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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /vcl/source/font/PhysicalFontFace.cxx
parentInitial commit. (diff)
downloadlibreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz
libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/source/font/PhysicalFontFace.cxx')
-rw-r--r--vcl/source/font/PhysicalFontFace.cxx199
1 files changed, 199 insertions, 0 deletions
diff --git a/vcl/source/font/PhysicalFontFace.cxx b/vcl/source/font/PhysicalFontFace.cxx
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+++ b/vcl/source/font/PhysicalFontFace.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sal/types.h>
+#include <tools/fontenum.hxx>
+#include <unotools/fontdefs.hxx>
+
+#include <fontattributes.hxx>
+#include <fontselect.hxx>
+
+#include <PhysicalFontFace.hxx>
+
+PhysicalFontFace::PhysicalFontFace( const FontAttributes& rDFA )
+ : FontAttributes( rDFA )
+ , mnWidth(0)
+ , mnHeight(0)
+{
+ // StarSymbol is a unicode font, but it still deserves the symbol flag
+ if( !IsSymbolFont() )
+ if ( IsStarSymbol( GetFamilyName() ) )
+ SetSymbolFlag( true );
+}
+
+sal_Int32 PhysicalFontFace::CompareIgnoreSize( const PhysicalFontFace& rOther ) const
+{
+ // compare their width, weight, italic, style name and family name
+ if( GetWidthType() < rOther.GetWidthType() )
+ return -1;
+ else if( GetWidthType() > rOther.GetWidthType() )
+ return 1;
+
+ if( GetWeight() < rOther.GetWeight() )
+ return -1;
+ else if( GetWeight() > rOther.GetWeight() )
+ return 1;
+
+ if( GetItalic() < rOther.GetItalic() )
+ return -1;
+ else if( GetItalic() > rOther.GetItalic() )
+ return 1;
+
+ sal_Int32 nRet = GetFamilyName().compareTo( rOther.GetFamilyName() );
+
+ if (nRet == 0)
+ {
+ nRet = GetStyleName().compareTo( rOther.GetStyleName() );
+ }
+
+ return nRet;
+}
+
+sal_Int32 PhysicalFontFace::CompareWithSize( const PhysicalFontFace& rOther ) const
+{
+ sal_Int32 nCompare = CompareIgnoreSize( rOther );
+ if (nCompare != 0)
+ return nCompare;
+
+ if( mnHeight < rOther.mnHeight )
+ return -1;
+ else if( mnHeight > rOther.mnHeight )
+ return 1;
+
+ if( mnWidth < rOther.mnWidth )
+ return -1;
+ else if( mnWidth > rOther.mnWidth )
+ return 1;
+
+ return 0;
+}
+
+bool PhysicalFontFace::IsBetterMatch( const FontSelectPattern& rFSD, FontMatchStatus& rStatus ) const
+{
+ int nMatch = 0;
+
+ const OUString& rFontName = rFSD.maTargetName;
+ if( rFontName.equalsIgnoreAsciiCase( GetFamilyName() ) )
+ nMatch += 240000;
+
+ if( rStatus.mpTargetStyleName
+ && GetStyleName().equalsIgnoreAsciiCase( *rStatus.mpTargetStyleName ) )
+ nMatch += 120000;
+
+ if( (rFSD.GetPitch() != PITCH_DONTKNOW) && (rFSD.GetPitch() == GetPitch()) )
+ nMatch += 20000;
+
+ // prefer NORMAL font width
+ // TODO: change when the upper layers can tell their width preference
+ if( GetWidthType() == WIDTH_NORMAL )
+ nMatch += 400;
+ else if( (GetWidthType() == WIDTH_SEMI_EXPANDED) || (GetWidthType() == WIDTH_SEMI_CONDENSED) )
+ nMatch += 300;
+
+ if( rFSD.GetWeight() != WEIGHT_DONTKNOW )
+ {
+ // if not bold or requiring emboldening prefer light fonts to bold fonts
+ FontWeight ePatternWeight = rFSD.mbEmbolden ? WEIGHT_NORMAL : rFSD.GetWeight();
+
+ int nReqWeight = static_cast<int>(ePatternWeight);
+ if ( ePatternWeight > WEIGHT_MEDIUM )
+ nReqWeight += 100;
+
+ int nGivenWeight = static_cast<int>(GetWeight());
+ if( GetWeight() > WEIGHT_MEDIUM )
+ nGivenWeight += 100;
+
+ int nWeightDiff = nReqWeight - nGivenWeight;
+
+ if ( nWeightDiff == 0 )
+ nMatch += 1000;
+ else if ( nWeightDiff == +1 || nWeightDiff == -1 )
+ nMatch += 700;
+ else if ( nWeightDiff < +50 && nWeightDiff > -50)
+ nMatch += 200;
+ }
+ else // requested weight == WEIGHT_DONTKNOW
+ {
+ // prefer NORMAL font weight
+ // TODO: change when the upper layers can tell their weight preference
+ if( GetWeight() == WEIGHT_NORMAL )
+ nMatch += 450;
+ else if( GetWeight() == WEIGHT_MEDIUM )
+ nMatch += 350;
+ else if( (GetWeight() == WEIGHT_SEMILIGHT) || (GetWeight() == WEIGHT_SEMIBOLD) )
+ nMatch += 200;
+ else if( GetWeight() == WEIGHT_LIGHT )
+ nMatch += 150;
+ }
+
+ // if requiring custom matrix to fake italic, prefer upright font
+ FontItalic ePatternItalic = rFSD.maItalicMatrix != ItalicMatrix() ? ITALIC_NONE : rFSD.GetItalic();
+
+ if ( ePatternItalic == ITALIC_NONE )
+ {
+ if( GetItalic() == ITALIC_NONE )
+ nMatch += 900;
+ }
+ else
+ {
+ if( ePatternItalic == GetItalic() )
+ nMatch += 900;
+ else if( GetItalic() != ITALIC_NONE )
+ nMatch += 600;
+ }
+
+ int nHeightMatch = 0;
+ int nWidthMatch = 0;
+
+ if( rFSD.mnOrientation != 0 )
+ nMatch += 80;
+ else if( rFSD.mnWidth != 0 )
+ nMatch += 25;
+ else
+ nMatch += 5;
+
+ if( rStatus.mnFaceMatch > nMatch )
+ return false;
+ else if( rStatus.mnFaceMatch < nMatch )
+ {
+ rStatus.mnFaceMatch = nMatch;
+ rStatus.mnHeightMatch = nHeightMatch;
+ rStatus.mnWidthMatch = nWidthMatch;
+ return true;
+ }
+
+ // when two fonts are still competing prefer the
+ // one with the best matching height
+ if( rStatus.mnHeightMatch > nHeightMatch )
+ return false;
+ else if( rStatus.mnHeightMatch < nHeightMatch )
+ {
+ rStatus.mnHeightMatch = nHeightMatch;
+ rStatus.mnWidthMatch = nWidthMatch;
+ return true;
+ }
+
+ if( rStatus.mnWidthMatch > nWidthMatch )
+ return false;
+
+ rStatus.mnWidthMatch = nWidthMatch;
+ return true;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */