summaryrefslogtreecommitdiffstats
path: root/include/editeng/unoprnms.hxx
diff options
context:
space:
mode:
Diffstat (limited to 'include/editeng/unoprnms.hxx')
-rw-r--r--include/editeng/unoprnms.hxx352
1 files changed, 352 insertions, 0 deletions
diff --git a/include/editeng/unoprnms.hxx b/include/editeng/unoprnms.hxx
new file mode 100644
index 000000000..0fff03424
--- /dev/null
+++ b/include/editeng/unoprnms.hxx
@@ -0,0 +1,352 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_EDITENG_UNOPRNMS_HXX
+#define INCLUDED_EDITENG_UNOPRNMS_HXX
+
+
+#define UNO_NAME_CHAR_COLOR "CharColor"
+#define UNO_NAME_CHAR_HEIGHT "CharHeight"
+#define UNO_NAME_CHAR_POSTURE "CharPosture"
+#define UNO_NAME_CHAR_SHADOWED "CharShadowed"
+#define UNO_NAME_CHAR_UNDERLINE "CharUnderline"
+#define UNO_NAME_CHAR_WEIGHT "CharWeight"
+
+#define UNO_NAME_FILLSTYLE "FillStyle"
+#define UNO_NAME_FILLCOLOR "FillColor"
+#define UNO_NAME_FILLGRADIENT "FillGradient"
+#define UNO_NAME_FILLGRADIENTNAME "FillGradientName"
+#define UNO_NAME_FILLHATCH "FillHatch"
+#define UNO_NAME_FILLHATCHNAME "FillHatchName"
+#define UNO_NAME_FILLBITMAP "FillBitmap"
+#define UNO_NAME_FILLBITMAPURL "FillBitmapURL"
+#define UNO_NAME_FILLBITMAPNAME "FillBitmapName"
+#define UNO_NAME_FILLGRADIENTSTEPCOUNT "FillGradientStepCount"
+#define UNO_NAME_FILLBACKGROUND "FillBackground"
+#define UNO_NAME_FILLCOLOR_2 "FillColor2"
+
+#define UNO_NAME_EDGEKIND "EdgeKind"
+#define UNO_NAME_EDGELINE1DELTA "EdgeLine1Delta"
+#define UNO_NAME_EDGELINE2DELTA "EdgeLine2Delta"
+#define UNO_NAME_EDGELINE3DELTA "EdgeLine3Delta"
+#define UNO_NAME_EDGENODE1HORZDIST "EdgeNode1HorzDist"
+#define UNO_NAME_EDGENODE1VERTDIST "EdgeNode1VertDist"
+#define UNO_NAME_EDGENODE2HORZDIST "EdgeNode2HorzDist"
+#define UNO_NAME_EDGENODE2VERTDIST "EdgeNode2VertDist"
+
+#define UNO_NAME_FILLBMP_OFFSET_X "FillBitmapOffsetX"
+#define UNO_NAME_FILLBMP_OFFSET_Y "FillBitmapOffsetY"
+#define UNO_NAME_FILLBMP_POSITION_OFFSET_X "FillBitmapPositionOffsetX"
+#define UNO_NAME_FILLBMP_POSITION_OFFSET_Y "FillBitmapPositionOffsetY"
+#define UNO_NAME_FILLBMP_RECTANGLE_POINT "FillBitmapRectanglePoint"
+#define UNO_NAME_FILLBMP_TILE "FillBitmapTile"
+#define UNO_NAME_FILLBMP_STRETCH "FillBitmapStretch"
+#define UNO_NAME_FILLBMP_LOGICAL_SIZE "FillBitmapLogicalSize"
+#define UNO_NAME_FILLBMP_SIZE_X "FillBitmapSizeX"
+#define UNO_NAME_FILLBMP_SIZE_Y "FillBitmapSizeY"
+#define UNO_NAME_FILL_TRANSPARENCE "FillTransparence"
+#define UNO_NAME_FILLTRANSPARENCEGRADIENT "FillTransparenceGradient"
+#define UNO_NAME_FILLTRANSPARENCEGRADIENTNAME "FillTransparenceGradientName"
+#define UNO_NAME_FILLBMP_MODE "FillBitmapMode"
+
+
+#define UNO_NAME_LINESTYLE "LineStyle"
+#define UNO_NAME_LINEDASH "LineDash"
+#define UNO_NAME_LINEWIDTH "LineWidth"
+#define UNO_NAME_LINECOLOR "LineColor"
+#define UNO_NAME_LINEJOINT "LineJoint"
+#define UNO_NAME_LINESTART "LineStart"
+#define UNO_NAME_LINEEND "LineEnd"
+#define UNO_NAME_LINESTARTWIDTH "LineStartWidth"
+#define UNO_NAME_LINEENDWIDTH "LineEndWidth"
+#define UNO_NAME_LINESTARTCENTER "LineStartCenter"
+#define UNO_NAME_LINEENDCENTER "LineEndCenter"
+#define UNO_NAME_LINETRANSPARENCE "LineTransparence"
+#define UNO_NAME_LINECAP "LineCap"
+
+#define UNO_NAME_SHADOW "Shadow"
+#define UNO_NAME_SHADOWCOLOR "ShadowColor"
+#define UNO_NAME_SHADOWXDIST "ShadowXDistance"
+#define UNO_NAME_SHADOWYDIST "ShadowYDistance"
+#define UNO_NAME_SHADOWSIZEX "ShadowSizeX"
+#define UNO_NAME_SHADOWSIZEY "ShadowSizeY"
+#define UNO_NAME_SHADOWTRANSPARENCE "ShadowTransparence"
+
+#define UNO_NAME_EDGERADIUS "CornerRadius"
+
+#define UNO_NAME_TEXT_MINFRAMEHEIGHT "TextMinimumFrameHeight"
+#define UNO_NAME_TEXT_AUTOGROWHEIGHT "TextAutoGrowHeight"
+#define UNO_NAME_TEXT_FITTOSIZE "TextFitToSize"
+#define UNO_NAME_TEXT_LEFTDIST "TextLeftDistance"
+#define UNO_NAME_TEXT_RIGHTDIST "TextRightDistance"
+#define UNO_NAME_TEXT_UPPERDIST "TextUpperDistance"
+#define UNO_NAME_TEXT_LOWERDIST "TextLowerDistance"
+#define UNO_NAME_TEXT_VERTADJUST "TextVerticalAdjust"
+#define UNO_NAME_TEXT_MAXFRAMEHEIGHT "TextMaximumFrameHeight"
+#define UNO_NAME_TEXT_MINFRAMEWIDTH "TextMinimumFrameWidth"
+#define UNO_NAME_TEXT_MAXFRAMEWIDTH "TextMaximumFrameWidth"
+#define UNO_NAME_TEXT_AUTOGROWWIDTH "TextAutoGrowWidth"
+#define UNO_NAME_TEXT_HORZADJUST "TextHorizontalAdjust"
+#define UNO_NAME_TEXT_ANIKIND "TextAnimationKind"
+#define UNO_NAME_TEXT_ANIDIRECTION "TextAnimationDirection"
+#define UNO_NAME_TEXT_ANISTARTINSIDE "TextAnimationStartInside"
+#define UNO_NAME_TEXT_ANISTOPINSIDE "TextAnimationStopInside"
+#define UNO_NAME_TEXT_ANICOUNT "TextAnimationCount"
+#define UNO_NAME_TEXT_ANIDELAY "TextAnimationDelay"
+#define UNO_NAME_TEXT_ANIAMOUNT "TextAnimationAmount"
+#define UNO_NAME_TEXT_CONTOURFRAME "TextContourFrame"
+#define UNO_NAME_TEXT_WRITINGMODE "TextWritingMode"
+#define UNO_NAME_TEXT_FONTINDEPENDENTLINESPACING "FontIndependentLineSpacing"
+#define UNO_NAME_TEXT_WORDWRAP "TextWordWrap"
+#define UNO_NAME_TEXT_CHAINNEXTNAME "TextChainNextName"
+
+#define UNO_NAME_MEASUREKIND "MeasureKind"
+#define UNO_NAME_MEASURETEXTHPOS "MeasureTextHorizontalPosition"
+#define UNO_NAME_MEASURETEXTVPOS "MeasureTextVerticalPosition"
+#define UNO_NAME_MEASURELINEDIST "MeasureLineDistance"
+#define UNO_NAME_MEASUREHELPLINEOVERHANG "MeasureHelpLineOverhang"
+#define UNO_NAME_MEASUREHELPLINEDIST "MeasureHelpLineDistance"
+#define UNO_NAME_MEASUREHELPLINE1LEN "MeasureHelpLine1Length"
+#define UNO_NAME_MEASUREHELPLINE2LEN "MeasureHelpLine2Length"
+#define UNO_NAME_MEASUREBELOWREFEDGE "MeasureBelowReferenceEdge"
+#define UNO_NAME_MEASURETEXTROTA90 "MeasureTextRotate90"
+#define UNO_NAME_MEASURETEXTUPSIDEDOWN "MeasureTextUpsideDown"
+#define UNO_NAME_MEASUREOVERHANG "MeasureOverhang"
+#define UNO_NAME_MEASUREUNIT "MeasureUnit"
+#define UNO_NAME_MEASURESHOWUNIT "MeasureShowUnit"
+#define UNO_NAME_MEASUREFORMATSTRING "MeasureFormatString"
+#define UNO_NAME_MEASURETEXTAUTOANGLE "MeasureTextAutoAngle"
+#define UNO_NAME_MEASURETEXTAUTOANGLEVIEW "MeasureTextAutoAngleView"
+#define UNO_NAME_MEASURETEXTISFIXEDANGLE "MeasureTextIsFixedAngle"
+#define UNO_NAME_MEASURETEXTFIXEDANGLE "MeasureTextFixedAngle"
+
+#define UNO_NAME_CIRCKIND "CircleKind"
+#define UNO_NAME_CIRCSTARTANGLE "CircleStartAngle"
+#define UNO_NAME_CIRCENDANGLE "CircleEndAngle"
+
+#define UNO_NAME_POLYGONKIND "PolygonKind"
+#define UNO_NAME_POLYPOLYGON "PolyPolygon"
+#define UNO_NAME_POLYPOLYGONBEZIER "PolyPolygonBezier"
+#define UNO_NAME_POLYGON "Polygon"
+
+#define UNO_NAME_MISC_OBJ_INTEROPGRABBAG "InteropGrabBag"
+#define UNO_NAME_MISC_OBJ_ZORDER "ZOrder"
+#define UNO_NAME_MISC_OBJ_MOVEPROTECT "MoveProtect"
+#define UNO_NAME_MISC_OBJ_SIZEPROTECT "SizeProtect"
+#define UNO_NAME_MISC_OBJ_PRINTABLE "Printable"
+#define UNO_NAME_MISC_OBJ_LAYERID "LayerID"
+#define UNO_NAME_MISC_OBJ_LAYERNAME "LayerName"
+#define UNO_NAME_MISC_OBJ_NAME "Name"
+#define UNO_NAME_MISC_OBJ_ROTATEANGLE "RotateAngle"
+#define UNO_NAME_MISC_OBJ_SHEARANGLE "ShearAngle"
+#define UNO_NAME_MISC_OBJ_FRAMERECT "FrameRect"
+#define UNO_NAME_MISC_OBJ_BOUNDRECT "BoundRect"
+
+// #i68101#
+#define UNO_NAME_MISC_OBJ_TITLE "Title"
+#define UNO_NAME_MISC_OBJ_DESCRIPTION "Description"
+
+#define UNO_NAME_GRAPHOBJ_FILLBITMAP "GraphicObjectFillBitmap"
+#define UNO_NAME_GRAPHOBJ_REPLACEMENT_GRAPHIC "ReplacementGraphic"
+#define UNO_NAME_GRAPHOBJ_GRAFSTREAMURL "GraphicStreamURL"
+#define UNO_NAME_GRAPHOBJ_URLPKGPREFIX "vnd.sun.star.Package:"
+#define UNO_NAME_GRAPHOBJ_GRAPHIC "Graphic"
+#define UNO_NAME_GRAPHOBJ_GRAPHIC_URL "GraphicURL"
+#define UNO_NAME_GRAPHOBJ_IS_SIGNATURELINE "IsSignatureLine"
+#define UNO_NAME_GRAPHOBJ_SIGNATURELINE_ID "SignatureLineId"
+#define UNO_NAME_GRAPHOBJ_SIGNATURELINE_SUGGESTED_SIGNER_NAME "SignatureLineSuggestedSignerName"
+#define UNO_NAME_GRAPHOBJ_SIGNATURELINE_SUGGESTED_SIGNER_TITLE "SignatureLineSuggestedSignerTitle"
+#define UNO_NAME_GRAPHOBJ_SIGNATURELINE_SUGGESTED_SIGNER_EMAIL "SignatureLineSuggestedSignerEmail"
+#define UNO_NAME_GRAPHOBJ_SIGNATURELINE_SIGNING_INSTRUCTIONS "SignatureLineSigningInstructions"
+#define UNO_NAME_GRAPHOBJ_SIGNATURELINE_SHOW_SIGN_DATE "SignatureLineShowSignDate"
+#define UNO_NAME_GRAPHOBJ_SIGNATURELINE_CAN_ADD_COMMENT "SignatureLineCanAddComment"
+#define UNO_NAME_GRAPHOBJ_SIGNATURELINE_UNSIGNED_IMAGE "SignatureLineUnsignedImage"
+#define UNO_NAME_GRAPHOBJ_SIGNATURELINE_IS_SIGNED "SignatureLineIsSigned"
+#define UNO_NAME_GRAPHOBJ_QRCODE "QRCodeProperties"
+
+#define UNO_NAME_OLE2_METAFILE "MetaFile"
+#define UNO_NAME_OLE2_PERSISTNAME "PersistName"
+
+#define UNO_NAME_3D_SCENE_PERSPECTIVE "D3DScenePerspective"
+#define UNO_NAME_3D_SCENE_DISTANCE "D3DSceneDistance"
+#define UNO_NAME_3D_SCENE_FOCAL_LENGTH "D3DSceneFocalLength"
+#define UNO_NAME_3D_SCENE_TWO_SIDED_LIGHTING "D3DSceneTwoSidedLighting"
+#define UNO_NAME_3D_SCENE_LIGHTCOLOR_1 "D3DSceneLightColor1"
+#define UNO_NAME_3D_SCENE_LIGHTCOLOR_2 "D3DSceneLightColor2"
+#define UNO_NAME_3D_SCENE_LIGHTCOLOR_3 "D3DSceneLightColor3"
+#define UNO_NAME_3D_SCENE_LIGHTCOLOR_4 "D3DSceneLightColor4"
+#define UNO_NAME_3D_SCENE_LIGHTCOLOR_5 "D3DSceneLightColor5"
+#define UNO_NAME_3D_SCENE_LIGHTCOLOR_6 "D3DSceneLightColor6"
+#define UNO_NAME_3D_SCENE_LIGHTCOLOR_7 "D3DSceneLightColor7"
+#define UNO_NAME_3D_SCENE_LIGHTCOLOR_8 "D3DSceneLightColor8"
+#define UNO_NAME_3D_SCENE_LIGHTON_1 "D3DSceneLightOn1"
+#define UNO_NAME_3D_SCENE_LIGHTON_2 "D3DSceneLightOn2"
+#define UNO_NAME_3D_SCENE_LIGHTON_3 "D3DSceneLightOn3"
+#define UNO_NAME_3D_SCENE_LIGHTON_4 "D3DSceneLightOn4"
+#define UNO_NAME_3D_SCENE_LIGHTON_5 "D3DSceneLightOn5"
+#define UNO_NAME_3D_SCENE_LIGHTON_6 "D3DSceneLightOn6"
+#define UNO_NAME_3D_SCENE_LIGHTON_7 "D3DSceneLightOn7"
+#define UNO_NAME_3D_SCENE_LIGHTON_8 "D3DSceneLightOn8"
+#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_1 "D3DSceneLightDirection1"
+#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_2 "D3DSceneLightDirection2"
+#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_3 "D3DSceneLightDirection3"
+#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_4 "D3DSceneLightDirection4"
+#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_5 "D3DSceneLightDirection5"
+#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_6 "D3DSceneLightDirection6"
+#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_7 "D3DSceneLightDirection7"
+#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_8 "D3DSceneLightDirection8"
+#define UNO_NAME_3D_SCENE_AMBIENTCOLOR "D3DSceneAmbientColor"
+#define UNO_NAME_3D_SCENE_SHADOW_SLANT "D3DSceneShadowSlant"
+#define UNO_NAME_3D_SCENE_SHADE_MODE "D3DSceneShadeMode"
+
+#define UNO_NAME_3D_DOUBLE_SIDED "D3DDoubleSided"
+#define UNO_NAME_3D_NORMALS_KIND "D3DNormalsKind"
+#define UNO_NAME_3D_NORMALS_INVERT "D3DNormalsInvert"
+#define UNO_NAME_3D_TEXTURE_PROJ_X "D3DTextureProjectionX"
+#define UNO_NAME_3D_TEXTURE_PROJ_Y "D3DTextureProjectionY"
+#define UNO_NAME_3D_SHADOW_3D "D3DShadow3D"
+#define UNO_NAME_3D_MAT_COLOR "D3DMaterialColor"
+#define UNO_NAME_3D_MAT_EMISSION "D3DMaterialEmission"
+#define UNO_NAME_3D_MAT_SPECULAR "D3DMaterialSpecular"
+#define UNO_NAME_3D_MAT_SPECULAR_INTENSITY "D3DMaterialSpecularIntensity"
+#define UNO_NAME_3D_TEXTURE_KIND "D3DTextureKind"
+#define UNO_NAME_3D_TEXTURE_MODE "D3DTextureMode"
+#define UNO_NAME_3D_TEXTURE_FILTER "D3DTextureFilter"
+
+// #i28528#
+// Added extra Item (Bool) for chart2 to be able to show reduced line geometry
+#define UNO_NAME_3D_REDUCED_LINE_GEOMETRY "D3DReducedLineGeometry"
+
+#define UNO_NAME_3D_HORZ_SEGS "D3DHorizontalSegments"
+#define UNO_NAME_3D_VERT_SEGS "D3DVerticalSegments"
+
+#define UNO_NAME_3D_PERCENT_DIAGONAL "D3DPercentDiagonal"
+#define UNO_NAME_3D_BACKSCALE "D3DBackscale"
+#define UNO_NAME_3D_LATHE_END_ANGLE "D3DEndAngle"
+
+#define UNO_NAME_3D_EXTRUDE_DEPTH "D3DDepth"
+
+#define UNO_NAME_3D_TRANSFORM_MATRIX "D3DTransformMatrix"
+#define UNO_NAME_3D_CAMERA_GEOMETRY "D3DCameraGeometry"
+#define UNO_NAME_3D_POS "D3DPosition"
+#define UNO_NAME_3D_SIZE "D3DSize"
+#define UNO_NAME_3D_POS_IS_CENTER "D3DPositionIsCenter"
+#define UNO_NAME_3D_POLYPOLYGON3D "D3DPolyPolygon3D"
+#define UNO_NAME_3D_NORMALSPOLYGON3D "D3DNormalsPolygon3D"
+#define UNO_NAME_3D_TEXTUREPOLYGON3D "D3DTexturePolygon3D"
+#define UNO_NAME_3D_LINEONLY "D3DLineOnly"
+
+// New 3D properties which are possible for lathe and extrude 3d objects
+#define UNO_NAME_3D_SMOOTH_NORMALS "D3DSmoothNormals"
+#define UNO_NAME_3D_SMOOTH_LIDS "D3DSmoothLids"
+#define UNO_NAME_3D_CHARACTER_MODE "D3DCharacterMode"
+#define UNO_NAME_3D_CLOSE_FRONT "D3DCloseFront"
+#define UNO_NAME_3D_CLOSE_BACK "D3DCloseBack"
+
+#define UNO_NAME_NUMBERING "NumberingIsNumber"
+#define UNO_NAME_NUMBERING_RULES "NumberingRules"
+#define UNO_NAME_NUMBERING_LEVEL "NumberingLevel"
+
+#define UNO_NAME_NRULE_NUMBERINGTYPE "NumberingType"
+#define UNO_NAME_NRULE_PREFIX "Prefix"
+#define UNO_NAME_NRULE_SUFFIX "Suffix"
+#define UNO_NAME_NRULE_BULLETID "BulletId"
+#define UNO_NAME_NRULE_BULLET_COLOR "BulletColor"
+#define UNO_NAME_NRULE_BULLET_RELSIZE "BulletRelSize"
+#define UNO_NAME_NRULE_BULLET_FONT "BulletFont"
+#define UNO_NAME_NRULE_START_WITH "StartWith"
+#define UNO_NAME_NRULE_LEFT_MARGIN "LeftMargin"
+#define UNO_NAME_NRULE_FIRST_LINE_OFFSET "FirstLineOffset"
+#define UNO_NAME_NRULE_ADJUST "Adjust"
+
+#define UNO_NAME_EDIT_FONT_DESCRIPTOR "FontDescriptor"
+
+#define UNO_NAME_EDIT_PARA_ADJUST "ParaAdjust"
+#define UNO_NAME_EDIT_PARA_BMARGIN "ParaBottomMargin"
+#define UNO_NAME_EDIT_PARA_LASTLINEADJ "ParaLastLineAdjust"
+#define UNO_NAME_EDIT_PARA_LMARGIN "ParaLeftMargin"
+#define UNO_NAME_EDIT_PARA_LINESPACING "ParaLineSpacing"
+#define UNO_NAME_EDIT_PARA_RMARGIN "ParaRightMargin"
+#define UNO_NAME_EDIT_PARA_TAPSTOPS "ParaTabStops"
+#define UNO_NAME_EDIT_PARA_TMARGIN "ParaTopMargin"
+#define UNO_NAME_EDIT_PARA_IS_HYPHEN "ParaIsHyphenation"
+#define UNO_NAME_EDIT_PARA_IS_HANGING_PUNCTUATION "ParaIsHangingPunctuation"
+#define UNO_NAME_EDIT_PARA_IS_CHARACTER_DISTANCE "ParaIsCharacterDistance"
+#define UNO_NAME_EDIT_PARA_IS_FORBIDDEN_RULES "ParaIsForbiddenRules"
+#define UNO_NAME_EDIT_PARA_FIRST_LINE_INDENT "ParaFirstLineIndent"
+
+#define UNO_NAME_EDIT_CHAR_HEIGHT "CharHeight"
+#define UNO_NAME_EDIT_CHAR_FONTNAME "CharFontName"
+#define UNO_NAME_EDIT_CHAR_FONTSTYLENAME "CharFontStyleName"
+#define UNO_NAME_EDIT_CHAR_FONTFAMILY "CharFontFamily"
+#define UNO_NAME_EDIT_CHAR_FONTCHARSET "CharFontCharSet"
+#define UNO_NAME_EDIT_CHAR_FONTPITCH "CharFontPitch"
+#define UNO_NAME_EDIT_CHAR_POSTURE "CharPosture"
+#define UNO_NAME_EDIT_CHAR_WEIGHT "CharWeight"
+#define UNO_NAME_EDIT_CHAR_LOCALE "CharLocale"
+
+#define UNO_NAME_EDIT_CHAR_HEIGHT_ASIAN "CharHeightAsian"
+#define UNO_NAME_EDIT_CHAR_FONTNAME_ASIAN "CharFontNameAsian"
+#define UNO_NAME_EDIT_CHAR_FONTSTYLENAME_ASIAN "CharFontStyleNameAsian"
+#define UNO_NAME_EDIT_CHAR_FONTFAMILY_ASIAN "CharFontFamilyAsian"
+#define UNO_NAME_EDIT_CHAR_FONTCHARSET_ASIAN "CharFontCharSetAsian"
+#define UNO_NAME_EDIT_CHAR_FONTPITCH_ASIAN "CharFontPitchAsian"
+#define UNO_NAME_EDIT_CHAR_POSTURE_ASIAN "CharPostureAsian"
+#define UNO_NAME_EDIT_CHAR_WEIGHT_ASIAN "CharWeightAsian"
+#define UNO_NAME_EDIT_CHAR_LOCALE_ASIAN "CharLocaleAsian"
+
+#define UNO_NAME_EDIT_CHAR_HEIGHT_COMPLEX "CharHeightComplex"
+#define UNO_NAME_EDIT_CHAR_FONTNAME_COMPLEX "CharFontNameComplex"
+#define UNO_NAME_EDIT_CHAR_FONTSTYLENAME_COMPLEX "CharFontStyleNameComplex"
+#define UNO_NAME_EDIT_CHAR_FONTFAMILY_COMPLEX "CharFontFamilyComplex"
+#define UNO_NAME_EDIT_CHAR_FONTCHARSET_COMPLEX "CharFontCharSetComplex"
+#define UNO_NAME_EDIT_CHAR_FONTPITCH_COMPLEX "CharFontPitchComplex"
+#define UNO_NAME_EDIT_CHAR_POSTURE_COMPLEX "CharPostureComplex"
+#define UNO_NAME_EDIT_CHAR_WEIGHT_COMPLEX "CharWeightComplex"
+#define UNO_NAME_EDIT_CHAR_LOCALE_COMPLEX "CharLocaleComplex"
+
+#define UNO_NAME_EDIT_CHAR_COLOR "CharColor"
+#define UNO_NAME_EDIT_CHAR_TRANSPARENCE "CharTransparence"
+#define UNO_NAME_EDIT_CHAR_CROSSEDOUT "CharCrossedOut"
+#define UNO_NAME_EDIT_CHAR_STRIKEOUT "CharStrikeout"
+#define UNO_NAME_EDIT_CHAR_CASEMAP "CharCaseMap"
+#define UNO_NAME_EDIT_CHAR_ESCAPEMENT "CharEscapement"
+#define UNO_NAME_EDIT_CHAR_SHADOWED "CharShadowed"
+#define UNO_NAME_EDIT_CHAR_UNDERLINE "CharUnderline"
+#define UNO_NAME_EDIT_CHAR_OVERLINE "CharOverline"
+
+#define UNO_NAME_BITMAP "Bitmap"
+
+#define UNO_NAME_LINKDISPLAYNAME "LinkDisplayName"
+#define UNO_NAME_LINKDISPLAYBITMAP "LinkDisplayBitmap"
+
+#define UNO_NAME_GRAPHIC_LUMINANCE "AdjustLuminance"
+#define UNO_NAME_GRAPHIC_CONTRAST "AdjustContrast"
+#define UNO_NAME_GRAPHIC_RED "AdjustRed"
+#define UNO_NAME_GRAPHIC_GREEN "AdjustGreen"
+#define UNO_NAME_GRAPHIC_BLUE "AdjustBlue"
+#define UNO_NAME_GRAPHIC_GAMMA "Gamma"
+#define UNO_NAME_GRAPHIC_TRANSPARENCY "Transparency"
+#define UNO_NAME_GRAPHIC_COLOR_MODE "GraphicColorMode"
+#define UNO_NAME_GRAPHIC_GRAPHICCROP "GraphicCrop"
+
+#endif
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */