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Diffstat (limited to '')
-rw-r--r-- | include/vcl/opengl/OpenGLContext.hxx | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx new file mode 100644 index 000000000..c6807a6fe --- /dev/null +++ b/include/vcl/opengl/OpenGLContext.hxx @@ -0,0 +1,188 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#ifndef INCLUDED_VCL_OPENGL_OPENGLCONTEXT_HXX +#define INCLUDED_VCL_OPENGL_OPENGLCONTEXT_HXX + +#include <epoxy/gl.h> + +#include <vcl/dllapi.h> +#include <vcl/syschild.hxx> +#include <rtl/ref.hxx> + +#include <memory> +#include <unordered_map> + +class OpenGLFramebuffer; +class OpenGLProgram; +class OpenGLTexture; +class RenderState; + +/// Holds the information of our new child window +struct VCL_DLLPUBLIC GLWindow +{ + unsigned int Width; + unsigned int Height; + bool bMultiSampleSupported; + + GLWindow() + : Width(0) + , Height(0) + , bMultiSampleSupported(false) + { + } + + virtual bool Synchronize(bool bOnoff) const; + + virtual ~GLWindow(); +}; + +struct VCL_DLLPUBLIC OpenGLCapabilitySwitch +{ + bool mbLimitedShaderRegisters; + + OpenGLCapabilitySwitch() + : mbLimitedShaderRegisters(false) + {} +}; + +class VCL_DLLPUBLIC OpenGLContext +{ + friend class OpenGLTests; +protected: + OpenGLContext(); +public: + static rtl::Reference<OpenGLContext> Create(); + virtual ~OpenGLContext(); + void acquire() { mnRefCount++; } + void release() { if ( --mnRefCount == 0 ) delete this; } + void dispose(); + + void requestLegacyContext(); + + bool init(vcl::Window* pParent); + + void reset(); + + // use these methods right after setting a context to make sure drawing happens + // in the right FBO (default one is for onscreen painting) + void BindFramebuffer( OpenGLFramebuffer* pFramebuffer ); + void AcquireDefaultFramebuffer(); + OpenGLFramebuffer* AcquireFramebuffer( const OpenGLTexture& rTexture ); + static void ReleaseFramebuffer( OpenGLFramebuffer* pFramebuffer ); + void UnbindTextureFromFramebuffers( GLuint nTexture ); + static bool IsTextureAttachedAnywhere( GLuint nTexture ); + + void ReleaseFramebuffer( const OpenGLTexture& rTexture ); + void ReleaseFramebuffers(); + + // retrieve a program from the cache or compile/link it + OpenGLProgram* GetProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" ); + OpenGLProgram* UseProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" ); + + RenderState& state() + { + return *mpRenderState; + } + + OpenGLCapabilitySwitch& getOpenGLCapabilitySwitch() + { + return maOpenGLCapabilitySwitch; + } + + /// Is this GL context the current context ? + virtual bool isCurrent(); + /// Is any GL context the current context ? + virtual bool isAnyCurrent(); + /// release bound resources from the current context + static void clearCurrent(); + /// release contexts etc. before (potentially) allowing another thread run. + static void prepareForYield(); + /// Is there a current GL context ? + static bool hasCurrent(); + + /// make a VCL context (any context) current, create it if necessary. + static void makeVCLCurrent(); + /// fetch any VCL context, creating one if bMakeIfNecessary is set. + static rtl::Reference<OpenGLContext> getVCLContext(bool bMakeIfNecessary = true); + /// make this GL context current - so it is implicit in subsequent GL calls + virtual void makeCurrent(); + /// Put this GL context to the end of the context list. + void registerAsCurrent(); + /// reset the GL context so this context is not implicit in subsequent GL calls. + virtual void resetCurrent(); + /// unbind the GL_FRAMEBUFFER to its default state, needed for gtk3 + virtual void restoreDefaultFramebuffer(); + virtual void swapBuffers(); + virtual void sync(); + void show(); + + void setWinPosAndSize(const Point &rPos, const Size& rSize); + virtual const GLWindow& getOpenGLWindow() const = 0; + + SystemChildWindow* getChildWindow(); + const SystemChildWindow* getChildWindow() const; + + bool isInitialized() const + { + return mbInitialized; + } + + /// VCL promiscuously re-uses its own contexts: + void setVCLOnly() { mbVCLOnly = true; } + bool isVCLOnly() const { return mbVCLOnly; } + + virtual SystemWindowData generateWinData(vcl::Window* pParent, bool bRequestLegacyContext); + +private: + virtual void initWindow(); + virtual void destroyCurrentContext(); + virtual void adjustToNewSize(); + +protected: + bool InitGL(); + static void InitGLDebugging(); + static void InitChildWindow(SystemChildWindow *pChildWindow); + static void BuffersSwapped(); + virtual GLWindow& getModifiableOpenGLWindow() = 0; + virtual bool ImplInit(); + + VclPtr<vcl::Window> m_xWindow; + VclPtr<vcl::Window> mpWindow; //points to m_pWindow or the parent window, don't delete it + VclPtr<SystemChildWindow> m_pChildWindow; + bool mbInitialized; + int mnRefCount; + bool mbRequestLegacyContext; + bool mbVCLOnly; + + int mnFramebufferCount; + OpenGLFramebuffer* mpCurrentFramebuffer; + OpenGLFramebuffer* mpFirstFramebuffer; + OpenGLFramebuffer* mpLastFramebuffer; + + OpenGLCapabilitySwitch maOpenGLCapabilitySwitch; + +private: + typedef std::unordered_map< OString, std::shared_ptr<OpenGLProgram> > ProgramCollection; + ProgramCollection maPrograms; + OpenGLProgram* mpCurrentProgram; + + std::unique_ptr<RenderState> mpRenderState; + +public: + vcl::Region maClipRegion; + + // Don't hold references to ourselves: + OpenGLContext *mpPrevContext; + OpenGLContext *mpNextContext; +}; + +#endif + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |