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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACT_HXX
+#define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACT_HXX
+
+#include <sal/types.h>
+#include <svx/svxdllapi.h>
+#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
+
+class SdrLayerIDSet;
+class SdrPage;
+class SdrObject;
+
+namespace sdr::contact {
+
+class ObjectContact;
+class ViewObjectContact;
+
+class SVXCORE_DLLPUBLIC ViewContact
+{
+private:
+ // make ViewObjectContact a friend to exclusively allow it to use
+ // AddViewObjectContact/RemoveViewObjectContact
+ friend class ViewObjectContact;
+
+ // List of ViewObjectContacts. This contains all VOCs which were constructed
+ // with this VC. Since the VOCs remember a reference to this VC, this list needs
+ // to be kept and is used e.g. at destructor to destroy all VOCs.
+ // Registering and de-registering is done in the VOC constructors/destructors.
+ std::vector< ViewObjectContact* > maViewObjectContactVector;
+
+ // Primitive2DContainer of the ViewContact. This contains all necessary information
+ // for the graphical visualisation and needs to be supported by all VCs which
+ // can be visualized.
+ drawinglayer::primitive2d::Primitive2DContainer mxViewIndependentPrimitive2DSequence;
+
+ // A new ViewObjectContact was created and shall be remembered.
+ void AddViewObjectContact(ViewObjectContact& rVOContact);
+
+ // A ViewObjectContact was deleted and shall be forgotten.
+ void RemoveViewObjectContact(ViewObjectContact& rVOContact);
+
+ // internal tooling to delete VOCs
+ void deleteAllVOCs();
+
+protected:
+ // Interface to allow derivates to travel over the registered VOC's
+ sal_uInt32 getViewObjectContactCount() const { return maViewObjectContactVector.size(); }
+ ViewObjectContact* getViewObjectContact(sal_uInt32 a) const { return maViewObjectContactVector[a]; }
+
+ // Create an Object-Specific ViewObjectContact, set ViewContact and
+ // ObjectContact. Always needs to return something. Default is to create
+ // a standard ViewObjectContact containing the given ObjectContact and *this
+ virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact);
+
+ // This method is responsible for creating the graphical visualisation data derived ONLY from
+ // the model data. It will be stored/buffered in mxViewIndependentPrimitive2DSequence. The default implementation
+ // creates a yellow replacement rectangle (1000, 1000, 5000, 3000) to visualize missing
+ // implementations. All implementations have to provide basic geometry here, this is the central
+ // visualisation method and will also be used for BoundRect computations in the long run.
+ // This means it's always an error when the default implementation is called and thus gets
+ // asserted there
+ virtual drawinglayer::primitive2d::Primitive2DContainer createViewIndependentPrimitive2DSequence() const;
+
+ // basic constructor. Since this is a base class only, it shall
+ // never be called directly
+ ViewContact();
+
+public:
+ // basic destructor with needed cleanups
+ virtual ~ViewContact();
+
+ // get an Object-specific ViewObjectContact for a specific
+ // ObjectContact (->View). Always needs to return something.
+ ViewObjectContact& GetViewObjectContact(ObjectContact& rObjectContact);
+
+ // Test if this ViewContact has ViewObjectContacts(excluding previews) at all. This can
+ // be used to test if this ViewContact is visualized ATM or not
+ bool HasViewObjectContacts() const;
+
+ // Check if this primitive is animated in any OC (View) which means it has
+ // generated a PrimitiveAnimation in its VOC
+ bool isAnimatedInAnyViewObjectContact() const;
+
+ // Access to possible sub-hierarchy and parent. GetObjectCount() default is 0L
+ // and GetViewContact default pops up an assert since it's an error if
+ // GetObjectCount has a result != 0 and it's not overridden.
+ virtual sal_uInt32 GetObjectCount() const;
+ virtual ViewContact& GetViewContact(sal_uInt32 nIndex) const;
+ virtual ViewContact* GetParentContact() const;
+
+ // React on insertion of a child into DRawHierarchy starting
+ // from this object
+ void ActionChildInserted(ViewContact& rChild);
+
+ // access to SdrObject. May return 0L like the default
+ // implementations do. Override as needed.
+ virtual SdrObject* TryToGetSdrObject() const;
+
+ // React on changes of the object of this ViewContact
+ virtual void ActionChanged();
+
+ // access to the local primitive. This will ensure that the primitive is
+ // current in comparing the local one with a fresh created incarnation
+ drawinglayer::primitive2d::Primitive2DContainer const & getViewIndependentPrimitive2DContainer() const;
+
+ // add Gluepoints (if available)
+ virtual drawinglayer::primitive2d::Primitive2DContainer createGluePointPrimitive2DSequence() const;
+
+ // Allow embedding if needed (e.g. for SdrObjects, evtl. Name, Title and description get added). This
+ // is a helper normally used from getViewIndependentPrimitive2DContainer(), but there is one exception
+ // for 3D scenes.
+ // We take the param by value, since, for the common case, we can just std::move into the param, and
+ // std::move the result out, avoiding copying.
+ virtual drawinglayer::primitive2d::Primitive2DContainer embedToObjectSpecificInformation(drawinglayer::primitive2d::Primitive2DContainer rSource) const;
+
+ virtual basegfx::B2DRange getRange( const drawinglayer::geometry::ViewInformation2D& rViewInfo2D ) const;
+
+ // delete all existing VOCs including DrawHierarchy which will invalidate all
+ // visualisations, too. Used mostly at object removal from DrawHierarchy to
+ // delete all existing VOCs by purpose, but can also be used for other purposes.
+ // It is always possible to delete the VOCs, these are re-created on demand
+ void flushViewObjectContacts(bool bWithHierarchy = true);
+};
+
+}
+
+
+#endif // INCLUDED_SVX_SDR_CONTACT_VIEWCONTACT_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */