_ptr<OpenGLFlushIdle> mpFlush; + + // clipping + vcl::Region maClipRegion; + bool mbUseScissor; + bool mbUseStencil; + + bool mbXORMode; + + bool mbAcquiringOpenGLContext; + + /** + * All rendering happens to this off-screen texture. For + * non-virtual devices, ie. windows - we will blit it and + * swapBuffers later. + */ + OpenGLTexture maOffscreenTex; + + Color mnLineColor; + Color mnFillColor; +#ifdef DBG_UTIL + bool mProgramIsSolidColor; +#endif + sal_uInt32 mnDrawCount; + sal_uInt32 mnDrawCountAtFlush; + Color mProgramSolidColor; + double mProgramSolidTransparency; + + std::unique_ptr<RenderList> mpRenderList; + + void ImplInitClipRegion(); + void ImplSetClipBit( const vcl::Region& rClip, GLuint nMask ); + void ImplDrawLineAA( double nX1, double nY1, double nX2, double nY2, bool edge ); + void CheckOffscreenTexture(); + + void ApplyProgramMatrices(float fPixelOffset = 0.0); + +public: + bool UseProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" ); + bool UseSolid( Color nColor, sal_uInt8 nTransparency ); + bool UseSolid( Color nColor, double fTransparency ); + bool UseSolid( Color nColor ); + void UseSolid(); + bool UseLine(Color nColor, double fTransparency, GLfloat fLineWidth, bool bUseAA); + void UseLine(GLfloat fLineWidth, bool bUseAA); + bool UseInvert50(); + bool UseInvert(SalInvert nFlags); + + void DrawConvexPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry, bool blockAA = false ); + void DrawConvexPolygon( const tools::Polygon& rPolygon, bool blockAA ); + void DrawTrapezoid( const basegfx::B2DTrapezoid& trapezoid, bool blockAA ); + void DrawRect( long nX, long nY, long nWidth, long nHeight ); + void DrawRect( const tools::Rectangle& rRect ); + void DrawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ); + void DrawLineSegment(float x1, float y1, float x2, float y2); + void DrawPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPolygon, bool blockAA = false ); + void DrawRegionBand( const RegionBand& rRegion ); + void DrawTextureRect( const SalTwoRect& rPosAry ); + void DrawTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted = false ); + void DrawTransformedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY ); + void DrawAlphaTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted, bool pPremultiplied ); + void DrawTextureDiff( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry, bool bInverted ); + void DrawTextureWithMask( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry ); + void DrawBlendedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, OpenGLTexture& rAlpha, const SalTwoRect& rPosAry ); + void DrawMask( OpenGLTexture& rTexture, Color nMaskColor, const SalTwoRect& rPosAry ); + void DrawLinearGradient( const Gradient& rGradient, const tools::Rectangle& rRect ); + void DrawAxialGradient( const Gradient& rGradient, const tools::Rectangle& rRect ); + void DrawRadialGradient( const Gradient& rGradient, const tools::Rectangle& rRect ); + + void FlushDeferredDrawing(); + void FlushLinesOrTriangles(DrawShaderType eType, RenderParameters const & rParameters); + +public: + // get the width of the device + GLfloat GetWidth() const { return mpProvider ? mpProvider->GetWidth() : 1; } + + // get the height of the device + GLfloat GetHeight() const { return mpProvider ? mpProvider->GetHeight() : 1; } + + /** + * check whether this instance is used for offscreen (Virtual Device) + * rendering ie. does it need its own context. + */ + bool IsOffscreen() const { return mpProvider == nullptr || mpProvider->IsOffScreen(); } + + /// Oddly not all operations obey the XOR option. + enum XOROption { IGNORE_XOR, IMPLEMENT_XOR }; + + // initialize pre-draw state + void InitializePreDrawState(XOROption eOpt); + + // operations to do before painting + void PreDraw(XOROption eOpt = IGNORE_XOR); + + // operations to do after painting + void PostDraw(); + + void PostBatchDraw(); + +protected: + bool AcquireContext(bool bForceCreate = false); + void ReleaseContext(); + + /// create a new context for rendering to the underlying window + virtual rtl::Reference<OpenGLContext> CreateWinContext() = 0; + + /// check whether the given context can be used for off-screen rendering + static bool UseContext( const rtl::Reference<OpenGLContext> &pContext ) + { + return pContext->isInitialized() && // not released by the OS etc. + pContext->isVCLOnly(); + } + +public: + OpenGLSalGraphicsImpl(SalGraphics& pParent, SalGeometryProvider *pProvider); + virtual ~OpenGLSalGraphicsImpl () override; + + rtl::Reference<OpenGLContext> GetOpenGLContext(); + + virtual void Init() override; + + virtual void DeInit() override; + + virtual void freeResources() override; + + virtual OUString getRenderBackendName() const override { return "opengl"; } + + const vcl::Region& getClipRegion() const; + virtual bool setClipRegion( const vcl::Region& ) override; + + // + // get the depth of the device + virtual sal_uInt16 GetBitCount() const override; + + // get the width of the device + virtual long GetGraphicsWidth() const override; + + // set the clip region to empty + virtual void ResetClipRegion() override; + + // set the line color to transparent (= don't draw lines) + + virtual void SetLineColor() override; + + // set the line color to a specific color + virtual void SetLineColor( Color nColor ) override; + + // set the fill color to transparent (= don't fill) + virtual void SetFillColor() override; + + // set the fill color to a specific color, shapes will be + // filled accordingly + virtual void SetFillColor( Color nColor ) override; + + // enable/disable XOR drawing + virtual void SetXORMode( bool bSet, bool bInvertOnly ) override; + + // set line color for raster operations + virtual void SetROPLineColor( SalROPColor nROPColor ) override; + + // set fill color for raster operations + virtual void SetROPFillColor( SalROPColor nROPColor ) override; + + // draw --> LineColor and FillColor and RasterOp and ClipRegion + virtual void drawPixel( long nX, long nY ) override; + virtual void drawPixel( long nX, long nY, Color nColor ) override; + + virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) override; + + virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) override; + + virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) override; + + virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) override; + + virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) override; + + virtual bool drawPolyPolygon( + const basegfx::B2DHomMatrix& rObjectToDevice, + const basegfx::B2DPolyPolygon&, + double fTransparency) override; + + virtual bool drawPolyLine( + const basegfx::B2DHomMatrix& rObjectToDevice, + const basegfx::B2DPolygon&, + double fTransparency, + double fLineWidth, + const std::vector< double >* pStroke, // MM01 + basegfx::B2DLineJoin, + css::drawing::LineCap, + double fMiterMinimumAngle, + bool bPixelSnapHairline) override; + + virtual bool drawPolyLineBezier( + sal_uInt32 nPoints, + const SalPoint* pPtAry, + const PolyFlags* pFlgAry ) override; + + virtual bool drawPolygonBezier( + sal_uInt32 nPoints, + const SalPoint* pPtAry, + const PolyFlags* pFlgAry ) override; + + virtual bool drawPolyPolygonBezier( + sal_uInt32 nPoly, + const sal_uInt32* pPoints, + const SalPoint* const* pPtAry, + const PolyFlags* const* pFlgAry ) override; + + // CopyArea --> No RasterOp, but ClipRegion + virtual void copyArea( + long nDestX, long nDestY, + long nSrcX, long nSrcY, + long nSrcWidth, long nSrcHeight, + bool bWindowInvalidate ) override; + + // CopyBits and DrawBitmap --> RasterOp and ClipRegion + // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics + void DoCopyBits(const SalTwoRect& rPosAry, OpenGLSalGraphicsImpl &rSrcImpl); + + virtual bool blendBitmap( + const SalTwoRect&, + const SalBitmap& rBitmap ) override; + + virtual bool blendAlphaBitmap( + const SalTwoRect&, + const SalBitmap& rSrcBitmap, + const SalBitmap& rMaskBitmap, + const SalBitmap& rAlphaBitmap ) override; + + virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) override; + + virtual void drawBitmap( + const SalTwoRect& rPosAry, + const SalBitmap& rSalBitmap, + const SalBitmap& rMaskBitmap ) override; + + virtual void drawMask( + const SalTwoRect& rPosAry, + const SalBitmap& rSalBitmap, + Color nMaskColor ) override; + + virtual std::shared_ptr<SalBitmap> getBitmap( long nX, long nY, long nWidth, long nHeight ) override; + + virtual Color getPixel( long nX, long nY ) override; + + // invert --> ClipRegion (only Windows or VirDevs) + virtual void invert( + long nX, long nY, + long nWidth, long nHeight, + SalInvert nFlags) override; + + virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) override; + + virtual bool drawEPS( + long nX, long nY, + long nWidth, long nHeight, + void* pPtr, + sal_uInt32 nSize ) override; + + /** Render bitmap with alpha channel + + @param rSourceBitmap + Source bitmap to blit + + @param rAlphaBitmap + Alpha channel to use for blitting + + @return true, if the operation succeeded, and false + otherwise. In this case, clients should try to emulate alpha + compositing themselves + */ + virtual bool drawAlphaBitmap( + const SalTwoRect&, + const SalBitmap& rSourceBitmap, + const SalBitmap& rAlphaBitmap ) override; + + /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */ + virtual bool drawTransformedBitmap( + const basegfx::B2DPoint& rNull, + const basegfx::B2DPoint& rX, + const basegfx::B2DPoint& rY, + const SalBitmap& rSourceBitmap, + const SalBitmap* pAlphaBitmap) override; + + /** Render solid rectangle with given transparency + + @param nX Top left coordinate of rectangle + + @param nY Bottom right coordinate of rectangle + + @param nWidth Width of rectangle + + @param nHeight Height of rectangle + + @param nTransparency Transparency value (0-255) to use. 0 blits and opaque, 255 a + fully transparent rectangle + + @returns true if successfully drawn, false if not able to draw rectangle + */ + virtual bool drawAlphaRect( + long nX, long nY, + long nWidth, long nHeight, + sal_uInt8 nTransparency ) override; + + virtual bool drawGradient(const tools::PolyPolygon& rPolygon, const Gradient& rGradient) override; + + virtual bool supportsOperation(OutDevSupportType eType) const override; + + /// queue an idle flush of contents of the back-buffer to the screen + void flush(); + +public: + /// do flush of contents of the back-buffer to the screen & swap. + void doFlush(); +}; + +#endif + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |