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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_VCL_INC_QUARTZ_SALGDI_H
+#define INCLUDED_VCL_INC_QUARTZ_SALGDI_H
+
+#include <vector>
+
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+
+#include <premac.h>
+#ifdef MACOSX
+#include <ApplicationServices/ApplicationServices.h>
+#include <osx/osxvcltypes.h>
+#include <osx/salframe.h>
+#else
+#include <CoreGraphics/CoreGraphics.h>
+#include <CoreText/CoreText.h>
+#endif
+#include <postmac.h>
+
+#include <vcl/fontcapabilities.hxx>
+#include <vcl/metric.hxx>
+
+
+#include <fontinstance.hxx>
+#include <impfontmetricdata.hxx>
+#include <PhysicalFontFace.hxx>
+#include <salgdi.hxx>
+
+#include <quartz/salgdicommon.hxx>
+#include <unordered_map>
+#include <hb-ot.h>
+
+#include <quartz/CGHelpers.hxx>
+
+class AquaSalFrame;
+class FontAttributes;
+class CoreTextStyle;
+class XorEmulation;
+
+// CoreText-specific physically available font face
+class CoreTextFontFace : public PhysicalFontFace
+{
+public:
+ CoreTextFontFace( const FontAttributes&, sal_IntPtr nFontID );
+ virtual ~CoreTextFontFace() override;
+
+ sal_IntPtr GetFontId() const override;
+
+ int GetFontTable( uint32_t nTagCode, unsigned char* ) const;
+ int GetFontTable( const char pTagName[5], unsigned char* ) const;
+
+ FontCharMapRef GetFontCharMap() const;
+ bool GetFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const;
+ bool HasChar( sal_uInt32 cChar ) const;
+
+ rtl::Reference<LogicalFontInstance> CreateFontInstance(const FontSelectPattern&) const override;
+
+private:
+ const sal_IntPtr mnFontId;
+ mutable FontCharMapRef mxCharMap;
+ mutable vcl::FontCapabilities maFontCapabilities;
+ mutable bool mbFontCapabilitiesRead;
+};
+
+class CoreTextStyle final : public LogicalFontInstance
+{
+ friend rtl::Reference<LogicalFontInstance> CoreTextFontFace::CreateFontInstance(const FontSelectPattern&) const;
+
+public:
+ ~CoreTextStyle() override;
+
+ void GetFontMetric( ImplFontMetricDataRef const & );
+ bool GetGlyphOutline(sal_GlyphId, basegfx::B2DPolyPolygon&, bool) const override;
+
+ CFMutableDictionaryRef GetStyleDict( void ) const { return mpStyleDict; }
+
+ /// <1.0: font is squeezed, >1.0 font is stretched, else 1.0
+ float mfFontStretch;
+ /// text rotation in radian
+ float mfFontRotation;
+ /// faux bold - true, if font doesn't have proper bold variants
+ bool mbFauxBold;
+
+private:
+ explicit CoreTextStyle(const PhysicalFontFace&, const FontSelectPattern&);
+
+ hb_font_t* ImplInitHbFont() override;
+ bool ImplGetGlyphBoundRect(sal_GlyphId, tools::Rectangle&, bool) const override;
+
+ /// CoreText text style object
+ CFMutableDictionaryRef mpStyleDict;
+};
+
+// TODO: move into cross-platform headers
+
+class SystemFontList
+{
+public:
+ SystemFontList( void );
+ ~SystemFontList( void );
+
+ bool Init( void );
+ void AddFont( CoreTextFontFace* );
+
+ void AnnounceFonts( PhysicalFontCollection& ) const;
+ CoreTextFontFace* GetFontDataFromId( sal_IntPtr nFontId ) const;
+
+private:
+ CTFontCollectionRef mpCTFontCollection;
+ CFArrayRef mpCTFontArray;
+
+ std::unordered_map<sal_IntPtr, rtl::Reference<CoreTextFontFace>> maFontContainer;
+};
+
+class AquaSalGraphics : public SalGraphics
+{
+ CGLayerHolder maLayer; // Quartz graphics layer
+ CGContextHolder maContextHolder; // Quartz drawing context
+ CGContextHolder maBGContextHolder; // Quartz drawing context for CGLayer
+ CGContextHolder maCSContextHolder; // Quartz drawing context considering the color space
+
+ XorEmulation* mpXorEmulation;
+ int mnXorMode; // 0: off 1: on 2: invert only
+ int mnWidth;
+ int mnHeight;
+ int mnBitmapDepth; // zero unless bitmap
+ /// device resolution of this graphics
+ long mnRealDPIX;
+ long mnRealDPIY;
+
+ /// path representing current clip region
+ CGMutablePathRef mxClipPath;
+
+ /// Drawing colors
+ /// pen color RGBA
+ RGBAColor maLineColor;
+ /// brush color RGBA
+ RGBAColor maFillColor;
+
+ // Device Font settings
+ rtl::Reference<CoreTextStyle> mpTextStyle[MAX_FALLBACK];
+ RGBAColor maTextColor;
+ /// allows text to be rendered without antialiasing
+ bool mbNonAntialiasedText;
+
+#ifdef MACOSX
+ AquaSalFrame* mpFrame;
+#endif
+
+ // Graphics types
+
+ /// is this a printer graphics
+ bool mbPrinter;
+ /// is this a virtual device graphics
+ bool mbVirDev;
+#ifdef MACOSX
+ /// is this a window graphics
+ bool mbWindow;
+
+#else // IOS
+
+ // mirror AquaSalVirtualDevice::mbForeignContext for SvpSalGraphics objects related to such
+ bool mbForeignContext;
+
+#endif
+
+public:
+ AquaSalGraphics();
+ virtual ~AquaSalGraphics() override;
+
+ bool IsPenVisible() const { return maLineColor.IsVisible(); }
+ bool IsBrushVisible() const { return maFillColor.IsVisible(); }
+
+ void SetWindowGraphics( AquaSalFrame* pFrame );
+ void SetPrinterGraphics( CGContextRef, long nRealDPIX, long nRealDPIY );
+ void SetVirDevGraphics(CGLayerHolder const & rLayer, CGContextRef, int nBitDepth = 0);
+#ifdef MACOSX
+ void initResolution( NSWindow* );
+ void copyResolution( AquaSalGraphics& );
+ void updateResolution();
+
+ bool IsWindowGraphics() const { return mbWindow; }
+ AquaSalFrame* getGraphicsFrame() const { return mpFrame; }
+ void setGraphicsFrame( AquaSalFrame* pFrame ) { mpFrame = pFrame; }
+#endif
+
+ void ImplDrawPixel( long nX, long nY, const RGBAColor& ); // helper to draw single pixels
+
+ bool CheckContext();
+ CGContextRef GetContext();
+#ifdef MACOSX
+ void UpdateWindow( NSRect& ); // delivered in NSView coordinates
+ void RefreshRect( const NSRect& );
+#else
+ void RefreshRect( const CGRect& ) {}
+#endif
+ void RefreshRect(float lX, float lY, float lWidth, float lHeight);
+
+ void SetState();
+ void UnsetState();
+ // InvalidateContext does an UnsetState and sets mrContext to 0
+ void InvalidateContext();
+
+ virtual SalGraphicsImpl* GetImpl() const override;
+
+ virtual bool setClipRegion( const vcl::Region& ) override;
+
+ // draw --> LineColor and FillColor and RasterOp and ClipRegion
+ virtual void drawPixel( long nX, long nY ) override;
+ virtual void drawPixel( long nX, long nY, Color nColor ) override;
+ virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) override;
+ virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) override;
+ virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) override;
+ virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) override;
+ virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) override;
+ virtual bool drawPolyPolygon(
+ const basegfx::B2DHomMatrix& rObjectToDevice,
+ const basegfx::B2DPolyPolygon&,
+ double fTransparency) override;
+ virtual bool drawPolyLineBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const PolyFlags* pFlgAry ) override;
+ virtual bool drawPolygonBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const PolyFlags* pFlgAry ) override;
+ virtual bool drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const PolyFlags* const* pFlgAry ) override;
+ virtual bool drawPolyLine(
+ const basegfx::B2DHomMatrix& rObjectToDevice,
+ const basegfx::B2DPolygon&,
+ double fTransparency,
+ double rLineWidth,
+ const std::vector< double >* pStroke, // MM01
+ basegfx::B2DLineJoin,
+ css::drawing::LineCap eLineCap,
+ double fMiterMinimumAngle,
+ bool bPixelSnapHairline) override;
+ virtual bool drawGradient( const tools::PolyPolygon&, const Gradient& ) override { return false; };
+
+ // CopyArea --> No RasterOp, but ClipRegion
+ virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
+ long nSrcHeight, bool bWindowInvalidate ) override;
+
+ // CopyBits and DrawBitmap --> RasterOp and ClipRegion
+ // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
+ virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) override;
+ virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) override;
+ virtual void drawBitmap( const SalTwoRect& rPosAry,
+ const SalBitmap& rSalBitmap,
+ const SalBitmap& rTransparentBitmap ) override;
+ virtual void drawMask( const SalTwoRect& rPosAry,
+ const SalBitmap& rSalBitmap,
+ Color nMaskColor ) override;
+
+ virtual std::shared_ptr<SalBitmap> getBitmap( long nX, long nY, long nWidth, long nHeight ) override;
+ virtual Color getPixel( long nX, long nY ) override;
+
+ // invert --> ClipRegion (only Windows or VirDevs)
+ virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) override;
+ virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) override;
+
+ virtual bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uInt32 nSize ) override;
+
+ virtual bool blendBitmap( const SalTwoRect&,
+ const SalBitmap& rBitmap ) override;
+
+ virtual bool blendAlphaBitmap( const SalTwoRect&,
+ const SalBitmap& rSrcBitmap,
+ const SalBitmap& rMaskBitmap,
+ const SalBitmap& rAlphaBitmap ) override;
+
+ virtual bool drawAlphaBitmap( const SalTwoRect&,
+ const SalBitmap& rSourceBitmap,
+ const SalBitmap& rAlphaBitmap ) override;
+
+ bool drawTransformedBitmap(
+ const basegfx::B2DPoint& rNull,
+ const basegfx::B2DPoint& rX,
+ const basegfx::B2DPoint& rY,
+ const SalBitmap& rSourceBitmap,
+ const SalBitmap* pAlphaBitmap) override;
+
+ virtual bool drawAlphaRect( long nX, long nY, long nWidth,
+ long nHeight, sal_uInt8 nTransparency ) override;
+
+ // native widget rendering methods that require mirroring
+#ifdef MACOSX
+protected:
+ virtual bool isNativeControlSupported( ControlType nType, ControlPart nPart ) override;
+
+ virtual bool hitTestNativeControl( ControlType nType, ControlPart nPart, const tools::Rectangle& rControlRegion,
+ const Point& aPos, bool& rIsInside ) override;
+ virtual bool drawNativeControl( ControlType nType, ControlPart nPart, const tools::Rectangle& rControlRegion,
+ ControlState nState, const ImplControlValue& aValue,
+ const OUString& aCaption, const Color& rBackgroundColor ) override;
+ virtual bool getNativeControlRegion( ControlType nType, ControlPart nPart, const tools::Rectangle& rControlRegion, ControlState nState,
+ const ImplControlValue& aValue, const OUString& aCaption,
+ tools::Rectangle &rNativeBoundingRegion, tools::Rectangle &rNativeContentRegion ) override;
+
+public:
+#endif
+
+ // get device resolution
+ virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) override;
+ // get the depth of the device
+ virtual sal_uInt16 GetBitCount() const override;
+ // get the width of the device
+ virtual long GetGraphicsWidth() const override;
+
+ // set the clip region to empty
+ virtual void ResetClipRegion() override;
+
+ // set the line color to transparent (= don't draw lines)
+ virtual void SetLineColor() override;
+ // set the line color to a specific color
+ virtual void SetLineColor( Color nColor ) override;
+ // set the fill color to transparent (= don't fill)
+ virtual void SetFillColor() override;
+ // set the fill color to a specific color, shapes will be
+ // filled accordingly
+ virtual void SetFillColor( Color nColor ) override;
+ // enable/disable XOR drawing
+ virtual void SetXORMode( bool bSet, bool bInvertOnly ) override;
+ // set line color for raster operations
+ virtual void SetROPLineColor( SalROPColor nROPColor ) override;
+ // set fill color for raster operations
+ virtual void SetROPFillColor( SalROPColor nROPColor ) override;
+ // set the text color to a specific color
+ virtual void SetTextColor( Color nColor ) override;
+ // set the font
+ virtual void SetFont( LogicalFontInstance*, int nFallbackLevel ) override;
+ // get the current font's metrics
+ virtual void GetFontMetric( ImplFontMetricDataRef&, int nFallbackLevel ) override;
+ // get the repertoire of the current font
+ virtual FontCharMapRef GetFontCharMap() const override;
+ virtual bool GetFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const override;
+ // graphics must fill supplied font list
+ virtual void GetDevFontList( PhysicalFontCollection* ) override;
+ // graphics must drop any cached font info
+ virtual void ClearDevFontCache() override;
+ virtual bool AddTempDevFont( PhysicalFontCollection*, const OUString& rFileURL, const OUString& rFontName ) override;
+ // CreateFontSubset: a method to get a subset of glyhps of a font
+ // inside a new valid font file
+ // returns TRUE if creation of subset was successful
+ // parameters: rToFile: contains an osl file URL to write the subset to
+ // pFont: describes from which font to create a subset
+ // pGlyphIDs: the glyph ids to be extracted
+ // pEncoding: the character code corresponding to each glyph
+ // pWidths: the advance widths of the corresponding glyphs (in PS font units)
+ // nGlyphs: the number of glyphs
+ // rInfo: additional outgoing information
+ // implementation note: encoding 0 with glyph id 0 should be added implicitly
+ // as "undefined character"
+ virtual bool CreateFontSubset( const OUString& rToFile,
+ const PhysicalFontFace* pFont,
+ const sal_GlyphId* pGlyphIds,
+ const sal_uInt8* pEncoding,
+ sal_Int32* pWidths,
+ int nGlyphs,
+ FontSubsetInfo& rInfo // out parameter
+ ) override;
+
+ // GetEmbedFontData: gets the font data for a font marked
+ // embeddable by GetDevFontList or NULL in case of error
+ // parameters: pFont: describes the font in question
+ // pDataLen: out parameter, contains the byte length of the returned buffer
+ virtual const void* GetEmbedFontData(const PhysicalFontFace*, long* pDataLen) override;
+ // frees the font data again
+ virtual void FreeEmbedFontData( const void* pData, long nDataLen ) override;
+
+ virtual void GetGlyphWidths( const PhysicalFontFace*,
+ bool bVertical,
+ std::vector< sal_Int32 >& rWidths,
+ Ucs2UIntMap& rUnicodeEnc ) override;
+
+ virtual std::unique_ptr<GenericSalLayout>
+ GetTextLayout(int nFallbackLevel) override;
+ virtual void DrawTextLayout( const GenericSalLayout& ) override;
+ virtual bool supportsOperation( OutDevSupportType ) const override;
+ virtual OUString getRenderBackendName() const override { return "aqua"; }
+
+ virtual SystemGraphicsData
+ GetGraphicsData() const override;
+
+private:
+ // differences between VCL, Quartz and kHiThemeOrientation coordinate systems
+ // make some graphics seem to be vertically-mirrored from a VCL perspective
+ bool IsFlipped() const;
+
+ void ApplyXorContext();
+ void Pattern50Fill();
+ UInt32 getState( ControlState nState );
+ UInt32 getTrackState( ControlState nState );
+ static bool GetRawFontData( const PhysicalFontFace* pFontData,
+ std::vector<unsigned char>& rBuffer,
+ bool* pJustCFF );
+};
+
+// --- some trivial inlines
+
+#ifdef MACOSX
+
+inline void AquaSalGraphics::RefreshRect( const NSRect& rRect )
+{
+ RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height );
+}
+
+#endif
+
+#endif // INCLUDED_VCL_INC_QUARTZ_SALGDI_H
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */