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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <drawinglayer/attribute/materialattribute3d.hxx>
+#include <basegfx/color/bcolor.hxx>
+#include <rtl/instance.hxx>
+
+
+namespace drawinglayer::attribute
+{
+ class ImpMaterialAttribute3D
+ {
+ public:
+ // materialAttribute3D definitions
+ basegfx::BColor maColor; // object color
+ basegfx::BColor maSpecular; // material specular color
+ basegfx::BColor maEmission; // material emissive color
+ sal_uInt16 mnSpecularIntensity; // material specular intensity [0..128]
+
+ ImpMaterialAttribute3D(const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity)
+ : maColor(rColor),
+ maSpecular(rSpecular),
+ maEmission(rEmission),
+ mnSpecularIntensity(nSpecularIntensity)
+ {
+ }
+
+ explicit ImpMaterialAttribute3D(const basegfx::BColor& rColor)
+ : maColor(rColor),
+ maSpecular(1.0, 1.0, 1.0),
+ maEmission(),
+ mnSpecularIntensity(15)
+ {
+ }
+
+ ImpMaterialAttribute3D()
+ : maColor(basegfx::BColor()),
+ maSpecular(basegfx::BColor()),
+ maEmission(basegfx::BColor()),
+ mnSpecularIntensity(0)
+ {
+ }
+
+ // data read access
+ const basegfx::BColor& getColor() const { return maColor; }
+ const basegfx::BColor& getSpecular() const { return maSpecular; }
+ const basegfx::BColor& getEmission() const { return maEmission; }
+ sal_uInt16 getSpecularIntensity() const { return mnSpecularIntensity; }
+
+ bool operator==(const ImpMaterialAttribute3D& rCandidate) const
+ {
+ return (getColor() == rCandidate.getColor()
+ && getSpecular() == rCandidate.getSpecular()
+ && getEmission() == rCandidate.getEmission()
+ && getSpecularIntensity() == rCandidate.getSpecularIntensity());
+ }
+ };
+
+ namespace
+ {
+ struct theGlobalDefault :
+ public rtl::Static< MaterialAttribute3D::ImplType, theGlobalDefault > {};
+ }
+
+ MaterialAttribute3D::MaterialAttribute3D(
+ const basegfx::BColor& rColor,
+ const basegfx::BColor& rSpecular,
+ const basegfx::BColor& rEmission,
+ sal_uInt16 nSpecularIntensity)
+ : mpMaterialAttribute3D(ImpMaterialAttribute3D(
+ rColor, rSpecular, rEmission, nSpecularIntensity))
+ {
+ }
+
+ MaterialAttribute3D::MaterialAttribute3D(
+ const basegfx::BColor& rColor)
+ : mpMaterialAttribute3D(ImpMaterialAttribute3D(rColor))
+ {
+ }
+
+ MaterialAttribute3D::MaterialAttribute3D()
+ : mpMaterialAttribute3D(theGlobalDefault::get())
+ {
+ }
+
+ MaterialAttribute3D::MaterialAttribute3D(const MaterialAttribute3D&) = default;
+
+ MaterialAttribute3D::~MaterialAttribute3D() = default;
+
+ MaterialAttribute3D& MaterialAttribute3D::operator=(const MaterialAttribute3D&) = default;
+
+ bool MaterialAttribute3D::operator==(const MaterialAttribute3D& rCandidate) const
+ {
+ return rCandidate.mpMaterialAttribute3D == mpMaterialAttribute3D;
+ }
+
+ const basegfx::BColor& MaterialAttribute3D::getColor() const
+ {
+ return mpMaterialAttribute3D->getColor();
+ }
+
+ const basegfx::BColor& MaterialAttribute3D::getSpecular() const
+ {
+ return mpMaterialAttribute3D->getSpecular();
+ }
+
+ const basegfx::BColor& MaterialAttribute3D::getEmission() const
+ {
+ return mpMaterialAttribute3D->getEmission();
+ }
+
+ sal_uInt16 MaterialAttribute3D::getSpecularIntensity() const
+ {
+ return mpMaterialAttribute3D->getSpecularIntensity();
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */