summaryrefslogtreecommitdiffstats
path: root/canvas/source/vcl/sprite.hxx
diff options
context:
space:
mode:
Diffstat (limited to 'canvas/source/vcl/sprite.hxx')
-rw-r--r--canvas/source/vcl/sprite.hxx68
1 files changed, 68 insertions, 0 deletions
diff --git a/canvas/source/vcl/sprite.hxx b/canvas/source/vcl/sprite.hxx
new file mode 100644
index 000000000..3d29041d9
--- /dev/null
+++ b/canvas/source/vcl/sprite.hxx
@@ -0,0 +1,68 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_CANVAS_SOURCE_VCL_SPRITE_HXX
+#define INCLUDED_CANVAS_SOURCE_VCL_SPRITE_HXX
+
+#include <base/sprite.hxx>
+
+class OutputDevice;
+
+namespace vclcanvas
+{
+ /** Specialization of ::canvas::Sprite interface, to also provide
+ redraw methods.
+ */
+ class Sprite : public ::canvas::Sprite
+ {
+ public:
+
+ /** Redraw sprite at the stored position.
+
+ @param bBufferedUpdate
+ When true, the redraw does <em>not</em> happen directly on
+ the front buffer, but within a VDev. Used to speed up
+ drawing.
+ */
+ virtual void redraw( OutputDevice& rOutDev,
+ bool bBufferedUpdate ) const = 0;
+
+ /** Redraw sprite at the given position.
+
+ @param rPos
+ Output position of the sprite. Overrides the sprite's own
+ output position.
+
+ @param bBufferedUpdate
+ When true, the redraw does <em>not</em> happen directly on
+ the front buffer, but within a VDev. Used to speed up
+ drawing.
+ */
+ virtual void redraw( OutputDevice& rOutDev,
+ const ::basegfx::B2DPoint& rPos,
+ bool bBufferedUpdate ) const = 0;
+
+ protected:
+ ~Sprite() {}
+ };
+}
+
+#endif // INCLUDED_CANVAS_SOURCE_VCL_SPRITE_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */