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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sdr/contact/viewcontactofe3d.hxx>
+#include <sdr/contact/viewobjectcontactofe3d.hxx>
+#include <svx/obj3d.hxx>
+#include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
+#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
+#include <svx/scene3d.hxx>
+#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
+#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
+#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
+#include <drawinglayer/attribute/sdrlightattribute3d.hxx>
+
+namespace {
+
+const sdr::contact::ViewContactOfE3dScene* tryToFindVCOfE3DScene(
+ const sdr::contact::ViewContact& rCandidate,
+ basegfx::B3DHomMatrix& o_rInBetweenObjectTransform)
+{
+ const sdr::contact::ViewContactOfE3dScene* pSceneParent =
+ dynamic_cast< const sdr::contact::ViewContactOfE3dScene* >(rCandidate.GetParentContact());
+
+ if(pSceneParent)
+ {
+ // each 3d object (including in-between scenes) should have a scene as parent
+ const sdr::contact::ViewContactOfE3dScene* pSceneParentParent =
+ dynamic_cast< const sdr::contact::ViewContactOfE3dScene* >(pSceneParent->GetParentContact());
+
+ if(pSceneParentParent)
+ {
+ // the parent scene of rCandidate is an in-between scene, call recursively and collect
+ // the in-between scene's object transformation part in o_rInBetweenObjectTransform
+ const basegfx::B3DHomMatrix& rSceneParentTransform = pSceneParent->GetE3dScene().GetTransform();
+ o_rInBetweenObjectTransform = rSceneParentTransform * o_rInBetweenObjectTransform;
+ return tryToFindVCOfE3DScene(*pSceneParent, o_rInBetweenObjectTransform);
+ }
+ else
+ {
+ // the parent scene is the outmost scene
+ return pSceneParent;
+ }
+ }
+
+ // object hierarchy structure is incorrect; no result
+ return nullptr;
+}
+
+} // end of anonymous namespace
+
+namespace sdr::contact {
+
+drawinglayer::primitive2d::Primitive2DContainer ViewContactOfE3d::impCreateWithGivenPrimitive3DContainer(
+ const drawinglayer::primitive3d::Primitive3DContainer& rxContent3D) const
+{
+ drawinglayer::primitive2d::Primitive2DContainer xRetval;
+
+ if(!rxContent3D.empty())
+ {
+ // try to get the outmost ViewObjectContactOfE3dScene for this single 3d object,
+ // the ones on the way there are grouping scenes. Collect the in-between scene's
+ // transformations to build a correct object transformation for the embedded
+ // object
+ basegfx::B3DHomMatrix aInBetweenObjectTransform;
+ const ViewContactOfE3dScene* pVCOfE3DScene = tryToFindVCOfE3DScene(*this, aInBetweenObjectTransform);
+
+ if(pVCOfE3DScene)
+ {
+ basegfx::B3DVector aLightNormal;
+ const double fShadowSlant(pVCOfE3DScene->getSdrSceneAttribute().getShadowSlant());
+ const basegfx::B3DRange& rAllContentRange = pVCOfE3DScene->getAllContentRange3D();
+ drawinglayer::geometry::ViewInformation3D aViewInformation3D(pVCOfE3DScene->getViewInformation3D());
+
+ if(!pVCOfE3DScene->getSdrLightingAttribute().getLightVector().empty())
+ {
+ // get light normal from first light and normalize
+ aLightNormal = pVCOfE3DScene->getSdrLightingAttribute().getLightVector()[0].getDirection();
+ aLightNormal.normalize();
+ }
+
+ if(!aInBetweenObjectTransform.isIdentity())
+ {
+ // if aInBetweenObjectTransform is used, create combined ViewInformation3D which
+ // contains the correct object transformation for the embedded 3d object
+ aViewInformation3D = drawinglayer::geometry::ViewInformation3D(
+ aViewInformation3D.getObjectTransformation() * aInBetweenObjectTransform,
+ aViewInformation3D.getOrientation(),
+ aViewInformation3D.getProjection(),
+ aViewInformation3D.getDeviceToView(),
+ aViewInformation3D.getViewTime(),
+ aViewInformation3D.getExtendedInformationSequence());
+ }
+
+ // create embedded 2d primitive and add. LightNormal and ShadowSlant are needed for evtl.
+ // 3D shadow extraction for correct B2DRange calculation (shadow is part of the object)
+ const drawinglayer::primitive2d::Primitive2DReference xReference(
+ new drawinglayer::primitive2d::Embedded3DPrimitive2D(
+ rxContent3D,
+ pVCOfE3DScene->getObjectTransformation(),
+ aViewInformation3D,
+ aLightNormal,
+ fShadowSlant,
+ rAllContentRange));
+
+ xRetval = drawinglayer::primitive2d::Primitive2DContainer { xReference };
+ }
+ }
+
+ return xRetval;
+}
+
+ViewContactOfE3d::ViewContactOfE3d(E3dObject& rSdrObject)
+: ViewContactOfSdrObj(rSdrObject)
+{
+}
+
+ViewContactOfE3d::~ViewContactOfE3d()
+{
+}
+
+drawinglayer::primitive3d::Primitive3DContainer const & ViewContactOfE3d::getVIP3DSWithoutObjectTransform() const
+{
+ // local up-to-date checks. Create new list and compare.
+ drawinglayer::primitive3d::Primitive3DContainer xNew(createViewIndependentPrimitive3DContainer());
+
+ if(mxViewIndependentPrimitive3DContainer != xNew)
+ {
+ // has changed, copy content
+ const_cast< ViewContactOfE3d* >(this)->mxViewIndependentPrimitive3DContainer = xNew;
+ }
+
+ // return current Primitive2DContainer
+ return mxViewIndependentPrimitive3DContainer;
+}
+
+drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3d::getViewIndependentPrimitive3DContainer() const
+{
+ // get sequence without object transform
+ drawinglayer::primitive3d::Primitive3DContainer xRetval(getVIP3DSWithoutObjectTransform());
+
+ if(!xRetval.empty())
+ {
+ // add object transform if it's used
+ const basegfx::B3DHomMatrix& rObjectTransform(GetE3dObject().GetTransform());
+
+ if(!rObjectTransform.isIdentity())
+ {
+ const drawinglayer::primitive3d::Primitive3DReference xReference(
+ new drawinglayer::primitive3d::TransformPrimitive3D(
+ rObjectTransform,
+ xRetval));
+
+ xRetval = { xReference };
+ }
+ }
+
+ // return current Primitive2DContainer
+ return xRetval;
+}
+
+drawinglayer::primitive2d::Primitive2DContainer ViewContactOfE3d::createViewIndependentPrimitive2DSequence() const
+{
+ // also need to create a 2D embedding when the view-independent part is requested,
+ // see view-dependent part in ViewObjectContactOfE3d::createPrimitive2DSequence
+ // get 3d primitive vector, isPrimitiveVisible() is done in 3d creator
+ return impCreateWithGivenPrimitive3DContainer(getViewIndependentPrimitive3DContainer());
+}
+
+ViewObjectContact& ViewContactOfE3d::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
+{
+ ViewObjectContact* pRetval = new ViewObjectContactOfE3d(rObjectContact, *this);
+ DBG_ASSERT(pRetval, "ViewContactOfE3d::CreateObjectSpecificViewObjectContact() failed (!)");
+
+ return *pRetval;
+}
+
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */