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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /vcl/inc/win/salgdi.h | |
parent | Initial commit. (diff) | |
download | libreoffice-upstream.tar.xz libreoffice-upstream.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/inc/win/salgdi.h')
-rw-r--r-- | vcl/inc/win/salgdi.h | 429 |
1 files changed, 429 insertions, 0 deletions
diff --git a/vcl/inc/win/salgdi.h b/vcl/inc/win/salgdi.h new file mode 100644 index 000000000..83c6b6f2d --- /dev/null +++ b/vcl/inc/win/salgdi.h @@ -0,0 +1,429 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_VCL_INC_WIN_SALGDI_H +#define INCLUDED_VCL_INC_WIN_SALGDI_H + +#include <sallayout.hxx> +#include <salgeom.hxx> +#include <salgdi.hxx> +#include <fontinstance.hxx> +#include <fontattributes.hxx> +#include <PhysicalFontFace.hxx> +#include <impfont.hxx> +#include <vcl/fontcapabilities.hxx> +#include <vcl/fontcharmap.hxx> + +#include <memory> +#include <unordered_set> + +#ifndef INCLUDED_PRE_POST_WIN_H +#define INCLUDED_PRE_POST_WIN_H +# include <prewin.h> +# include <postwin.h> +#endif + +#include <hb-ot.h> +#include <dwrite.h> + +class FontSelectPattern; +class WinFontInstance; +class ImplFontAttrCache; +class PhysicalFontCollection; +class SalGraphicsImpl; +class WinSalGraphicsImplBase; +class ImplFontMetricData; + +#define RGB_TO_PALRGB(nRGB) ((nRGB)|0x02000000) +#define PALRGB_TO_RGB(nPalRGB) ((nPalRGB)&0x00ffffff) + +// win32 specific physically available font face +class WinFontFace : public PhysicalFontFace +{ +public: + explicit WinFontFace( const FontAttributes&, + BYTE eWinCharSet, + BYTE nPitchAndFamily ); + virtual ~WinFontFace() override; + + virtual rtl::Reference<LogicalFontInstance> CreateFontInstance( const FontSelectPattern& ) const override; + virtual sal_IntPtr GetFontId() const override; + void SetFontId( sal_IntPtr nId ) { mnId = nId; } + void UpdateFromHDC( HDC ) const; + + bool HasChar( sal_uInt32 cChar ) const; + + BYTE GetCharSet() const { return meWinCharSet; } + BYTE GetPitchAndFamily() const { return mnPitchAndFamily; } + + FontCharMapRef GetFontCharMap() const; + bool GetFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const; + +private: + sal_IntPtr mnId; + + // some members that are initialized lazily when the font gets selected into a HDC + mutable bool mbFontCapabilitiesRead; + mutable FontCharMapRef mxUnicodeMap; + mutable vcl::FontCapabilities maFontCapabilities; + + BYTE meWinCharSet; + BYTE mnPitchAndFamily; + bool mbAliasSymbolsHigh; + bool mbAliasSymbolsLow; + + void ReadCmapTable( HDC ) const; + void GetFontCapabilities( HDC hDC ) const; +}; + +/** Class that creates (and destroys) a compatible Device Context. + +This is to be used for GDI drawing into a DIB that we later use for a different +drawing method, such as a texture for OpenGL drawing or surface for Skia drawing. +*/ +class CompatibleDC +{ +protected: + /// The compatible DC that we create for our purposes. + HDC mhCompatibleDC; + + /// DIBSection that we use for the GDI drawing, and later obtain. + HBITMAP mhBitmap; + + /// Return the previous bitmap to undo the SelectObject. + HBITMAP mhOrigBitmap; + + /// DIBSection data. + sal_uInt32 *mpData; + + /// Mapping between the GDI position and OpenGL, to use for OpenGL drawing. + SalTwoRect maRects; + + /// The SalGraphicsImpl where we will draw. If null, we ignore the drawing, it means it happened directly to the DC... + WinSalGraphicsImplBase *mpImpl; + + // If 'disable' is true, this class is a simple wrapper for drawing directly. Subclasses should use true. + CompatibleDC(SalGraphics &rGraphics, int x, int y, int width, int height, bool disable=true); + +public: + static std::unique_ptr< CompatibleDC > create(SalGraphics &rGraphics, int x, int y, int width, int height); + + virtual ~CompatibleDC(); + + HDC getCompatibleHDC() { return mhCompatibleDC; } + + SalTwoRect getTwoRect() const { return maRects; } + + long getBitmapWidth() const { return maRects.mnSrcWidth; } + long getBitmapHeight() const { return maRects.mnSrcHeight; } + + /// Reset the DC with the defined color. + void fill(sal_uInt32 color); + + /// Base texture class (OpenGL and Skia will provide their implementations). + struct Texture; + + /// Obtain the texture in format for WinSalGraphicsImplBase::DrawTextMask(). + virtual std::unique_ptr<Texture> getAsMaskTexture() const { abort(); }; +}; + +struct CompatibleDC::Texture +{ + virtual ~Texture() {}; + virtual bool isValid() const = 0; + virtual int GetWidth() const = 0; + virtual int GetHeight() const = 0; +}; + +class WinSalGraphics : public SalGraphics +{ + friend class WinSalGraphicsImpl; + friend class WinOpenGLSalGraphicsImpl; + friend class ScopedFont; + +protected: + std::unique_ptr<SalGraphicsImpl> mpImpl; + +private: + HDC mhLocalDC; // HDC + bool mbPrinter : 1; // is Printer + bool mbVirDev : 1; // is VirDev + bool mbWindow : 1; // is Window + bool mbScreen : 1; // is Screen compatible + HWND mhWnd; // Window-Handle, when Window-Graphics + + rtl::Reference<WinFontInstance> + mpWinFontEntry[ MAX_FALLBACK ]; // pointer to the most recent font instance + HRGN mhRegion; // vcl::Region Handle + HPEN mhDefPen; // DefaultPen + HBRUSH mhDefBrush; // DefaultBrush + HFONT mhDefFont; // DefaultFont + HPALETTE mhDefPal; // DefaultPalette + COLORREF mnTextColor; // TextColor + RGNDATA* mpClipRgnData; // ClipRegion-Data + RGNDATA* mpStdClipRgnData; // Cache Standard-ClipRegion-Data + int mnPenWidth; // line width + + bool CacheGlyphs(const GenericSalLayout& rLayout); + bool DrawCachedGlyphs(const GenericSalLayout& rLayout); + +public: + HFONT ImplDoSetFont(FontSelectPattern const & i_rFont, const PhysicalFontFace * i_pFontFace, HFONT& o_rOldFont); + + HDC getHDC() const { return mhLocalDC; } + void setHDC(HDC aNew) { mhLocalDC = aNew; } + + HPALETTE getDefPal() const; + void setDefPal(HPALETTE hDefPal); + + HRGN getRegion() const; + + void InitGraphics(); + void DeInitGraphics(); + + enum Type + { + PRINTER, + VIRTUAL_DEVICE, + WINDOW, + SCREEN + }; + +public: + + HWND gethWnd(); + + +public: + explicit WinSalGraphics(WinSalGraphics::Type eType, bool bScreen, HWND hWnd, + SalGeometryProvider *pProvider); + virtual ~WinSalGraphics() override; + + SalGraphicsImpl* GetImpl() const override; + bool isPrinter() const; + bool isVirtualDevice() const; + bool isWindow() const; + bool isScreen() const; + + void setHWND(HWND hWnd); + +protected: + virtual bool setClipRegion( const vcl::Region& ) override; + // draw --> LineColor and FillColor and RasterOp and ClipRegion + virtual void drawPixel( long nX, long nY ) override; + virtual void drawPixel( long nX, long nY, Color nColor ) override; + virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) override; + virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) override; + virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) override; + virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) override; + virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) override; + virtual bool drawPolyPolygon( + const basegfx::B2DHomMatrix& rObjectToDevice, + const basegfx::B2DPolyPolygon&, + double fTransparency) override; + virtual bool drawPolyLine( + const basegfx::B2DHomMatrix& rObjectToDevice, + const basegfx::B2DPolygon&, + double fTransparency, + double fLineWidth, + const std::vector< double >* pStroke, // MM01 + basegfx::B2DLineJoin, + css::drawing::LineCap, + double fMiterMinimumAngle, + bool bPixelSnapHairline) override; + virtual bool drawPolyLineBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const PolyFlags* pFlgAry ) override; + virtual bool drawPolygonBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const PolyFlags* pFlgAry ) override; + virtual bool drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const PolyFlags* const* pFlgAry ) override; + virtual bool drawGradient( const tools::PolyPolygon&, const Gradient& ) override { return false; }; + + // CopyArea --> No RasterOp, but ClipRegion + virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth, + long nSrcHeight, bool bWindowInvalidate ) override; + + // CopyBits and DrawBitmap --> RasterOp and ClipRegion + // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics + virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) override; + virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) override; + virtual void drawBitmap( const SalTwoRect& rPosAry, + const SalBitmap& rSalBitmap, + const SalBitmap& rTransparentBitmap ) override; + virtual void drawMask( const SalTwoRect& rPosAry, + const SalBitmap& rSalBitmap, + Color nMaskColor ) override; + + virtual std::shared_ptr<SalBitmap> getBitmap( long nX, long nY, long nWidth, long nHeight ) override; + virtual Color getPixel( long nX, long nY ) override; + + // invert --> ClipRegion (only Windows or VirDevs) + virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) override; + virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) override; + + virtual bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uInt32 nSize ) override; + + // native widget rendering methods that require mirroring +protected: + virtual bool isNativeControlSupported( ControlType nType, ControlPart nPart ) override; + virtual bool hitTestNativeControl( ControlType nType, ControlPart nPart, const tools::Rectangle& rControlRegion, + const Point& aPos, bool& rIsInside ) override; + virtual bool drawNativeControl( ControlType nType, ControlPart nPart, const tools::Rectangle& rControlRegion, + ControlState nState, const ImplControlValue& aValue, + const OUString& aCaption, const Color& rBackgroundColor ) override; + virtual bool getNativeControlRegion( ControlType nType, ControlPart nPart, const tools::Rectangle& rControlRegion, ControlState nState, + const ImplControlValue& aValue, const OUString& aCaption, + tools::Rectangle &rNativeBoundingRegion, tools::Rectangle &rNativeContentRegion ) override; + +public: + virtual bool blendBitmap( const SalTwoRect&, + const SalBitmap& rBitmap ) override; + + virtual bool blendAlphaBitmap( const SalTwoRect&, + const SalBitmap& rSrcBitmap, + const SalBitmap& rMaskBitmap, + const SalBitmap& rAlphaBitmap ) override; + + virtual bool drawAlphaBitmap( const SalTwoRect&, + const SalBitmap& rSourceBitmap, + const SalBitmap& rAlphaBitmap ) override; + virtual bool drawTransformedBitmap( + const basegfx::B2DPoint& rNull, + const basegfx::B2DPoint& rX, + const basegfx::B2DPoint& rY, + const SalBitmap& rSourceBitmap, + const SalBitmap* pAlphaBitmap) override; + virtual bool drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ) override; + +private: + // local helpers + + void DrawTextLayout(const GenericSalLayout&, HDC, bool bUseDWrite); + +public: + // public SalGraphics methods, the interface to the independent vcl part + + // get device resolution + virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) override; + // get the depth of the device + virtual sal_uInt16 GetBitCount() const override; + // get the width of the device + virtual long GetGraphicsWidth() const override; + + // set the clip region to empty + virtual void ResetClipRegion() override; + + // set the line color to transparent (= don't draw lines) + virtual void SetLineColor() override; + // set the line color to a specific color + virtual void SetLineColor( Color nColor ) override; + // set the fill color to transparent (= don't fill) + virtual void SetFillColor() override; + // set the fill color to a specific color, shapes will be + // filled accordingly + virtual void SetFillColor( Color nColor ) override; + // enable/disable XOR drawing + virtual void SetXORMode( bool bSet, bool ) override; + // set line color for raster operations + virtual void SetROPLineColor( SalROPColor nROPColor ) override; + // set fill color for raster operations + virtual void SetROPFillColor( SalROPColor nROPColor ) override; + // set the text color to a specific color + virtual void SetTextColor( Color nColor ) override; + // set the font + virtual void SetFont( LogicalFontInstance*, int nFallbackLevel ) override; + // get the current font's metrics + virtual void GetFontMetric( ImplFontMetricDataRef&, int nFallbackLevel ) override; + // get the repertoire of the current font + virtual FontCharMapRef GetFontCharMap() const override; + // get the layout capabilities of the current font + virtual bool GetFontCapabilities(vcl::FontCapabilities &rGetFontCapabilities) const override; + // graphics must fill supplied font list + virtual void GetDevFontList( PhysicalFontCollection* ) override; + // graphics must drop any cached font info + virtual void ClearDevFontCache() override; + virtual bool AddTempDevFont( PhysicalFontCollection*, const OUString& rFileURL, const OUString& rFontName ) override; + // CreateFontSubset: a method to get a subset of glyhps of a font + // inside a new valid font file + // returns TRUE if creation of subset was successful + // parameters: rToFile: contains an osl file URL to write the subset to + // pFont: describes from which font to create a subset + // pGlyphIDs: the glyph ids to be extracted + // pEncoding: the character code corresponding to each glyph + // pWidths: the advance widths of the corresponding glyphs (in PS font units) + // nGlyphs: the number of glyphs + // rInfo: additional outgoing information + // implementation note: encoding 0 with glyph id 0 should be added implicitly + // as "undefined character" + virtual bool CreateFontSubset( const OUString& rToFile, + const PhysicalFontFace*, + const sal_GlyphId* pGlyphIDs, + const sal_uInt8* pEncoding, + sal_Int32* pWidths, + int nGlyphs, + FontSubsetInfo& rInfo // out parameter + ) override; + + // GetEmbedFontData: gets the font data for a font marked + // embeddable by GetDevFontList or NULL in case of error + // parameters: pFont: describes the font in question + // pDataLen: out parameter, contains the byte length of the returned buffer + virtual const void* GetEmbedFontData(const PhysicalFontFace*, long* pDataLen) override; + // frees the font data again + virtual void FreeEmbedFontData( const void* pData, long nDataLen ) override; + virtual void GetGlyphWidths( const PhysicalFontFace*, + bool bVertical, + std::vector< sal_Int32 >& rWidths, + Ucs2UIntMap& rUnicodeEnc ) override; + + virtual std::unique_ptr<GenericSalLayout> + GetTextLayout(int nFallbackLevel) override; + virtual void DrawTextLayout( const GenericSalLayout& ) override; + + virtual bool supportsOperation( OutDevSupportType ) const override; + + virtual SystemGraphicsData GetGraphicsData() const override; + + /// Update settings based on the platform values + static void updateSettingsNative( AllSettings& rSettings ); +}; + +// Init/Deinit Graphics +void ImplUpdateSysColorEntries(); +int ImplIsSysColorEntry( Color nColor ); +void ImplGetLogFontFromFontSelect( HDC, const FontSelectPattern&, + const PhysicalFontFace*, LOGFONTW& ); + +#define MAX_64KSALPOINTS ((((sal_uInt16)0xFFFF)-8)/sizeof(POINTS)) + +// called extremely often from just one spot => inline +inline bool WinFontFace::HasChar( sal_uInt32 cChar ) const +{ + if( mxUnicodeMap->HasChar( cChar ) ) + return true; + // second chance to allow symbol aliasing + if( mbAliasSymbolsLow && ((cChar-0xF000) <= 0xFF) ) + cChar -= 0xF000; + else if( mbAliasSymbolsHigh && (cChar <= 0xFF) ) + cChar += 0xF000; + else + return false; + return mxUnicodeMap->HasChar( cChar ); +} + +#endif // INCLUDED_VCL_INC_WIN_SALGDI_H + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |