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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+#ifndef INCLUDED_SVX_SVX3DITEMS_HXX
+#define INCLUDED_SVX_SVX3DITEMS_HXX
+
+#include <config_options.h>
+#include <svl/intitem.hxx>
+#include <svl/eitem.hxx>
+
+
+#include <editeng/colritem.hxx>
+#include <svx/e3ditem.hxx>
+#include <svx/viewpt3d.hxx>
+#include <svx/svddef.hxx>
+#include <svx/svxdllapi.h>
+
+// Svx3D _3DOBJ_ Items
+inline SfxUInt16Item makeSvx3DPercentDiagonalItem(sal_uInt16 nVal) {
+ return SfxUInt16Item(SDRATTR_3DOBJ_PERCENT_DIAGONAL, nVal);
+}
+
+inline SfxUInt16Item makeSvx3DBackscaleItem(sal_uInt16 nVal) {
+ return SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE, nVal);
+}
+
+inline SfxUInt32Item makeSvx3DDepthItem(sal_uInt32 nVal) {
+ return SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal);
+}
+
+inline SfxUInt32Item makeSvx3DHorizontalSegmentsItem(sal_uInt32 nVal) {
+ return SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal);
+}
+
+inline SfxUInt32Item makeSvx3DVerticalSegmentsItem(sal_uInt32 nVal) {
+ return SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal);
+}
+
+inline SfxUInt32Item makeSvx3DEndAngleItem(sal_uInt32 nVal) {
+ return SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal);
+}
+
+inline SfxBoolItem makeSvx3DDoubleSidedItem(bool bVal) {
+ return SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal);
+}
+
+// #i28528#
+// Added extra Item (Bool) for chart2 to be able to show reduced line geometry
+class Svx3DReducedLineGeometryItem : public SfxBoolItem {
+public:
+ Svx3DReducedLineGeometryItem(bool bVal = false);
+ Svx3DReducedLineGeometryItem* Clone(SfxItemPool * = nullptr) const override;
+};
+
+class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DNormalsKindItem : public SfxUInt16Item {
+public:
+ Svx3DNormalsKindItem(sal_uInt16 nVal = 0);
+
+ // use drawing::NormalsKind
+ SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
+ SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
+ SVX_DLLPRIVATE virtual Svx3DNormalsKindItem* Clone(SfxItemPool* pPool = nullptr) const override;
+};
+
+inline SfxBoolItem makeSvx3DNormalsInvertItem(bool bVal) {
+ return SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, bVal);
+}
+
+class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DTextureProjectionXItem : public SfxUInt16Item {
+public:
+ Svx3DTextureProjectionXItem(sal_uInt16 nVal = 0);
+
+ // use drawing::TextureProjectionMode
+ SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
+ SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
+ SVX_DLLPRIVATE virtual Svx3DTextureProjectionXItem* Clone(SfxItemPool* pPool = nullptr) const override;
+};
+
+class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DTextureProjectionYItem : public SfxUInt16Item {
+public:
+ Svx3DTextureProjectionYItem(sal_uInt16 nVal = 0);
+
+ // use drawing::TextureProjectionMode
+ virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
+ virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
+ virtual Svx3DTextureProjectionYItem* Clone(SfxItemPool* pPool = nullptr) const override;
+};
+
+inline SfxBoolItem makeSvx3DShadow3DItem(bool bVal) {
+ return SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal);
+}
+
+inline SvxColorItem makeSvx3DMaterialEmissionItem(const Color& rCol) {
+ return SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_EMISSION);
+}
+
+inline SvxColorItem makeSvx3DMaterialSpecularItem(const Color& rCol) {
+ return SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_SPECULAR);
+}
+
+inline SfxUInt16Item makeSvx3DMaterialSpecularIntensityItem(sal_uInt16 nVal) {
+ return SfxUInt16Item(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY, nVal);
+}
+
+class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DTextureKindItem final : public SfxUInt16Item {
+public:
+ Svx3DTextureKindItem(sal_uInt16 nVal = 3);
+
+ // use drawing::TextureKind
+ SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
+ SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
+ SVX_DLLPRIVATE virtual Svx3DTextureKindItem* Clone(SfxItemPool* pPool = nullptr) const override;
+};
+
+class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DTextureModeItem final : public SfxUInt16Item {
+public:
+ Svx3DTextureModeItem(sal_uInt16 nVal = 2);
+
+ // use drawing:TextureMode
+ SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
+ SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
+ SVX_DLLPRIVATE virtual Svx3DTextureModeItem* Clone(SfxItemPool* pPool = nullptr) const override;
+};
+
+inline SfxBoolItem makeSvx3DTextureFilterItem(bool bVal) {
+ return SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, bVal);
+}
+
+// Svx3D _3DSCENE_ Items
+class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DPerspectiveItem : public SfxUInt16Item {
+public:
+ Svx3DPerspectiveItem(ProjectionType nVal = ProjectionType::Perspective);
+
+ // use drawing::ProjectionMode
+ SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
+ SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
+ SVX_DLLPRIVATE virtual Svx3DPerspectiveItem* Clone(SfxItemPool* pPool = nullptr) const override;
+};
+
+inline SfxUInt32Item makeSvx3DDistanceItem(sal_uInt32 nVal) {
+ return SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal);
+}
+
+inline SfxUInt32Item makeSvx3DFocalLengthItem(sal_uInt32 nVal) {
+ return SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal);
+}
+
+inline SfxBoolItem makeSvx3DTwoSidedLightingItem(bool bVal) {
+ return SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal);
+}
+
+inline SvxColorItem makeSvx3DLightcolor1Item(const Color& rCol) {
+ return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_1);
+}
+
+inline SvxColorItem makeSvx3DLightcolor2Item(const Color& rCol) {
+ return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_2);
+}
+
+inline SvxColorItem makeSvx3DLightcolor3Item(const Color& rCol) {
+ return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_3);
+}
+
+inline SvxColorItem makeSvx3DLightcolor4Item(const Color& rCol) {
+ return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_4);
+}
+
+inline SvxColorItem makeSvx3DLightcolor5Item(const Color& rCol) {
+ return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_5);
+}
+
+inline SvxColorItem makeSvx3DLightcolor6Item(const Color& rCol) {
+ return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6);
+}
+
+inline SvxColorItem makeSvx3DLightcolor7Item(const Color& rCol) {
+ return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_7);
+}
+
+inline SvxColorItem makeSvx3DLightcolor8Item(const Color& rCol) {
+ return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_8);
+}
+
+inline SvxColorItem makeSvx3DAmbientcolorItem(const Color& rCol) {
+ return SvxColorItem(rCol, SDRATTR_3DSCENE_AMBIENTCOLOR);
+}
+
+inline SfxBoolItem makeSvx3DLightOnOff1Item(bool bVal) {
+ return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, bVal);
+}
+
+inline SfxBoolItem makeSvx3DLightOnOff2Item(bool bVal) {
+ return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, bVal);
+}
+
+inline SfxBoolItem makeSvx3DLightOnOff3Item(bool bVal) {
+ return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, bVal);
+}
+
+inline SfxBoolItem makeSvx3DLightOnOff4Item(bool bVal) {
+ return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, bVal);
+}
+
+inline SfxBoolItem makeSvx3DLightOnOff5Item(bool bVal) {
+ return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, bVal);
+}
+
+inline SfxBoolItem makeSvx3DLightOnOff6Item(bool bVal) {
+ return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, bVal);
+}
+
+inline SfxBoolItem makeSvx3DLightOnOff7Item(bool bVal) {
+ return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, bVal);
+}
+
+inline SfxBoolItem makeSvx3DLightOnOff8Item(bool bVal) {
+ return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal);
+}
+
+inline SvxB3DVectorItem makeSvx3DLightDirection1Item(const basegfx::B3DVector& rVec) {
+ return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec);
+}
+
+inline SvxB3DVectorItem makeSvx3DLightDirection2Item(const basegfx::B3DVector& rVec) {
+ return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec);
+}
+
+inline SvxB3DVectorItem makeSvx3DLightDirection3Item(const basegfx::B3DVector& rVec) {
+ return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3, rVec);
+}
+
+inline SvxB3DVectorItem makeSvx3DLightDirection4Item(const basegfx::B3DVector& rVec) {
+ return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4, rVec);
+}
+
+inline SvxB3DVectorItem makeSvx3DLightDirection5Item(const basegfx::B3DVector& rVec) {
+ return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5, rVec);
+}
+
+inline SvxB3DVectorItem makeSvx3DLightDirection6Item(const basegfx::B3DVector& rVec) {
+ return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6, rVec);
+}
+
+inline SvxB3DVectorItem makeSvx3DLightDirection7Item(const basegfx::B3DVector& rVec) {
+ return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7, rVec);
+}
+
+inline SvxB3DVectorItem makeSvx3DLightDirection8Item(const basegfx::B3DVector& rVec) {
+ return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8, rVec);
+}
+
+inline SfxUInt16Item makeSvx3DShadowSlantItem(sal_uInt16 nVal) {
+ return SfxUInt16Item(SDRATTR_3DSCENE_SHADOW_SLANT, nVal);
+}
+
+class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DShadeModeItem : public SfxUInt16Item {
+public:
+ Svx3DShadeModeItem(sal_uInt16 nVal = 2);
+
+ // use drawing::ShadeMode
+ SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
+ SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
+ SVX_DLLPRIVATE virtual Svx3DShadeModeItem* Clone(SfxItemPool* pPool = nullptr) const override;
+};
+
+
+// #107245# Item to replace bExtrudeSmoothed and bLatheSmoothed
+class Svx3DSmoothNormalsItem : public SfxBoolItem {
+public:
+ Svx3DSmoothNormalsItem(bool bVal = true);
+ Svx3DSmoothNormalsItem* Clone(SfxItemPool * = nullptr) const override;
+};
+
+// #107245# Item to replace bExtrudeSmoothFrontBack and bLatheSmoothFrontBack
+class Svx3DSmoothLidsItem : public SfxBoolItem {
+public:
+ Svx3DSmoothLidsItem(bool bVal = false);
+ Svx3DSmoothLidsItem* Clone(SfxItemPool * = nullptr) const override;
+};
+
+// #107245# Item to replace bExtrudeCharacterMode and bLatheCharacterMode
+class Svx3DCharacterModeItem : public SfxBoolItem {
+public:
+ Svx3DCharacterModeItem(bool bVal = false);
+ Svx3DCharacterModeItem* Clone(SfxItemPool * = nullptr) const override;
+};
+
+// #107245# Item to replace bExtrudeCloseFront and bLatheCloseFront
+class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DCloseFrontItem : public SfxBoolItem {
+public:
+ Svx3DCloseFrontItem(bool bVal = true);
+ Svx3DCloseFrontItem* Clone(SfxItemPool * = nullptr) const override;
+};
+
+// #107245# Item to replace bExtrudeCloseBack and bLatheCloseBack
+class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DCloseBackItem : public SfxBoolItem {
+public:
+ Svx3DCloseBackItem(bool bVal = true);
+ Svx3DCloseBackItem* Clone(SfxItemPool * = nullptr) const override;
+};
+
+#endif // INCLUDED_SVX_SVX3DITEMS_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */