diff options
Diffstat (limited to 'canvas/source/opengl/ogl_canvascustomsprite.cxx')
-rw-r--r-- | canvas/source/opengl/ogl_canvascustomsprite.cxx | 261 |
1 files changed, 261 insertions, 0 deletions
diff --git a/canvas/source/opengl/ogl_canvascustomsprite.cxx b/canvas/source/opengl/ogl_canvascustomsprite.cxx new file mode 100644 index 000000000..c7ca59b28 --- /dev/null +++ b/canvas/source/opengl/ogl_canvascustomsprite.cxx @@ -0,0 +1,261 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#include <sal/config.h> + +#include <epoxy/gl.h> + +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/point/b2dpoint.hxx> +#include <basegfx/polygon/b2dpolygontriangulator.hxx> +#include <basegfx/utils/canvastools.hxx> +#include <canvas/canvastools.hxx> +#include <verifyinput.hxx> +#include <tools/diagnose_ex.h> + +#include "ogl_canvascustomsprite.hxx" +#include "ogl_canvastools.hxx" +#include "ogl_tools.hxx" + +using namespace ::com::sun::star; + +namespace oglcanvas +{ + CanvasCustomSprite::CanvasCustomSprite( const css::geometry::RealSize2D& rSpriteSize, + const SpriteCanvasRef& rRefDevice, + SpriteDeviceHelper& rDeviceHelper ) : + mpSpriteCanvas( rRefDevice ), + maSize(rSpriteSize), + mxClip(), + maTransformation(), + maPosition(), + mfAlpha(0.0), + mfPriority(0.0) + { + ENSURE_OR_THROW( rRefDevice.get(), + "CanvasCustomSprite::CanvasCustomSprite(): Invalid sprite canvas" ); + + ::canvas::tools::setIdentityAffineMatrix2D(maTransformation); + maCanvasHelper.init( *rRefDevice, + rDeviceHelper ); + } + + void CanvasCustomSprite::disposeThis() + { + ::osl::MutexGuard aGuard( m_aMutex ); + + mpSpriteCanvas.clear(); + + // forward to parent + CanvasCustomSpriteBaseT::disposeThis(); + } + + void SAL_CALL CanvasCustomSprite::setAlpha( double alpha ) + { + canvas::tools::verifyRange( alpha, 0.0, 1.0 ); + + ::osl::MutexGuard aGuard( m_aMutex ); + mfAlpha = alpha; + } + + void SAL_CALL CanvasCustomSprite::move( const geometry::RealPoint2D& aNewPos, + const rendering::ViewState& viewState, + const rendering::RenderState& renderState ) + { + canvas::tools::verifyArgs(aNewPos, viewState, renderState, + OSL_THIS_FUNC, + static_cast< ::cppu::OWeakObject* >(this)); + + ::osl::MutexGuard aGuard( m_aMutex ); + ::basegfx::B2DHomMatrix aTransform; + ::canvas::tools::mergeViewAndRenderTransform(aTransform, + viewState, + renderState); + + // convert position to device pixel + maPosition = ::basegfx::unotools::b2DPointFromRealPoint2D(aNewPos); + maPosition *= aTransform; + } + + void SAL_CALL CanvasCustomSprite::transform( const geometry::AffineMatrix2D& aTransformation ) + { + ::osl::MutexGuard aGuard( m_aMutex ); + maTransformation = aTransformation; + } + + void SAL_CALL CanvasCustomSprite::clip( const uno::Reference< rendering::XPolyPolygon2D >& xClip ) + { + mxClip = xClip; + } + + void SAL_CALL CanvasCustomSprite::setPriority( double nPriority ) + { + ::osl::MutexGuard aGuard( m_aMutex ); + mfPriority = nPriority; + } + + void SAL_CALL CanvasCustomSprite::show() + { + ::osl::MutexGuard aGuard( m_aMutex ); + if( mpSpriteCanvas.is() ) + mpSpriteCanvas->show(this); + } + + void SAL_CALL CanvasCustomSprite::hide() + { + ::osl::MutexGuard aGuard( m_aMutex ); + if( mpSpriteCanvas.is() ) + mpSpriteCanvas->hide(this); + } + + uno::Reference< rendering::XCanvas > SAL_CALL CanvasCustomSprite::getContentCanvas() + { + return this; + } + + bool CanvasCustomSprite::renderSprite() const + { + if( ::basegfx::fTools::equalZero( mfAlpha ) ) + return true; + + TransformationPreserver aPreserver1; + const ::basegfx::B2IVector aSpriteSizePixel( + ::canvas::tools::roundUp( maSize.Width ), + ::canvas::tools::roundUp( maSize.Height )); + + // translate sprite to output position + glTranslated(maPosition.getX(), maPosition.getY(), 0); + + { + TransformationPreserver aPreserver2; + + // apply sprite content transformation matrix + double aGLTransform[] = + { + maTransformation.m00, maTransformation.m10, 0, 0, + maTransformation.m01, maTransformation.m11, 0, 0, + 0, 0, 1, 0, + maTransformation.m02, maTransformation.m12, 0, 1 + }; + glMultMatrixd(aGLTransform); + + IBufferContextSharedPtr pBufferContext; + if( mfAlpha != 1.0 || mxClip.is() ) + { + // drafts. Need to render to temp surface before, and then + // composite that to screen + + // TODO(P3): buffer texture + pBufferContext = maCanvasHelper.getDeviceHelper()->createBufferContext(aSpriteSizePixel); + pBufferContext->startBufferRendering(); + } + + // this ends up in pBufferContext, if that one's "current" + if( !maCanvasHelper.renderRecordedActions() ) + return false; + + if( pBufferContext ) + { + // content ended up in background buffer - compose to + // screen now. Calls below switches us back to window + // context, and binds to generated, dynamic texture + pBufferContext->endBufferRendering(); + GLuint nTexture = pBufferContext->getTextureId(); + glBindTexture(GL_TEXTURE_2D, nTexture); + + glEnable(GL_TEXTURE_2D); + glTexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_MIN_FILTER, + GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_MAG_FILTER, + GL_NEAREST); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, + GL_ONE_MINUS_SRC_ALPHA); + + // blend against fixed vertex color; texture alpha is multiplied in + glColor4f(1,1,1,mfAlpha); + + if( mxClip.is() ) + { + const double fWidth=maSize.Width; + const double fHeight=maSize.Height; + + // TODO(P3): buffer triangulation + const ::basegfx::triangulator::B2DTriangleVector rTriangulatedPolygon( + ::basegfx::triangulator::triangulate( + ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(mxClip))); + + glBegin(GL_TRIANGLES); + for( size_t i=0; i<rTriangulatedPolygon.size(); i++ ) + { + const::basegfx::triangulator::B2DTriangle& rCandidate(rTriangulatedPolygon[i]); + glTexCoord2f( + rCandidate.getA().getX()/fWidth, + rCandidate.getA().getY()/fHeight); + glVertex2d( + rCandidate.getA().getX(), + rCandidate.getA().getY()); + + glTexCoord2f( + rCandidate.getB().getX()/fWidth, + rCandidate.getB().getY()/fHeight); + glVertex2d( + rCandidate.getB().getX(), + rCandidate.getB().getY()); + + glTexCoord2f( + rCandidate.getC().getX()/fWidth, + rCandidate.getC().getY()/fHeight); + glVertex2d( + rCandidate.getC().getX(), + rCandidate.getC().getY()); + } + glEnd(); + } + else + { + const double fWidth=maSize.Width/aSpriteSizePixel.getX(); + const double fHeight=maSize.Height/aSpriteSizePixel.getY(); + + glBegin(GL_TRIANGLE_STRIP); + glTexCoord2f(0,0); glVertex2d(0,0); + glTexCoord2f(0,fHeight); glVertex2d(0, aSpriteSizePixel.getY()); + glTexCoord2f(fWidth,0); glVertex2d(aSpriteSizePixel.getX(),0); + glTexCoord2f(fWidth,fHeight); glVertex2d(aSpriteSizePixel.getX(),aSpriteSizePixel.getY()); + glEnd(); + } + + glBindTexture(GL_TEXTURE_2D, 0); + glDisable(GL_TEXTURE_2D); + } + } + + glColor4f(1,0,0,1); + glBegin(GL_LINE_STRIP); + glVertex2d(-2,-2); + glVertex2d(-2,maSize.Height+4); + glVertex2d(maSize.Width+4,maSize.Height+4); + glVertex2d(maSize.Width+4,-2); + glVertex2d(-2,-2); + glVertex2d(maSize.Width+4,maSize.Height+4); + glEnd(); + + std::vector<double> aVec; + aVec.push_back(mfAlpha); + aVec.push_back(mfPriority); + aVec.push_back(maCanvasHelper.getRecordedActionCount()); + renderOSD( aVec, 10 ); + + return true; + } +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |