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-rw-r--r-- | include/drawinglayer/primitive2d/groupprimitive2d.hxx | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive2d/groupprimitive2d.hxx b/include/drawinglayer/primitive2d/groupprimitive2d.hxx new file mode 100644 index 000000000..ffeb87097 --- /dev/null +++ b/include/drawinglayer/primitive2d/groupprimitive2d.hxx @@ -0,0 +1,93 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/primitive2d/baseprimitive2d.hxx> + + +// GroupPrimitive2D class + +namespace drawinglayer::primitive2d +{ + /** GroupPrimitive2D class + + Baseclass for all grouping 2D primitives + + The grouping primitive in its basic form is capable of holding + a child primitive content and returns it on decomposition on default. + It is used for two main purposes, but more may apply: + + - to transport extended information, e.g. for text classification, + see e.g. TextHierarchy*Primitive2D implementations. Since they + decompose to their child content, renderers not aware/interested + in that extra information will just ignore these primitives + + - to encapsulate common geometry, e.g. the ShadowPrimitive2D implements + applying a generic shadow to a child sequence by adding the needed + offset and color stuff in the decomposition + + In most cases the decomposition is straightforward, so by default + this primitive will not buffer the result and is not derived from + BufferedDecompositionPrimitive2D, but from BasePrimitive2D. + + A renderer has to take GroupPrimitive2D derivations into account which + are used to hold a state. + + Current Basic 2D StatePrimitives are: + + - TransparencePrimitive2D (objects with freely defined transparence) + - InvertPrimitive2D (for XOR) + - MaskPrimitive2D (for masking) + - ModifiedColorPrimitive2D (for a stack of color modifications) + - TransformPrimitive2D (for a transformation stack) + */ + class DRAWINGLAYER_DLLPUBLIC GroupPrimitive2D : public BasePrimitive2D + { + private: + /// the children. Declared private since this shall never be changed at all after construction + Primitive2DContainer maChildren; + + public: + /// constructor + explicit GroupPrimitive2D(const Primitive2DContainer& rChildren); + + /// data read access + const Primitive2DContainer& getChildren() const { return maChildren; } + + void getChildren(Primitive2DDecompositionVisitor& rVisitor) const { rVisitor.append(maChildren); } + + /// compare operator + virtual bool operator==( const BasePrimitive2D& rPrimitive ) const override; + + /// local decomposition. Implementation will just return children + virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override; + + /// provide unique ID + virtual sal_uInt32 getPrimitive2DID() const override; + + // XAccounting + virtual sal_Int64 SAL_CALL estimateUsage() override; + }; +} // end of namespace drawinglayer::primitive2d + + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |