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-rw-r--r-- | include/drawinglayer/primitive3d/transformprimitive3d.hxx | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive3d/transformprimitive3d.hxx b/include/drawinglayer/primitive3d/transformprimitive3d.hxx new file mode 100644 index 000000000..86bef4bdc --- /dev/null +++ b/include/drawinglayer/primitive3d/transformprimitive3d.hxx @@ -0,0 +1,72 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX +#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/primitive3d/groupprimitive3d.hxx> +#include <basegfx/matrix/b3dhommatrix.hxx> + + +namespace drawinglayer +{ + namespace primitive3d + { + /** TransformPrimitive3D class + + This is one of the basic grouping 3D primitives and it provides + embedding a sequence of primitives (a geometry) into a + 3D transformation. + + Please see the description for TransformPrimitive2D since these + primitives are pretty similar. + */ + class DRAWINGLAYER_DLLPUBLIC TransformPrimitive3D final : public GroupPrimitive3D + { + private: + // the 3D transformation to apply + basegfx::B3DHomMatrix maTransformation; + + public: + /// constructor + TransformPrimitive3D( + const basegfx::B3DHomMatrix& rTransformation, + const Primitive3DContainer& rChildren); + + /// data read access + const basegfx::B3DHomMatrix& getTransformation() const { return maTransformation; } + + /// compare operator + virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; + + /// get range + virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override; + + /// provide unique ID + DeclPrimitive3DIDBlock() + }; + } // end of namespace primitive3d +} // end of namespace drawinglayer + + +#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |