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-rw-r--r--canvas/source/vcl/spritedevicehelper.cxx128
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diff --git a/canvas/source/vcl/spritedevicehelper.cxx b/canvas/source/vcl/spritedevicehelper.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sal/config.h>
+
+#include <osl/diagnose.h>
+#include <vcl/bitmapex.hxx>
+#include <vcl/dibtools.hxx>
+#include <tools/stream.hxx>
+
+#include "spritedevicehelper.hxx"
+
+using namespace ::com::sun::star;
+
+namespace vclcanvas
+{
+ SpriteDeviceHelper::SpriteDeviceHelper() :
+ mpBackBuffer()
+ {
+ }
+
+ void SpriteDeviceHelper::init( const OutDevProviderSharedPtr& pOutDev )
+ {
+ DeviceHelper::init(pOutDev);
+
+ // setup back buffer
+ OutputDevice& rOutDev( pOutDev->getOutDev() );
+ mpBackBuffer = std::make_shared<BackBuffer>( rOutDev );
+ mpBackBuffer->setSize( rOutDev.GetOutputSizePixel() );
+
+ // #i95645#
+#if defined( MACOSX )
+ // use AA on VCLCanvas for Mac
+ mpBackBuffer->getOutDev().SetAntialiasing( AntialiasingFlags::EnableB2dDraw | mpBackBuffer->getOutDev().GetAntialiasing() );
+#else
+ // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
+ // is not required to do AA. It would need to be adapted to use it correctly
+ // (especially gradient painting). This will need extra work.
+ mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~AntialiasingFlags::EnableB2dDraw);
+#endif
+ }
+
+ bool SpriteDeviceHelper::showBuffer( bool, bool )
+ {
+ OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
+ return false;
+ }
+
+ bool SpriteDeviceHelper::switchBuffer( bool, bool )
+ {
+ OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
+ return false;
+ }
+
+ void SpriteDeviceHelper::disposing()
+ {
+ // release all references
+ mpBackBuffer.reset();
+
+ DeviceHelper::disposing();
+ }
+
+ uno::Any SpriteDeviceHelper::isAccelerated() const
+ {
+ return DeviceHelper::isAccelerated();
+ }
+
+ uno::Any SpriteDeviceHelper::getDeviceHandle() const
+ {
+ return DeviceHelper::getDeviceHandle();
+ }
+
+ uno::Any SpriteDeviceHelper::getSurfaceHandle() const
+ {
+ if( !mpBackBuffer )
+ return uno::Any();
+
+ return uno::Any(
+ reinterpret_cast< sal_Int64 >(&mpBackBuffer->getOutDev()) );
+ }
+
+ void SpriteDeviceHelper::notifySizeUpdate( const awt::Rectangle& rBounds )
+ {
+ if( mpBackBuffer )
+ mpBackBuffer->setSize( ::Size(rBounds.Width,
+ rBounds.Height) );
+ }
+
+ void SpriteDeviceHelper::dumpScreenContent() const
+ {
+ DeviceHelper::dumpScreenContent();
+
+ static sal_Int32 nFilePostfixCount(0);
+
+ if( mpBackBuffer )
+ {
+ OUString aFilename = "dbg_backbuffer" + OUString::number(nFilePostfixCount) + ".bmp";
+
+ SvFileStream aStream( aFilename, StreamMode::STD_READWRITE );
+
+ const ::Point aEmptyPoint;
+ mpBackBuffer->getOutDev().EnableMapMode( false );
+ mpBackBuffer->getOutDev().SetAntialiasing( AntialiasingFlags::EnableB2dDraw );
+ WriteDIB(mpBackBuffer->getOutDev().GetBitmapEx(aEmptyPoint, mpBackBuffer->getOutDev().GetOutputSizePixel()), aStream, false);
+ }
+
+ ++nFilePostfixCount;
+ }
+
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */