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Diffstat (limited to 'vcl/inc/opengl/program.hxx')
-rw-r--r-- | vcl/inc/opengl/program.hxx | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/vcl/inc/opengl/program.hxx b/vcl/inc/opengl/program.hxx new file mode 100644 index 000000000..bff248d9b --- /dev/null +++ b/vcl/inc/opengl/program.hxx @@ -0,0 +1,122 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#ifndef INCLUDED_VCL_INC_OPENGL_PROGRAM_H +#define INCLUDED_VCL_INC_OPENGL_PROGRAM_H + +#include <sal/config.h> + +#include <vector> + +#include <vcl/dllapi.h> + +#include <basegfx/point/b2dpoint.hxx> +#include <rtl/ustring.hxx> +#include <opengl/texture.hxx> + +#include <unordered_map> + +class Color; + +enum class TextureShaderType +{ + Normal = 0, + Blend, + Masked, + Diff, + MaskedColor +}; + +enum class DrawShaderType +{ + Normal = 0, + Line +}; + +class OpenGLProgram +{ +private: + GLuint mnId; + std::unordered_map< OString, GLuint > + maUniformLocations; + sal_uInt32 mnEnabledAttribs; + GLuint mnPositionAttrib; + GLuint mnTexCoordAttrib; + GLuint mnAlphaCoordAttrib; + GLuint mnMaskCoordAttrib; + GLuint mnExtrusionVectorsAttrib; + GLuint mnVertexColorsAttrib; + + std::vector< OpenGLTexture > maTextures; + bool mbBlending; + + float mfLastWidth; + float mfLastHeight; + float mfLastPixelOffset; + + + OpenGLProgram(const OpenGLProgram &) = delete; +public: + OpenGLProgram(); + ~OpenGLProgram(); + + GLuint Id() { return mnId; } + + bool Load( const OUString& rVertexShader, const OUString& rFragmentShader, + const OString& preamble, const OString& rDigest ); + void Use(); + void Reuse(); + void Clean(); + + void SetVertices( const GLvoid* pData ); + void SetTextureCoord( const GLvoid* pData ); + void SetAlphaCoord( const GLvoid* pData ); + void SetMaskCoord(const GLvoid* pData); + void SetExtrusionVectors(const GLvoid* pData); + void SetVertexColors(std::vector<GLubyte>& rColorVector); + + void SetUniform1f( const OString& rName, GLfloat v1 ); + void SetUniform2f( const OString& rName, GLfloat v1, GLfloat v2 ); + void SetUniform1fv( const OString& rName, GLsizei nCount, GLfloat const * aValues ); + void SetUniform2fv( const OString& rName, GLsizei nCount, GLfloat const * aValues ); + void SetUniform1i( const OString& rName, GLint v1 ); + void SetColor( const OString& rName, const Color& rColor ); + void SetColor( const OString& rName, Color nColor, sal_uInt8 nTransparency ); + void SetColorf( const OString& rName, Color nColor, double fTransparency ); + void SetColorWithIntensity( const OString& rName, const Color& rColor, long nFactor ); + void SetTexture( const OString& rName, OpenGLTexture& rTexture ); + void SetTransform( const OString& rName, const OpenGLTexture& rTexture, + const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, + const basegfx::B2DPoint& rY ); + void SetIdentityTransform(const OString& rName); + void SetShaderType(TextureShaderType eTextureShaderType); + void SetShaderType(DrawShaderType eDrawShaderType); + + void SetBlendMode( GLenum nSFactor, GLenum nDFactor ); + + void ApplyMatrix(float fWidth, float fHeight, float fPixelOffset = 0.0f); + + void DrawTexture( const OpenGLTexture& rTexture ); + + void DrawArrays(GLenum aMode, std::vector<GLfloat>& aVertices); + void DrawElements(GLenum aMode, GLuint nNumberOfVertices); + + bool EnableVertexAttrib(GLuint& rAttrib, const OString& rName); + + void SetVertexAttrib(GLuint& rAttrib, const OString& rName, GLint nSize, + GLenum eType, GLboolean bNormalized, GLsizei aStride, + const GLvoid* pPointer); + +private: + GLuint GetUniformLocation( const OString& rName ); +}; + +#endif // INCLUDED_VCL_INC_OPENGL_PROGRAM_H + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |