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-rw-r--r-- | include/svx/svdglue.hxx | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/include/svx/svdglue.hxx b/include/svx/svdglue.hxx new file mode 100644 index 000000000..ab6d6760c --- /dev/null +++ b/include/svx/svdglue.hxx @@ -0,0 +1,149 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_SVX_SVDGLUE_HXX +#define INCLUDED_SVX_SVDGLUE_HXX + +#include <tools/gen.hxx> +#include <svx/svxdllapi.h> +#include <memory> +#include <vector> +#include <o3tl/typed_flags_set.hxx> + +namespace vcl { class Window; } +class OutputDevice; +class SvStream; +class SdrObject; + + +enum class SdrEscapeDirection +{ + SMART = 0x0000, + LEFT = 0x0001, + RIGHT = 0x0002, + TOP = 0x0004, + BOTTOM = 0x0008, + HORZ = LEFT | RIGHT, + VERT = TOP | BOTTOM, + ALL = 0x00ff, +}; +namespace o3tl +{ + template<> struct typed_flags<SdrEscapeDirection> : is_typed_flags<SdrEscapeDirection, 0x00ff> {}; +} + +enum class SdrAlign +{ + NONE = 0x0000, + HORZ_CENTER = 0x0000, + HORZ_LEFT = 0x0001, + HORZ_RIGHT = 0x0002, + HORZ_DONTCARE = 0x0010, + VERT_CENTER = 0x0000, + VERT_TOP = 0x0100, + VERT_BOTTOM = 0x0200, + VERT_DONTCARE = 0x1000, +}; +namespace o3tl +{ + template<> struct typed_flags<SdrAlign> : is_typed_flags<SdrAlign, 0x1313> {}; +} + +class SVXCORE_DLLPUBLIC SdrGluePoint { + // Reference Point is SdrObject::GetSnapRect().Center() + // bNoPercent=false: position is -5000..5000 (1/100)% or 0..10000 (depending on align) + // bNoPercent=true : position is in log unit, relative to the reference point + Point aPos; + SdrEscapeDirection nEscDir; + sal_uInt16 nId; + SdrAlign nAlign; + bool bNoPercent:1; + bool bReallyAbsolute:1; // temp for transformations on the reference object + bool bUserDefined:1; // #i38892# +public: + SdrGluePoint(): nEscDir(SdrEscapeDirection::SMART),nId(0),nAlign(SdrAlign::NONE),bNoPercent(false),bReallyAbsolute(false),bUserDefined(true) {} + SdrGluePoint(const Point& rNewPos): aPos(rNewPos),nEscDir(SdrEscapeDirection::SMART),nId(0),nAlign(SdrAlign::NONE),bNoPercent(false),bReallyAbsolute(false),bUserDefined(true) {} + const Point& GetPos() const { return aPos; } + void SetPos(const Point& rNewPos) { aPos=rNewPos; } + SdrEscapeDirection GetEscDir() const { return nEscDir; } + void SetEscDir(SdrEscapeDirection nNewEsc) { nEscDir=nNewEsc; } + sal_uInt16 GetId() const { return nId; } + void SetId(sal_uInt16 nNewId) { nId=nNewId; } + bool IsPercent() const { return !bNoPercent; } + void SetPercent(bool bOn) { bNoPercent = !bOn; } + // temp for transformations on the reference object + void SetReallyAbsolute(bool bOn, const SdrObject& rObj); + + // #i38892# + bool IsUserDefined() const { return bUserDefined; } + void SetUserDefined(bool bNew) { bUserDefined = bNew; } + + SdrAlign GetAlign() const { return nAlign; } + void SetAlign(SdrAlign nAlg) { nAlign=nAlg; } + SdrAlign GetHorzAlign() const { return nAlign & static_cast<SdrAlign>(0x00FF); } + void SetHorzAlign(SdrAlign nAlg) { assert((nAlg & static_cast<SdrAlign>(0xFF00)) == SdrAlign::NONE); nAlign = SdrAlign(nAlign & static_cast<SdrAlign>(0xFF00)) | (nAlg & static_cast<SdrAlign>(0x00FF)); } + SdrAlign GetVertAlign() const { return nAlign & static_cast<SdrAlign>(0xFF00); } + void SetVertAlign(SdrAlign nAlg) { assert((nAlg & static_cast<SdrAlign>(0x00FF)) == SdrAlign::NONE); nAlign = SdrAlign(nAlign & static_cast<SdrAlign>(0x00FF)) | (nAlg & static_cast<SdrAlign>(0xFF00)); } + bool IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const; + void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const; + Point GetAbsolutePos(const SdrObject& rObj) const; + void SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj); + long GetAlignAngle() const; + void SetAlignAngle(long nAngle); + static long EscDirToAngle(SdrEscapeDirection nEsc); + static SdrEscapeDirection EscAngleToDir(long nAngle); + void Rotate(const Point& rRef, long nAngle, double sn, double cs, const SdrObject* pObj); + void Mirror(const Point& rRef1, const Point& rRef2, long nAngle, const SdrObject* pObj); + void Shear (const Point& rRef, double tn, bool bVShear, const SdrObject* pObj); +}; + +#define SDRGLUEPOINT_NOTFOUND 0xFFFF + +class SVXCORE_DLLPUBLIC SdrGluePointList { + std::vector<std::unique_ptr<SdrGluePoint>> aList; +public: + SdrGluePointList() {}; + SdrGluePointList(const SdrGluePointList& rSrcList) { *this=rSrcList; } + + SdrGluePointList& operator=(const SdrGluePointList& rSrcList); + sal_uInt16 GetCount() const { return sal_uInt16(aList.size()); } + // At insert, the object (GluePoint) automatically gets an ID assigned. + // Return value is the index of the new GluePoint in the list. + sal_uInt16 Insert(const SdrGluePoint& rGP); + void Delete(sal_uInt16 nPos) + { + aList.erase(aList.begin()+nPos); + } + SdrGluePoint& operator[](sal_uInt16 nPos) { return *aList[nPos]; } + const SdrGluePoint& operator[](sal_uInt16 nPos) const { return *aList[nPos]; } + sal_uInt16 FindGluePoint(sal_uInt16 nId) const; + sal_uInt16 HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const; + void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const; + // temp for transformations on the reference object + void SetReallyAbsolute(bool bOn, const SdrObject& rObj); + void Rotate(const Point& rRef, long nAngle, double sn, double cs, const SdrObject* pObj); + void Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj); + void Mirror(const Point& rRef1, const Point& rRef2, long nAngle, const SdrObject* pObj); + void Shear (const Point& rRef, double tn, bool bVShear, const SdrObject* pObj); +}; + + +#endif // INCLUDED_SVX_SVDGLUE_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |