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Diffstat (limited to 'svx/source/engine3d/e3dundo.cxx')
-rw-r--r-- | svx/source/engine3d/e3dundo.cxx | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/svx/source/engine3d/e3dundo.cxx b/svx/source/engine3d/e3dundo.cxx new file mode 100644 index 000000000..b1d99ddfd --- /dev/null +++ b/svx/source/engine3d/e3dundo.cxx @@ -0,0 +1,91 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <svx/e3dundo.hxx> +#include <svx/e3dsceneupdater.hxx> + + +E3dUndoAction::~E3dUndoAction () +{ +} + +// Repeat does not exist + +bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const +{ + return false; +} + + +// Undo destructor for 3D-Rotation +E3dRotateUndoAction::~E3dRotateUndoAction() +{ +} + +// Undo for 3D-Rotation on the Rotation matrix +void E3dRotateUndoAction::Undo() +{ + E3DModifySceneSnapRectUpdater aUpdater(&mrMy3DObj); + mrMy3DObj.SetTransform(maMyOldRotation); +} + +// Redo for 3D-Rotation on the Rotation matrix +void E3dRotateUndoAction::Redo() +{ + E3DModifySceneSnapRectUpdater aUpdater(&mrMy3DObj); + mrMy3DObj.SetTransform(maMyNewRotation); +} + +E3dAttributesUndoAction::E3dAttributesUndoAction( + E3dObject& rInObject, + const SfxItemSet& rNewSet, + const SfxItemSet& rOldSet) +: SdrUndoAction(rInObject.getSdrModelFromSdrObject()) + ,mrObject(rInObject) + ,maNewSet(rNewSet) + ,maOldSet(rOldSet) +{ +} + +E3dAttributesUndoAction::~E3dAttributesUndoAction() +{ +} + +// Undo() implemented through Set3DAttributes() to only maintain the attributes +// in one place + +void E3dAttributesUndoAction::Undo() +{ + E3DModifySceneSnapRectUpdater aUpdater(&mrObject); + mrObject.SetMergedItemSetAndBroadcast(maOldSet); +} + +void E3dAttributesUndoAction::Redo() +{ + E3DModifySceneSnapRectUpdater aUpdater(&mrObject); + mrObject.SetMergedItemSetAndBroadcast(maNewSet); +} + +// Multiple Undo is not possible +bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const +{ + return false; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |