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Diffstat (limited to '')
-rw-r--r-- | canvas/source/vcl/sprite.hxx | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/canvas/source/vcl/sprite.hxx b/canvas/source/vcl/sprite.hxx new file mode 100644 index 000000000..3d29041d9 --- /dev/null +++ b/canvas/source/vcl/sprite.hxx @@ -0,0 +1,68 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_CANVAS_SOURCE_VCL_SPRITE_HXX +#define INCLUDED_CANVAS_SOURCE_VCL_SPRITE_HXX + +#include <base/sprite.hxx> + +class OutputDevice; + +namespace vclcanvas +{ + /** Specialization of ::canvas::Sprite interface, to also provide + redraw methods. + */ + class Sprite : public ::canvas::Sprite + { + public: + + /** Redraw sprite at the stored position. + + @param bBufferedUpdate + When true, the redraw does <em>not</em> happen directly on + the front buffer, but within a VDev. Used to speed up + drawing. + */ + virtual void redraw( OutputDevice& rOutDev, + bool bBufferedUpdate ) const = 0; + + /** Redraw sprite at the given position. + + @param rPos + Output position of the sprite. Overrides the sprite's own + output position. + + @param bBufferedUpdate + When true, the redraw does <em>not</em> happen directly on + the front buffer, but within a VDev. Used to speed up + drawing. + */ + virtual void redraw( OutputDevice& rOutDev, + const ::basegfx::B2DPoint& rPos, + bool bBufferedUpdate ) const = 0; + + protected: + ~Sprite() {} + }; +} + +#endif // INCLUDED_CANVAS_SOURCE_VCL_SPRITE_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |