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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_CANVAS_SOURCE_VCL_SPRITECANVAS_HXX
+#define INCLUDED_CANVAS_SOURCE_VCL_SPRITECANVAS_HXX
+
+#include <rtl/ref.hxx>
+
+#include <com/sun/star/uno/XComponentContext.hpp>
+#include <com/sun/star/beans/XPropertySet.hpp>
+#include <com/sun/star/lang/XServiceName.hpp>
+#include <com/sun/star/awt/XWindowListener.hpp>
+#include <com/sun/star/util/XUpdatable.hpp>
+#include <com/sun/star/rendering/XSpriteCanvas.hpp>
+#include <com/sun/star/rendering/XIntegerBitmap.hpp>
+#include <com/sun/star/rendering/XGraphicDevice.hpp>
+#include <com/sun/star/rendering/XBufferController.hpp>
+
+#include <cppuhelper/compbase.hxx>
+#include <comphelper/uno3.hxx>
+
+#include <base/spritecanvasbase.hxx>
+#include <base/spritesurface.hxx>
+#include <base/disambiguationhelper.hxx>
+#include <base/bufferedgraphicdevicebase.hxx>
+
+#include "spritecanvashelper.hxx"
+#include "impltools.hxx"
+#include "spritedevicehelper.hxx"
+#include "repainttarget.hxx"
+
+
+#define SPRITECANVAS_SERVICE_NAME "com.sun.star.rendering.SpriteCanvas.VCL"
+#define SPRITECANVAS_IMPLEMENTATION_NAME "com.sun.star.comp.rendering.SpriteCanvas.VCL"
+
+namespace vclcanvas
+{
+ typedef ::cppu::WeakComponentImplHelper< css::rendering::XSpriteCanvas,
+ css::rendering::XIntegerBitmap,
+ css::rendering::XGraphicDevice,
+ css::lang::XMultiServiceFactory,
+ css::rendering::XBufferController,
+ css::awt::XWindowListener,
+ css::util::XUpdatable,
+ css::beans::XPropertySet,
+ css::lang::XServiceName > WindowGraphicDeviceBase_Base;
+ typedef ::canvas::BufferedGraphicDeviceBase< ::canvas::DisambiguationHelper< WindowGraphicDeviceBase_Base >,
+ SpriteDeviceHelper,
+ tools::LocalGuard,
+ ::cppu::OWeakObject > SpriteCanvasBase_Base;
+
+ /** Mixin SpriteSurface
+
+ Have to mixin the SpriteSurface before deriving from
+ ::canvas::SpriteCanvasBase, as this template should already
+ implement some of those interface methods.
+
+ The reason why this appears kinda convoluted is the fact that
+ we cannot specify non-IDL types as WeakComponentImplHelper
+ template args, and furthermore, don't want to derive
+ ::canvas::SpriteCanvasBase directly from
+ ::canvas::SpriteSurface (because derivees of
+ ::canvas::SpriteCanvasBase have to explicitly forward the
+ XInterface methods (e.g. via DECLARE_UNO3_AGG_DEFAULTS)
+ anyway). Basically, ::canvas::CanvasCustomSpriteBase should
+ remain a base class that provides implementation, not to
+ enforce any specific interface on its derivees.
+ */
+ class SpriteCanvasBaseSpriteSurface_Base : public SpriteCanvasBase_Base,
+ public ::canvas::SpriteSurface
+ {
+ };
+
+ typedef ::canvas::SpriteCanvasBase< SpriteCanvasBaseSpriteSurface_Base,
+ SpriteCanvasHelper,
+ tools::LocalGuard,
+ ::cppu::OWeakObject > SpriteCanvasBaseT;
+
+ /** Product of this component's factory.
+
+ The SpriteCanvas object combines the actual Window canvas with
+ the XGraphicDevice interface. This is because there's a
+ one-to-one relation between them, anyway, since each window
+ can have exactly one canvas and one associated
+ XGraphicDevice. And to avoid messing around with circular
+ references, this is implemented as one single object.
+ */
+ class SpriteCanvas : public SpriteCanvasBaseT,
+ public RepaintTarget
+ {
+ public:
+ SpriteCanvas( const css::uno::Sequence<
+ css::uno::Any >& aArguments,
+ const css::uno::Reference<
+ css::uno::XComponentContext >& rxContext );
+
+ void initialize();
+
+ /// For resource tracking
+ virtual ~SpriteCanvas() override;
+
+ /// Dispose all internal references
+ virtual void disposeThis() override;
+
+ // Forwarding the XComponent implementation to the
+ // cppu::ImplHelper templated base
+ // Classname Base doing refcounting Base implementing the XComponent interface
+ // | | |
+ // V V V
+ DECLARE_UNO3_XCOMPONENT_AGG_DEFAULTS( SpriteCanvas, WindowGraphicDeviceBase_Base, ::cppu::WeakComponentImplHelperBase )
+
+ // XBufferController (partial)
+ virtual sal_Bool SAL_CALL showBuffer( sal_Bool bUpdateAll ) override;
+ virtual sal_Bool SAL_CALL switchBuffer( sal_Bool bUpdateAll ) override;
+
+ // XSpriteCanvas (partial)
+ virtual sal_Bool SAL_CALL updateScreen( sal_Bool bUpdateAll ) override;
+
+ // XServiceName
+ virtual OUString SAL_CALL getServiceName( ) override;
+
+ // RepaintTarget
+ virtual bool repaint( const GraphicObjectSharedPtr& rGrf,
+ const css::rendering::ViewState& viewState,
+ const css::rendering::RenderState& renderState,
+ const ::Point& rPt,
+ const ::Size& rSz,
+ const GraphicAttr& rAttr ) const override;
+
+ /// Get backbuffer for this canvas
+ OutDevProviderSharedPtr const & getFrontBuffer() const { return maDeviceHelper.getOutDev(); }
+ /// Get window for this canvas
+ BackBufferSharedPtr const & getBackBuffer() const { return maDeviceHelper.getBackBuffer(); }
+
+ private:
+ css::uno::Sequence< css::uno::Any > maArguments;
+ };
+
+ typedef ::rtl::Reference< SpriteCanvas > SpriteCanvasRef;
+ typedef ::rtl::Reference< SpriteCanvas > DeviceRef;
+
+}
+
+#endif
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */