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-rw-r--r--svx/source/sdr/primitive3d/sdrattributecreator3d.cxx145
1 files changed, 145 insertions, 0 deletions
diff --git a/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx b/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx
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+++ b/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sdr/primitive3d/sdrattributecreator3d.hxx>
+#include <svx/svx3ditems.hxx>
+#include <svl/itemset.hxx>
+#include <com/sun/star/drawing/NormalsKind.hpp>
+#include <com/sun/star/drawing/TextureProjectionMode.hpp>
+#include <com/sun/star/drawing/TextureKind2.hpp>
+#include <com/sun/star/drawing/TextureMode.hpp>
+#include <svx/xflclit.hxx>
+#include <drawinglayer/attribute/materialattribute3d.hxx>
+#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
+
+
+namespace drawinglayer::primitive2d
+{
+ attribute::Sdr3DObjectAttribute* createNewSdr3DObjectAttribute(const SfxItemSet& rSet)
+ {
+ // get NormalsKind
+ css::drawing::NormalsKind aNormalsKind(css::drawing::NormalsKind_SPECIFIC);
+ const sal_uInt16 nNormalsValue(rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND).GetValue());
+
+ if(1 == nNormalsValue)
+ {
+ aNormalsKind = css::drawing::NormalsKind_FLAT;
+ }
+ else if(2 == nNormalsValue)
+ {
+ aNormalsKind = css::drawing::NormalsKind_SPHERE;
+ }
+
+ // get NormalsInvert flag
+ const bool bInvertNormals(rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT).GetValue());
+
+ // get TextureProjectionX
+ css::drawing::TextureProjectionMode aTextureProjectionX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC);
+ const sal_uInt16 nTextureValueX(rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X).GetValue());
+
+ if(1 == nTextureValueX)
+ {
+ aTextureProjectionX = css::drawing::TextureProjectionMode_PARALLEL;
+ }
+ else if(2 == nTextureValueX)
+ {
+ aTextureProjectionX = css::drawing::TextureProjectionMode_SPHERE;
+ }
+
+ // get TextureProjectionY
+ css::drawing::TextureProjectionMode aTextureProjectionY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC);
+ const sal_uInt16 nTextureValueY(rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y).GetValue());
+
+ if(1 == nTextureValueY)
+ {
+ aTextureProjectionY = css::drawing::TextureProjectionMode_PARALLEL;
+ }
+ else if(2 == nTextureValueY)
+ {
+ aTextureProjectionY = css::drawing::TextureProjectionMode_SPHERE;
+ }
+
+ // get DoubleSided flag
+ const bool bDoubleSided(rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED).GetValue());
+
+ // get Shadow3D flag
+ const bool bShadow3D(rSet.Get(SDRATTR_3DOBJ_SHADOW_3D).GetValue());
+
+ // get TextureFilter flag
+ const bool bTextureFilter(rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER).GetValue());
+
+ // get texture kind
+ // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor
+ css::drawing::TextureKind2 aTextureKind(css::drawing::TextureKind2_LUMINANCE);
+ const sal_uInt16 nTextureKind(rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND).GetValue());
+
+ if(2 == nTextureKind)
+ {
+ aTextureKind = css::drawing::TextureKind2_INTENSITY;
+ }
+ else if(3 == nTextureKind)
+ {
+ aTextureKind = css::drawing::TextureKind2_COLOR;
+ }
+
+ // get texture mode
+ // TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend
+ css::drawing::TextureMode aTextureMode(css::drawing::TextureMode_REPLACE);
+ const sal_uInt16 nTextureMode(rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE).GetValue());
+
+ if(2 == nTextureMode)
+ {
+ aTextureMode = css::drawing::TextureMode_MODULATE;
+ }
+ else if(3 == nTextureMode)
+ {
+ aTextureMode = css::drawing::TextureMode_BLEND;
+ }
+
+ // get object color
+ const ::basegfx::BColor aObjectColor(rSet.Get(XATTR_FILLCOLOR).GetColorValue().getBColor());
+
+ // get specular color
+ const ::basegfx::BColor aSpecular(rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR).GetValue().getBColor());
+
+ // get emissive color
+ const ::basegfx::BColor aEmission(rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION).GetValue().getBColor());
+
+ // get specular intensity
+ sal_uInt16 nSpecularIntensity(rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY).GetValue());
+
+ if(nSpecularIntensity > 128)
+ {
+ nSpecularIntensity = 128;
+ }
+
+ // get reduced line geometry
+ const bool bReducedLineGeometry(rSet.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY).GetValue());
+
+ // prepare material
+ attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity);
+
+ return new attribute::Sdr3DObjectAttribute(
+ aNormalsKind, aTextureProjectionX, aTextureProjectionY,
+ aTextureKind, aTextureMode, aMaterial,
+ bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry);
+ }
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */