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Diffstat (limited to 'canvas/source/tools/spriteredrawmanager.cxx')
-rw-r--r-- | canvas/source/tools/spriteredrawmanager.cxx | 489 |
1 files changed, 489 insertions, 0 deletions
diff --git a/canvas/source/tools/spriteredrawmanager.cxx b/canvas/source/tools/spriteredrawmanager.cxx new file mode 100644 index 000000000..c1595f459 --- /dev/null +++ b/canvas/source/tools/spriteredrawmanager.cxx @@ -0,0 +1,489 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <sal/config.h> + +#include <algorithm> + +#include <basegfx/range/b2drectangle.hxx> +#include <basegfx/utils/canvastools.hxx> +#include <tools/diagnose_ex.h> +#include <sal/log.hxx> + +#include <spriteredrawmanager.hxx> +#include <boost/range/adaptor/reversed.hpp> + +namespace canvas +{ + namespace + { + /** Helper class to condense sprite updates into a single action + + This class tracks the sprite changes over the recorded + change list, and generates a single update action from + that (note that per screen update, several moves, + visibility changes and content updates might happen) + */ + class SpriteTracer + { + public: + explicit SpriteTracer( const Sprite::Reference& rAffectedSprite ) : + mpAffectedSprite(rAffectedSprite), + maMoveStartArea(), + maMoveEndArea(), + mbIsMove( false ), + mbIsGenericUpdate( false ) + { + } + + void operator()( const SpriteRedrawManager::SpriteChangeRecord& rSpriteRecord ) + { + // only deal with change events from the currently + // affected sprite + if( rSpriteRecord.mpAffectedSprite != mpAffectedSprite ) + return; + + switch( rSpriteRecord.meChangeType ) + { + case SpriteRedrawManager::SpriteChangeRecord::ChangeType::move: + if( !mbIsMove ) + { + // no move yet - this must be the first one + maMoveStartArea = ::basegfx::B2DRectangle( + rSpriteRecord.maOldPos, + rSpriteRecord.maOldPos + rSpriteRecord.maUpdateArea.getRange() ); + mbIsMove = true; + } + + maMoveEndArea = rSpriteRecord.maUpdateArea; + break; + + case SpriteRedrawManager::SpriteChangeRecord::ChangeType::update: + // update end update area of the + // sprite. Thus, every update() action + // _after_ the last move will correctly + // update the final repaint area. And this + // does not interfere with subsequent + // moves, because moves always perform a + // hard set of maMoveEndArea to their + // stored value + maMoveEndArea.expand( rSpriteRecord.maUpdateArea ); + mbIsGenericUpdate = true; + break; + + default: + ENSURE_OR_THROW( false, + "Unexpected case in SpriteUpdater::operator()" ); + break; + } + } + + void commit( SpriteRedrawManager::SpriteConnectedRanges& rUpdateCollector ) const + { + if( mbIsMove ) + { + if( !maMoveStartArea.isEmpty() || + !maMoveEndArea.isEmpty() ) + { + // if mbIsGenericUpdate is false, this is a + // pure move (i.e. no other update + // operations). Pass that information on to + // the SpriteInfo + const bool bIsPureMove( !mbIsGenericUpdate ); + + // ignore the case that start and end update + // area overlap - the b2dconnectedranges + // handle that, anyway. doing it this way + // ensures that we have both old and new area + // stored + + // round all given range up to enclosing + // integer rectangle - since the whole thing + // here is about + + // first, draw the new sprite position + rUpdateCollector.addRange( + ::basegfx::unotools::b2DSurroundingIntegerRangeFromB2DRange( maMoveEndArea ), + SpriteRedrawManager::SpriteInfo( + mpAffectedSprite, + maMoveEndArea, + true, + bIsPureMove ) ); + + // then, clear the old place (looks smoother + // this way) + rUpdateCollector.addRange( + ::basegfx::unotools::b2DSurroundingIntegerRangeFromB2DRange( maMoveStartArea ), + SpriteRedrawManager::SpriteInfo( + Sprite::Reference(), + maMoveStartArea, + true, + bIsPureMove ) ); + } + } + else if( mbIsGenericUpdate && + !maMoveEndArea.isEmpty() ) + { + rUpdateCollector.addRange( + ::basegfx::unotools::b2DSurroundingIntegerRangeFromB2DRange( maMoveEndArea ), + SpriteRedrawManager::SpriteInfo( + mpAffectedSprite, + maMoveEndArea, + true ) ); + } + } + + private: + Sprite::Reference mpAffectedSprite; + ::basegfx::B2DRectangle maMoveStartArea; + ::basegfx::B2DRectangle maMoveEndArea; + + /// True, if at least one move was encountered + bool mbIsMove; + + /// True, if at least one generic update was encountered + bool mbIsGenericUpdate; + }; + + + /** SpriteChecker functor, which for every sprite checks the + given update vector for necessary screen updates + */ + class SpriteUpdater + { + public: + /** Generate update area list + + @param rUpdater + Reference to an updater object, which will receive the + update areas. + + @param rChangeContainer + Container with all sprite change requests + + */ + SpriteUpdater( SpriteRedrawManager::SpriteConnectedRanges& rUpdater, + const SpriteRedrawManager::VectorOfChangeRecords& rChangeContainer ) : + mrUpdater( rUpdater ), + mrChangeContainer( rChangeContainer ) + { + } + + /** Call this method for every sprite on your screen + + This method scans the change container, collecting all + update info for the given sprite into one or two + update operations, which in turn are inserted into the + connected ranges processor. + + @param rSprite + Current sprite to collect update info for. + */ + void operator()( const Sprite::Reference& rSprite ) + { + SpriteTracer aSpriteTracer( rSprite ); + + for (auto const& aChange : mrChangeContainer) + aSpriteTracer( aChange ); + + aSpriteTracer.commit( mrUpdater ); + } + + private: + SpriteRedrawManager::SpriteConnectedRanges& mrUpdater; + const SpriteRedrawManager::VectorOfChangeRecords& mrChangeContainer; + }; + } + + void SpriteRedrawManager::setupUpdateAreas( SpriteConnectedRanges& rUpdateAreas ) const + { + // TODO(T3): This is NOT thread safe at all. This only works + // under the assumption that NOBODY changes ANYTHING + // concurrently, while this method is on the stack. We should + // really rework the canvas::Sprite interface, in such a way + // that it dumps ALL its state with a single, atomic + // call. Then, we store that state locally. This prolly goes + // in line with the problem of having sprite state available + // for the frame before the last frame; plus, it avoids + // frequent locks of the object mutexes + SpriteWeakOrder aSpriteComparator; + + // put all sprites that have changed content into update areas + for( const auto& pSprite : maSprites ) + { + if( pSprite->isContentChanged() ) + const_cast< SpriteRedrawManager* >( this )->updateSprite( pSprite, + pSprite->getPosPixel(), + pSprite->getUpdateArea() ); + } + + // sort sprites after prio + VectorOfSprites aSortedSpriteVector; + std::copy( maSprites.begin(), + maSprites.end(), + std::back_insert_iterator< VectorOfSprites >(aSortedSpriteVector) ); + std::sort( aSortedSpriteVector.begin(), + aSortedSpriteVector.end(), + aSpriteComparator ); + + // extract all referenced sprites from the maChangeRecords + // (copy sprites, make the list unique, regarding the + // sprite pointer). This assumes that, until this scope + // ends, nobody changes the maChangeRecords vector! + VectorOfSprites aUpdatableSprites; + for( const auto& rChangeRecord : maChangeRecords ) + { + const Sprite::Reference& rSprite( rChangeRecord.getSprite() ); + if( rSprite.is() ) + aUpdatableSprites.push_back( rSprite ); + } + + std::sort( aUpdatableSprites.begin(), + aUpdatableSprites.end(), + aSpriteComparator ); + + VectorOfSprites::iterator aEnd= + std::unique( aUpdatableSprites.begin(), + aUpdatableSprites.end() ); + + // for each unique sprite, check the change event vector, + // calculate the update operation from that, and add the + // result to the aUpdateArea. + std::for_each( aUpdatableSprites.begin(), + aEnd, + SpriteUpdater( rUpdateAreas, + maChangeRecords) ); + + // TODO(P2): Implement your own output iterator adapter, to + // avoid that totally superfluous temp aUnchangedSprites + // vector. + + // add all sprites to rUpdateAreas, that are _not_ already + // contained in the uniquified vector of changed ones + // (i.e. the difference between aSortedSpriteVector and + // aUpdatableSprites). + VectorOfSprites aUnchangedSprites; + std::set_difference( aSortedSpriteVector.begin(), + aSortedSpriteVector.end(), + aUpdatableSprites.begin(), + aEnd, + std::back_insert_iterator< VectorOfSprites >(aUnchangedSprites), + aSpriteComparator ); + + // add each remaining unchanged sprite to connected ranges, + // marked as "don't need update" + for( const auto& pUnchangedSprite : aUnchangedSprites ) + { + const ::basegfx::B2DRange& rUpdateArea( pUnchangedSprite->getUpdateArea() ); + rUpdateAreas.addRange( + ::basegfx::unotools::b2DSurroundingIntegerRangeFromB2DRange( rUpdateArea ), + SpriteInfo( pUnchangedSprite, + rUpdateArea, + false ) ); + } + } + +#if OSL_DEBUG_LEVEL > 0 + static bool impIsEqualB2DRange(const basegfx::B2DRange& rRangeA, const basegfx::B2DRange& rRangeB, double fSmallValue) + { + return fabs(rRangeB.getMinX() - rRangeA.getMinX()) <= fSmallValue + && fabs(rRangeB.getMinY() - rRangeA.getMinY()) <= fSmallValue + && fabs(rRangeB.getMaxX() - rRangeA.getMaxX()) <= fSmallValue + && fabs(rRangeB.getMaxY() - rRangeA.getMaxY()) <= fSmallValue; + } + + static bool impIsEqualB2DVector(const basegfx::B2DVector& rVecA, const basegfx::B2DVector& rVecB, double fSmallValue) + { + return fabs(rVecB.getX() - rVecA.getX()) <= fSmallValue + && fabs(rVecB.getY() - rVecA.getY()) <= fSmallValue; + } +#endif + + bool SpriteRedrawManager::isAreaUpdateScroll( ::basegfx::B2DRectangle& o_rMoveStart, + ::basegfx::B2DRectangle& o_rMoveEnd, + const UpdateArea& rUpdateArea, + std::size_t nNumSprites ) const + { + // check for a solitary move, which consists of exactly two + // pure-move entries, the first with valid, the second with + // invalid sprite (see SpriteTracer::commit()). Note that we + // cannot simply store some flag in SpriteTracer::commit() + // above and just check that here, since during the connected + // range calculations, other sprites might get merged into the + // same region (thus spoiling the scrolling move + // optimization). + if( nNumSprites != 2 ) + return false; + + const SpriteConnectedRanges::ComponentListType::const_iterator aFirst( + rUpdateArea.maComponentList.begin() ); + SpriteConnectedRanges::ComponentListType::const_iterator aSecond( + aFirst ); + ++aSecond; + + if( !aFirst->second.isPureMove() || + !aSecond->second.isPureMove() || + !aFirst->second.getSprite().is() || + // use _true_ update area, not the rounded version + !aFirst->second.getSprite()->isAreaUpdateOpaque( aFirst->second.getUpdateArea() ) || + aSecond->second.getSprite().is() ) + { + // either no move update, or incorrect sprite, or sprite + // content not fully opaque over update region. + return false; + } + + o_rMoveStart = aSecond->second.getUpdateArea(); + o_rMoveEnd = aFirst->second.getUpdateArea(); + +#if OSL_DEBUG_LEVEL > 0 + ::basegfx::B2DRectangle aTotalBounds( o_rMoveStart ); + aTotalBounds.expand( o_rMoveEnd ); + + SAL_WARN_IF(!impIsEqualB2DRange(rUpdateArea.maTotalBounds, basegfx::unotools::b2DSurroundingIntegerRangeFromB2DRange(aTotalBounds), 0.5), + "canvas", + "SpriteRedrawManager::isAreaUpdateScroll(): sprite area and total area mismatch"); + SAL_WARN_IF(!impIsEqualB2DVector(o_rMoveStart.getRange(), o_rMoveEnd.getRange(), 0.5), + "canvas", + "SpriteRedrawManager::isAreaUpdateScroll(): scroll start and end area have mismatching size"); +#endif + + return true; + } + + bool SpriteRedrawManager::isAreaUpdateNotOpaque( const ::basegfx::B2DRectangle& rUpdateRect, + const AreaComponent& rComponent ) const + { + const Sprite::Reference& pAffectedSprite( rComponent.second.getSprite() ); + + if( !pAffectedSprite.is() ) + return true; // no sprite, no opaque update! + + return !pAffectedSprite->isAreaUpdateOpaque( rUpdateRect ); + } + + bool SpriteRedrawManager::isAreaUpdateOpaque( const UpdateArea& rUpdateArea, + std::size_t nNumSprites ) const + { + // check whether the sprites in the update area's list will + // fully cover the given area _and_ do that in an opaque way + // (i.e. no alpha, no non-rectangular sprite content). + + // TODO(P1): Come up with a smarter early-exit criterion here + // (though, I think, the case that _lots_ of sprites _fully_ + // cover a rectangular area _without_ any holes is extremely + // improbable) + + // avoid checking large number of sprites (and probably fail, + // anyway). Note: the case nNumSprites < 1 should normally not + // happen, as handleArea() calls backgroundPaint() then. + if( nNumSprites > 3 || nNumSprites < 1 ) + return false; + + // now, calc the _true_ update area, by merging all sprite's + // true update areas into one rectangle + ::basegfx::B2DRange aTrueArea( rUpdateArea.maComponentList.begin()->second.getUpdateArea() ); + for( const auto& rArea : rUpdateArea.maComponentList ) + aTrueArea.expand(rArea.second.getUpdateArea()); + + const SpriteConnectedRanges::ComponentListType::const_iterator aEnd( + rUpdateArea.maComponentList.end() ); + + // and check whether _any_ of the sprites tells that its area + // update will not be opaque. + return std::none_of( rUpdateArea.maComponentList.begin(), + aEnd, + [&aTrueArea, this]( const std::pair< ::basegfx::B2DRange, SpriteInfo >& cp ) + { return this->isAreaUpdateNotOpaque(aTrueArea, cp); } ); + } + + bool SpriteRedrawManager::areSpritesChanged( const UpdateArea& rUpdateArea ) const + { + // check whether SpriteInfo::needsUpdate returns false for + // all elements of this area's contained sprites + + // if not a single changed sprite found - just ignore this + // component (return false) + const SpriteConnectedRanges::ComponentListType::const_iterator aEnd( + rUpdateArea.maComponentList.end() ); + return std::any_of( rUpdateArea.maComponentList.begin(), + aEnd, + []( const std::pair< ::basegfx::B2DRange, SpriteInfo >& cp ) + { return cp.second.needsUpdate(); } ); + } + + SpriteRedrawManager::SpriteRedrawManager() : + maSprites(), + maChangeRecords() + { + } + + void SpriteRedrawManager::disposing() + { + // drop all references + maChangeRecords.clear(); + + // dispose all sprites - the spritecanvas, and by delegation, + // this object, is the owner of the sprites. After all, a + // sprite without a canvas to render into makes not terribly + // much sense. + for( const auto& rCurr : boost::adaptors::reverse(maSprites) ) + rCurr->dispose(); + + maSprites.clear(); + } + + void SpriteRedrawManager::clearChangeRecords() + { + maChangeRecords.clear(); + } + + void SpriteRedrawManager::showSprite( const Sprite::Reference& rSprite ) + { + maSprites.push_back( rSprite ); + } + + void SpriteRedrawManager::hideSprite( const Sprite::Reference& rSprite ) + { + maSprites.erase(std::remove(maSprites.begin(), maSprites.end(), rSprite), maSprites.end()); + } + + void SpriteRedrawManager::moveSprite( const Sprite::Reference& rSprite, + const ::basegfx::B2DPoint& rOldPos, + const ::basegfx::B2DPoint& rNewPos, + const ::basegfx::B2DVector& rSpriteSize ) + { + maChangeRecords.emplace_back( rSprite, + rOldPos, + rNewPos, + rSpriteSize ); + } + + void SpriteRedrawManager::updateSprite( const Sprite::Reference& rSprite, + const ::basegfx::B2DPoint& rPos, + const ::basegfx::B2DRange& rUpdateArea ) + { + maChangeRecords.emplace_back( rSprite, + rPos, + rUpdateArea ); + } + +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |