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-rw-r--r--svx/source/sdr/contact/viewcontactofe3dcube.cxx89
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diff --git a/svx/source/sdr/contact/viewcontactofe3dcube.cxx b/svx/source/sdr/contact/viewcontactofe3dcube.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+
+#include <sdr/contact/viewcontactofe3dcube.hxx>
+#include <svx/cube3d.hxx>
+#include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
+#include <sdr/primitive2d/sdrattributecreator.hxx>
+#include <sdr/primitive3d/sdrattributecreator3d.hxx>
+#include <basegfx/range/b3drange.hxx>
+#include <memory>
+
+
+namespace sdr::contact
+{
+ ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj)
+ : ViewContactOfE3d(rCubeObj)
+ {
+ }
+
+ ViewContactOfE3dCube::~ViewContactOfE3dCube()
+ {
+ }
+
+ drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dCube::createViewIndependentPrimitive3DContainer() const
+ {
+ drawinglayer::primitive3d::Primitive3DContainer xRetval;
+ const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet();
+ const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
+ drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
+
+ // get cube geometry and use as translation and scaling for unit cube
+ basegfx::B3DRange aCubeRange;
+ const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize());
+ const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos());
+ basegfx::B3DHomMatrix aWorldTransform;
+
+ if(GetE3dCubeObj().GetPosIsCenter())
+ {
+ const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0);
+ aCubeRange.expand(aCubePosition - aHalfCubeSize);
+ aCubeRange.expand(aCubePosition + aHalfCubeSize);
+ }
+ else
+ {
+ aCubeRange.expand(aCubePosition);
+ aCubeRange.expand(aCubePosition + aCubeSize);
+ }
+
+ // add scale and translate to world transformation
+ const basegfx::B3DVector abjectRange(aCubeRange.getRange());
+ aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ());
+ aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ());
+
+ // get 3D Object Attributes
+ std::unique_ptr<drawinglayer::attribute::Sdr3DObjectAttribute> pSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet));
+
+ // calculate texture size to get a perfect mapping for
+ // the front/back sides
+ const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY());
+
+ // create primitive and add
+ const drawinglayer::primitive3d::Primitive3DReference xReference(
+ new drawinglayer::primitive3d::SdrCubePrimitive3D(
+ aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute));
+ xRetval = { xReference };
+
+ return xRetval;
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */