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-rw-r--r-- | include/drawinglayer/primitive3d/polygonprimitive3d.hxx | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive3d/polygonprimitive3d.hxx b/include/drawinglayer/primitive3d/polygonprimitive3d.hxx new file mode 100644 index 000000000..f8107783e --- /dev/null +++ b/include/drawinglayer/primitive3d/polygonprimitive3d.hxx @@ -0,0 +1,125 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX +#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/primitive3d/baseprimitive3d.hxx> +#include <basegfx/color/bcolor.hxx> +#include <basegfx/polygon/b3dpolygon.hxx> +#include <drawinglayer/attribute/lineattribute.hxx> +#include <drawinglayer/attribute/strokeattribute.hxx> + + +namespace drawinglayer +{ + namespace primitive3d + { + /** PolygonHairlinePrimitive3D class + + This primitive defines a Hairline in 3D. Since hairlines are view-dependent, + this primitive is view-dependent, too. + + This is one of the non-decomposable 3D primitives, so a renderer + should process it. + */ + class DRAWINGLAYER_DLLPUBLIC PolygonHairlinePrimitive3D : public BasePrimitive3D + { + private: + /// the hairline geometry + basegfx::B3DPolygon maPolygon; + + /// the hairline color + basegfx::BColor maBColor; + + public: + /// constructor + PolygonHairlinePrimitive3D( + const basegfx::B3DPolygon& rPolygon, + const basegfx::BColor& rBColor); + + /// data read access + const basegfx::B3DPolygon& getB3DPolygon() const { return maPolygon; } + const basegfx::BColor& getBColor() const { return maBColor; } + + /// compare operator + virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; + + /// get range + virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override; + + /// provide unique ID + DeclPrimitive3DIDBlock() + }; + } // end of namespace primitive3d +} // end of namespace drawinglayer + + +namespace drawinglayer +{ + namespace primitive3d + { + /** PolygonStrokePrimitive3D class + + This primitive defines a 3D line with line width, line join, line color + and stroke attributes. It will be decomposed dependent on the definition + to the needed primitives, e.g. filled Tubes for fat lines. + */ + class PolygonStrokePrimitive3D final : public BufferedDecompositionPrimitive3D + { + private: + /// the line geometry + basegfx::B3DPolygon maPolygon; + + /// the line attributes like width, join and color + attribute::LineAttribute maLineAttribute; + + /// the line stroking (if used) + attribute::StrokeAttribute maStrokeAttribute; + + /// local decomposition. + virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override; + + public: + /// constructor + PolygonStrokePrimitive3D( + const basegfx::B3DPolygon& rPolygon, + const attribute::LineAttribute& rLineAttribute, + const attribute::StrokeAttribute& rStrokeAttribute); + + /// data read access + const basegfx::B3DPolygon& getB3DPolygon() const { return maPolygon; } + const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; } + const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; } + + /// compare operator + virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; + + /// provide unique ID + DeclPrimitive3DIDBlock() + }; + } // end of namespace primitive3d +} // end of namespace drawinglayer + + +#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |