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Diffstat (limited to '')
-rw-r--r-- | drawinglayer/inc/pch/precompiled_drawinglayer.hxx | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/drawinglayer/inc/pch/precompiled_drawinglayer.hxx b/drawinglayer/inc/pch/precompiled_drawinglayer.hxx new file mode 100644 index 000000000..9aaf7bace --- /dev/null +++ b/drawinglayer/inc/pch/precompiled_drawinglayer.hxx @@ -0,0 +1,186 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +/* + This file has been autogenerated by update_pch.sh. It is possible to edit it + manually (such as when an include file has been moved/renamed/removed). All such + manual changes will be rewritten by the next run of update_pch.sh (which presumably + also fixes all possible problems, so it's usually better to use it). + + Generated on 2020-04-25 20:54:59 using: + ./bin/update_pch drawinglayer drawinglayer --cutoff=4 --exclude:system --exclude:module --exclude:local + + If after updating build fails, use the following command to locate conflicting headers: + ./bin/update_pch_bisect ./drawinglayer/inc/pch/precompiled_drawinglayer.hxx "make drawinglayer.build" --find-conflicts +*/ + +#if PCH_LEVEL >= 1 +#include <algorithm> +#include <cassert> +#include <cstddef> +#include <cstring> +#include <deque> +#include <limits.h> +#include <limits> +#include <memory> +#include <new> +#include <ostream> +#include <string.h> +#include <string_view> +#include <utility> +#include <vector> +#include <boost/property_tree/ptree_fwd.hpp> +#endif // PCH_LEVEL >= 1 +#if PCH_LEVEL >= 2 +#include <osl/diagnose.h> +#include <osl/interlck.h> +#include <osl/mutex.hxx> +#include <rtl/alloc.h> +#include <rtl/instance.hxx> +#include <rtl/math.hxx> +#include <rtl/ref.hxx> +#include <rtl/string.h> +#include <rtl/string.hxx> +#include <rtl/stringconcat.hxx> +#include <rtl/stringutils.hxx> +#include <rtl/textenc.h> +#include <rtl/unload.h> +#include <rtl/ustrbuf.h> +#include <rtl/ustring.h> +#include <rtl/ustring.hxx> +#include <sal/config.h> +#include <sal/detail/log.h> +#include <sal/log.hxx> +#include <sal/types.h> +#include <vcl/bitmap.hxx> +#include <vcl/bitmapex.hxx> +#include <vcl/canvastools.hxx> +#include <vcl/dllapi.h> +#include <vcl/graph.hxx> +#include <vcl/outdev.hxx> +#include <vcl/svapp.hxx> +#include <vcl/vclenum.hxx> +#include <vcl/virdev.hxx> +#endif // PCH_LEVEL >= 2 +#if PCH_LEVEL >= 3 +#include <basegfx/basegfxdllapi.h> +#include <basegfx/color/bcolor.hxx> +#include <basegfx/color/bcolormodifier.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/matrix/b2dhommatrixtools.hxx> +#include <basegfx/matrix/b3dhommatrix.hxx> +#include <basegfx/numeric/ftools.hxx> +#include <basegfx/point/b2dpoint.hxx> +#include <basegfx/point/b2ipoint.hxx> +#include <basegfx/point/b3dpoint.hxx> +#include <basegfx/polygon/b2dpolygon.hxx> +#include <basegfx/polygon/b2dpolygonclipper.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> +#include <basegfx/polygon/b2dpolypolygon.hxx> +#include <basegfx/polygon/b2dpolypolygontools.hxx> +#include <basegfx/polygon/b3dpolygon.hxx> +#include <basegfx/polygon/b3dpolygontools.hxx> +#include <basegfx/polygon/b3dpolypolygon.hxx> +#include <basegfx/polygon/b3dpolypolygontools.hxx> +#include <basegfx/range/b2drange.hxx> +#include <basegfx/range/b3drange.hxx> +#include <basegfx/range/basicrange.hxx> +#include <basegfx/tuple/b2dtuple.hxx> +#include <basegfx/tuple/b3dtuple.hxx> +#include <basegfx/utils/canvastools.hxx> +#include <basegfx/vector/b2dvector.hxx> +#include <basegfx/vector/b2enums.hxx> +#include <basegfx/vector/b2ivector.hxx> +#include <basegfx/vector/b3dvector.hxx> +#include <com/sun/star/beans/XPropertySet.hpp> +#include <com/sun/star/drawing/LineCap.hpp> +#include <com/sun/star/drawing/NormalsKind.hpp> +#include <com/sun/star/drawing/TextureKind2.hpp> +#include <com/sun/star/drawing/TextureMode.hpp> +#include <com/sun/star/drawing/TextureProjectionMode.hpp> +#include <com/sun/star/graphic/XPrimitive3D.hpp> +#include <com/sun/star/util/XAccounting.hpp> +#include <comphelper/comphelperdllapi.h> +#include <comphelper/processfactory.hxx> +#include <comphelper/sequence.hxx> +#include <cppuhelper/basemutex.hxx> +#include <cppuhelper/compbase.hxx> +#include <i18nlangtag/lang.h> +#include <i18nlangtag/languagetag.hxx> +#include <o3tl/cow_wrapper.hxx> +#include <o3tl/strong_int.hxx> +#include <o3tl/typed_flags_set.hxx> +#include <salhelper/simplereferenceobject.hxx> +#include <toolkit/helper/vclunohelper.hxx> +#include <tools/color.hxx> +#include <tools/fontenum.hxx> +#include <tools/gen.hxx> +#include <tools/link.hxx> +#include <tools/stream.hxx> +#include <tools/toolsdllapi.h> +#endif // PCH_LEVEL >= 3 +#if PCH_LEVEL >= 4 +#include <drawinglayer/attribute/fillgradientattribute.hxx> +#include <drawinglayer/attribute/fontattribute.hxx> +#include <drawinglayer/attribute/lineattribute.hxx> +#include <drawinglayer/attribute/materialattribute3d.hxx> +#include <drawinglayer/attribute/sdrallattribute3d.hxx> +#include <drawinglayer/attribute/sdrfillattribute.hxx> +#include <drawinglayer/attribute/sdrlineattribute.hxx> +#include <drawinglayer/attribute/sdrlinestartendattribute.hxx> +#include <drawinglayer/attribute/sdrobjectattribute3d.hxx> +#include <drawinglayer/attribute/sdrshadowattribute.hxx> +#include <drawinglayer/drawinglayerdllapi.h> +#include <drawinglayer/geometry/viewinformation2d.hxx> +#include <drawinglayer/geometry/viewinformation3d.hxx> +#include <drawinglayer/primitive2d/CommonTypes.hxx> +#include <drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx> +#include <drawinglayer/primitive2d/PolyPolygonGradientPrimitive2D.hxx> +#include <drawinglayer/primitive2d/PolyPolygonGraphicPrimitive2D.hxx> +#include <drawinglayer/primitive2d/PolyPolygonHairlinePrimitive2D.hxx> +#include <drawinglayer/primitive2d/PolyPolygonHatchPrimitive2D.hxx> +#include <drawinglayer/primitive2d/PolyPolygonMarkerPrimitive2D.hxx> +#include <drawinglayer/primitive2d/PolyPolygonStrokePrimitive2D.hxx> +#include <drawinglayer/primitive2d/Primitive2DContainer.hxx> +#include <drawinglayer/primitive2d/Primitive2DVisitor.hxx> +#include <drawinglayer/primitive2d/Tools.hxx> +#include <drawinglayer/primitive2d/baseprimitive2d.hxx> +#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> +#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx> +#include <drawinglayer/primitive2d/fillgradientprimitive2d.hxx> +#include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx> +#include <drawinglayer/primitive2d/groupprimitive2d.hxx> +#include <drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx> +#include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx> +#include <drawinglayer/primitive2d/maskprimitive2d.hxx> +#include <drawinglayer/primitive2d/metafileprimitive2d.hxx> +#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> +#include <drawinglayer/primitive2d/objectinfoprimitive2d.hxx> +#include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx> +#include <drawinglayer/primitive2d/polygonprimitive2d.hxx> +#include <drawinglayer/primitive2d/primitivetools2d.hxx> +#include <drawinglayer/primitive2d/svggradientprimitive2d.hxx> +#include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx> +#include <drawinglayer/primitive2d/textlayoutdevice.hxx> +#include <drawinglayer/primitive2d/textprimitive2d.hxx> +#include <drawinglayer/primitive2d/transformprimitive2d.hxx> +#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx> +#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx> +#include <drawinglayer/primitive3d/baseprimitive3d.hxx> +#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> +#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx> +#include <drawinglayer/primitive3d/polygonprimitive3d.hxx> +#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> +#include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx> +#include <drawinglayer/primitive3d/sdrprimitive3d.hxx> +#include <drawinglayer/primitive3d/transformprimitive3d.hxx> +#include <drawinglayer/processor2d/baseprocessor2d.hxx> +#endif // PCH_LEVEL >= 4 + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |