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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_CANVAS_SOURCE_VCL_CANVASHELPER_HXX
+#define INCLUDED_CANVAS_SOURCE_VCL_CANVASHELPER_HXX
+
+#include <com/sun/star/geometry/IntegerPoint2D.hpp>
+#include <com/sun/star/geometry/IntegerRectangle2D.hpp>
+#include <com/sun/star/rendering/IntegerBitmapLayout.hpp>
+#include <com/sun/star/rendering/XCanvas.hpp>
+
+#include "cachedbitmap.hxx"
+#include "outdevprovider.hxx"
+
+
+namespace vclcanvas
+{
+ class SpriteCanvas;
+
+ /** Helper class for basic canvas functionality. Also offers
+ optional backbuffer painting, when providing it with a second
+ OutputDevice to render into.
+ */
+ class CanvasHelper
+ {
+ public:
+ /** Create canvas helper
+ */
+ CanvasHelper();
+
+ /// make noncopyable
+ CanvasHelper(const CanvasHelper&) = delete;
+ const CanvasHelper& operator=(const CanvasHelper&) = delete;
+
+ /// Release all references
+ void disposing();
+
+ /** Initialize canvas helper
+
+ This method late-initializes the canvas helper, providing
+ it with the necessary device and output objects. Note that
+ the CanvasHelper does <em>not</em> take ownership of the
+ passed rDevice reference, nor does it perform any
+ reference counting. Thus, to prevent the reference counted
+ SpriteCanvas object from deletion, the user of this class
+ is responsible for holding ref-counted references itself!
+
+ @param rDevice
+ Reference device this canvas is associated with
+
+ @param rOutDev
+ Set primary output device for this canvas. That's where
+ all content is output to.
+
+ @param bProtect
+ When true, all output operations preserve outdev
+ state. When false, outdev state might change at any time.
+
+ @param bHaveAlpha
+ When true, hasAlpha() will always return true, otherwise, false.
+ */
+ void init( css::rendering::XGraphicDevice& rDevice,
+ const OutDevProviderSharedPtr& rOutDev,
+ bool bProtect,
+ bool bHaveAlpha );
+
+ /** Set primary output device
+
+ This changes the primary output device, where rendering is
+ sent to.
+ */
+ void setOutDev( const OutDevProviderSharedPtr& rOutDev,
+ bool bProtect);
+
+ /** Set secondary output device
+
+ Used for sprites, to generate mask bitmap.
+ */
+ void setBackgroundOutDev( const OutDevProviderSharedPtr& rOutDev );
+
+
+ // CanvasHelper functionality
+ // ==========================
+
+ // XCanvas (only providing, not implementing the
+ // interface. Also note subtle method parameter differences)
+ void clear();
+ void drawLine( const css::rendering::XCanvas* rCanvas,
+ const css::geometry::RealPoint2D& aStartPoint,
+ const css::geometry::RealPoint2D& aEndPoint,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState );
+ void drawBezier( const css::rendering::XCanvas* rCanvas,
+ const css::geometry::RealBezierSegment2D& aBezierSegment,
+ const css::geometry::RealPoint2D& aEndPoint,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState );
+ css::uno::Reference< css::rendering::XCachedPrimitive >
+ drawPolyPolygon( const css::rendering::XCanvas* rCanvas,
+ const css::uno::Reference<
+ css::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState );
+ css::uno::Reference< css::rendering::XCachedPrimitive >
+ strokePolyPolygon( const css::rendering::XCanvas* rCanvas,
+ const css::uno::Reference<
+ css::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState,
+ const css::rendering::StrokeAttributes& strokeAttributes );
+ css::uno::Reference< css::rendering::XCachedPrimitive >
+ strokeTexturedPolyPolygon( const css::rendering::XCanvas* rCanvas,
+ const css::uno::Reference<
+ css::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState,
+ const css::uno::Sequence<
+ css::rendering::Texture >& textures,
+ const css::rendering::StrokeAttributes& strokeAttributes );
+ css::uno::Reference< css::rendering::XCachedPrimitive >
+ strokeTextureMappedPolyPolygon( const css::rendering::XCanvas* rCanvas,
+ const css::uno::Reference<
+ css::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState,
+ const css::uno::Sequence<
+ css::rendering::Texture >& textures,
+ const css::uno::Reference<
+ css::geometry::XMapping2D >& xMapping,
+ const css::rendering::StrokeAttributes& strokeAttributes );
+ css::uno::Reference< css::rendering::XPolyPolygon2D >
+ queryStrokeShapes( const css::rendering::XCanvas* rCanvas,
+ const css::uno::Reference<
+ css::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState,
+ const css::rendering::StrokeAttributes& strokeAttributes );
+ css::uno::Reference< css::rendering::XCachedPrimitive >
+ fillPolyPolygon( const css::rendering::XCanvas* rCanvas,
+ const css::uno::Reference<
+ css::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState );
+ css::uno::Reference< css::rendering::XCachedPrimitive >
+ fillTexturedPolyPolygon( const css::rendering::XCanvas* rCanvas,
+ const css::uno::Reference<
+ css::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState,
+ const css::uno::Sequence<
+ css::rendering::Texture >& textures );
+ css::uno::Reference< css::rendering::XCachedPrimitive >
+ fillTextureMappedPolyPolygon( const css::rendering::XCanvas* rCanvas,
+ const css::uno::Reference<
+ css::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState,
+ const css::uno::Sequence<
+ css::rendering::Texture >& textures,
+ const css::uno::Reference<
+ css::geometry::XMapping2D >& xMapping );
+
+ css::uno::Reference< css::rendering::XCanvasFont >
+ createFont( const css::rendering::XCanvas* rCanvas,
+ const css::rendering::FontRequest& fontRequest,
+ const css::uno::Sequence<
+ css::beans::PropertyValue >& extraFontProperties,
+ const css::geometry::Matrix2D& fontMatrix );
+
+ css::uno::Sequence< css::rendering::FontInfo >
+ queryAvailableFonts( const css::rendering::XCanvas* rCanvas,
+ const css::rendering::FontInfo& aFilter,
+ const css::uno::Sequence<
+ css::beans::PropertyValue >& aFontProperties );
+
+ css::uno::Reference< css::rendering::XCachedPrimitive >
+ drawText( const css::rendering::XCanvas* rCanvas,
+ const css::rendering::StringContext& text,
+ const css::uno::Reference<
+ css::rendering::XCanvasFont >& xFont,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState,
+ sal_Int8 textDirection );
+
+ css::uno::Reference< css::rendering::XCachedPrimitive >
+ drawTextLayout( const css::rendering::XCanvas* rCanvas,
+ const css::uno::Reference<
+ css::rendering::XTextLayout >& laidOutText,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState );
+
+ css::uno::Reference< css::rendering::XCachedPrimitive >
+ drawBitmap( const css::rendering::XCanvas* rCanvas,
+ const css::uno::Reference<
+ css::rendering::XBitmap >& xBitmap,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState );
+ css::uno::Reference< css::rendering::XCachedPrimitive >
+ drawBitmapModulated( const css::rendering::XCanvas* rCanvas,
+ const css::uno::Reference<
+ css::rendering::XBitmap >& xBitmap,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState );
+ // cast away const, need to change refcount (as this is
+ // ~invisible to client code, still logically const)
+ css::uno::Reference< css::rendering::XGraphicDevice >
+ getDevice() { return css::uno::Reference< css::rendering::XGraphicDevice >(mpDevice); }
+
+
+ // BitmapCanvasHelper functionality
+ // ================================
+
+ css::geometry::IntegerSize2D getSize();
+
+ css::uno::Reference< css::rendering::XBitmap >
+ getScaledBitmap( const css::geometry::RealSize2D& newSize,
+ bool beFast );
+
+ css::uno::Sequence< sal_Int8 >
+ getData( css::rendering::IntegerBitmapLayout& bitmapLayout,
+ const css::geometry::IntegerRectangle2D& rect );
+
+ css::uno::Sequence< sal_Int8 >
+ getPixel( css::rendering::IntegerBitmapLayout& bitmapLayout,
+ const css::geometry::IntegerPoint2D& pos );
+
+ css::rendering::IntegerBitmapLayout getMemoryLayout();
+
+ /// Repaint a cached bitmap
+ bool repaint( const GraphicObjectSharedPtr& rGrf,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState,
+ const ::Point& rPt,
+ const ::Size& rSz,
+ const GraphicAttr& rAttr ) const;
+
+ /** Flush drawing queue.
+
+ This only works for Window canvases, and ensures that all
+ pending render operations are flushed to the
+ driver/hardware.
+ */
+ void flush() const;
+
+ enum ColorType
+ {
+ LINE_COLOR, FILL_COLOR, TEXT_COLOR, IGNORE_COLOR
+ };
+
+ // returns transparency of color
+ int setupOutDevState( const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState,
+ ColorType eColorType ) const;
+
+ bool hasAlpha() const { return mbHaveAlpha; }
+
+ protected:
+ /** Phyical output device
+
+ Deliberately not a refcounted reference, because of
+ potential circular references for spritecanvas.
+ */
+ css::rendering::XGraphicDevice* mpDevice;
+
+ /// Rendering to this outdev preserves its state
+ OutDevProviderSharedPtr mpProtectedOutDevProvider;
+
+ /// Rendering to this outdev does not preserve its state
+ OutDevProviderSharedPtr mpOutDevProvider;
+
+ /// Rendering to this outdev does not preserve its state
+ OutDevProviderSharedPtr mp2ndOutDevProvider;
+
+ /// When true, content is able to represent alpha
+ bool mbHaveAlpha;
+
+ private:
+ css::uno::Reference< css::rendering::XCachedPrimitive >
+ implDrawBitmap( const css::rendering::XCanvas* rCanvas,
+ const css::uno::Reference<
+ css::rendering::XBitmap >& xBitmap,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState,
+ bool bModulateColors );
+
+ bool setupTextOutput( ::Point& o_rOutPos,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState,
+ const css::uno::Reference< css::rendering::XCanvasFont >& xFont ) const;
+
+ };
+}
+
+#endif // INCLUDED_CANVAS_SOURCE_VCL_CANVASHELPER_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */