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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_VCL_INC_SALFRAME_HXX
+#define INCLUDED_VCL_INC_SALFRAME_HXX
+
+#include "impdel.hxx"
+#include "salwtype.hxx"
+#include "salgeom.hxx"
+
+#include <vcl/help.hxx>
+#include <o3tl/typed_flags_set.hxx>
+
+#include <vcl/window.hxx>
+ // complete vcl::Window for SalFrame::CallCallback under -fsanitize=function
+
+class AllSettings;
+class SalGraphics;
+class SalBitmap;
+class SalMenu;
+
+struct SalFrameState;
+struct SalInputContext;
+struct SystemEnvData;
+
+// SalFrame types
+enum class SalFrameToTop {
+ NONE = 0x00,
+ RestoreWhenMin = 0x01,
+ ForegroundTask = 0x02,
+ GrabFocus = 0x04,
+ GrabFocusOnly = 0x08
+};
+namespace o3tl {
+ template<> struct typed_flags<SalFrameToTop> : is_typed_flags<SalFrameToTop, 0x0f> {};
+};
+
+namespace vcl { class KeyCode; }
+
+namespace weld
+{
+ class Window;
+}
+
+enum class FloatWinPopupFlags;
+
+// SalFrame styles
+enum class SalFrameStyleFlags
+{
+ NONE = 0x00000000,
+ DEFAULT = 0x00000001,
+ MOVEABLE = 0x00000002,
+ SIZEABLE = 0x00000004,
+ CLOSEABLE = 0x00000008,
+ // no shadow effect on Windows XP
+ NOSHADOW = 0x00000010,
+ // indicate tooltip windows, so they can always be topmost
+ TOOLTIP = 0x00000020,
+ // windows without windowmanager decoration, this typically only applies to floating windows
+ OWNERDRAWDECORATION = 0x00000040,
+ // dialogs
+ DIALOG = 0x00000080,
+ // the window containing the intro bitmap, aka splashscreen
+ INTRO = 0x00000100,
+ // partial fullscreen: fullscreen on one monitor of a multimonitor display
+ PARTIAL_FULLSCREEN = 0x00800000,
+ // system child window inside another SalFrame
+ SYSTEMCHILD = 0x08000000,
+ // plugged system child window
+ PLUG = 0x10000000,
+ // floating window
+ FLOAT = 0x20000000,
+ // toolwindows should be painted with a smaller decoration
+ TOOLWINDOW = 0x40000000,
+};
+
+namespace o3tl {
+ template<> struct typed_flags<SalFrameStyleFlags> : is_typed_flags<SalFrameStyleFlags, 0x788001ff> {};
+};
+
+// Extended frame style (sal equivalent to extended WinBits)
+typedef sal_uInt64 SalExtStyle;
+#define SAL_FRAME_EXT_STYLE_DOCUMENT SalExtStyle(0x00000001)
+#define SAL_FRAME_EXT_STYLE_DOCMODIFIED SalExtStyle(0x00000002)
+
+// Flags for SetPosSize
+#define SAL_FRAME_POSSIZE_X (sal_uInt16(0x0001))
+#define SAL_FRAME_POSSIZE_Y (sal_uInt16(0x0002))
+#define SAL_FRAME_POSSIZE_WIDTH (sal_uInt16(0x0004))
+#define SAL_FRAME_POSSIZE_HEIGHT (sal_uInt16(0x0008))
+
+struct SystemParentData;
+struct ImplSVEvent;
+
+/// A SalFrame is a system window (e.g. an X11 window).
+class VCL_PLUGIN_PUBLIC SalFrame
+ : public vcl::DeletionNotifier
+ , public SalGeometryProvider
+{
+private:
+ // the VCL window corresponding to this frame
+ VclPtr<vcl::Window> m_pWindow;
+ SALFRAMEPROC m_pProc;
+ Link<bool, void> m_aModalHierarchyHdl;
+protected:
+ mutable std::unique_ptr<weld::Window> m_xFrameWeld;
+public:
+ SalFrame();
+ virtual ~SalFrame() override;
+
+ SalFrameGeometry maGeometry = {}; ///< absolute, unmirrored values
+
+ // SalGeometryProvider
+ virtual long GetWidth() const override { return maGeometry.nWidth; }
+ virtual long GetHeight() const override { return maGeometry.nHeight; }
+ virtual bool IsOffScreen() const override { return false; }
+
+ // SalGraphics or NULL, but two Graphics for all SalFrames
+ // must be returned
+ virtual SalGraphics* AcquireGraphics() = 0;
+ virtual void ReleaseGraphics( SalGraphics* pGraphics ) = 0;
+
+ // Event must be destroyed, when Frame is destroyed
+ // When Event is called, SalInstance::Yield() must be returned
+ virtual bool PostEvent(std::unique_ptr<ImplSVEvent> pData) = 0;
+
+ virtual void SetTitle( const OUString& rTitle ) = 0;
+ virtual void SetIcon( sal_uInt16 nIcon ) = 0;
+ virtual void SetRepresentedURL( const OUString& );
+ virtual void SetMenu( SalMenu *pSalMenu ) = 0;
+ virtual void DrawMenuBar() = 0;
+
+ virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle ) = 0;
+
+ // Before the window is visible, a resize event
+ // must be sent with the correct size
+ virtual void Show( bool bVisible, bool bNoActivate = false ) = 0;
+
+ // Set ClientSize and Center the Window to the desktop
+ // and send/post a resize message
+ virtual void SetMinClientSize( long nWidth, long nHeight ) = 0;
+ virtual void SetMaxClientSize( long nWidth, long nHeight ) = 0;
+ virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ) = 0;
+ virtual void GetClientSize( long& rWidth, long& rHeight ) = 0;
+ virtual void GetWorkArea( tools::Rectangle& rRect ) = 0;
+ virtual SalFrame* GetParent() const = 0;
+ // Note: x will be mirrored at parent if UI mirroring is active
+ SalFrameGeometry GetGeometry() const;
+ const SalFrameGeometry& GetUnmirroredGeometry() const { return maGeometry; }
+
+ virtual void SetWindowState( const SalFrameState* pState ) = 0;
+ // return the absolute, unmirrored system frame state
+ // if this returns false the structure is uninitialised
+ [[nodiscard]]
+ virtual bool GetWindowState( SalFrameState* pState ) = 0;
+ virtual void ShowFullScreen( bool bFullScreen, sal_Int32 nDisplay ) = 0;
+ virtual void PositionByToolkit( const tools::Rectangle&, FloatWinPopupFlags ) {};
+
+ // Enable/Disable ScreenSaver, SystemAgents, ...
+ virtual void StartPresentation( bool bStart ) = 0;
+ // Show Window over all other Windows
+ virtual void SetAlwaysOnTop( bool bOnTop ) = 0;
+
+ // Window to top and grab focus
+ virtual void ToTop( SalFrameToTop nFlags ) = 0;
+
+ // grab focus to the main widget, can be no-op if the vclplug only uses one widget
+ virtual void GrabFocus() {}
+
+ // this function can call with the same
+ // pointer style
+ virtual void SetPointer( PointerStyle ePointerStyle ) = 0;
+ virtual void CaptureMouse( bool bMouse ) = 0;
+ virtual void SetPointerPos( long nX, long nY ) = 0;
+
+ // flush output buffer
+ virtual void Flush() = 0;
+ virtual void Flush( const tools::Rectangle& );
+
+ virtual void SetInputContext( SalInputContext* pContext ) = 0;
+ virtual void EndExtTextInput( EndExtTextInputFlags nFlags ) = 0;
+
+ virtual OUString GetKeyName( sal_uInt16 nKeyCode ) = 0;
+
+ // returns in 'rKeyCode' the single keycode that translates to the given unicode when using a keyboard layout of language 'aLangType'
+ // returns false if no mapping exists or function not supported
+ // this is required for advanced menu support
+ virtual bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, vcl::KeyCode& rKeyCode ) = 0;
+
+ // returns the input language used for the last key stroke
+ // may be LANGUAGE_DONTKNOW if not supported by the OS
+ virtual LanguageType GetInputLanguage() = 0;
+
+ virtual void UpdateSettings( AllSettings& rSettings ) = 0;
+
+ virtual void Beep() = 0;
+
+ // returns system data (most prominent: window handle)
+ virtual const SystemEnvData*
+ GetSystemData() const = 0;
+
+ // get current modifier, button mask and mouse position
+ struct SalPointerState
+ {
+ sal_uLong mnState;
+ Point maPos; // in frame coordinates
+ };
+
+ virtual SalPointerState GetPointerState() = 0;
+
+ virtual KeyIndicatorState GetIndicatorState() = 0;
+
+ virtual void SimulateKeyPress( sal_uInt16 nKeyCode ) = 0;
+
+ // set new parent window
+ virtual void SetParent( SalFrame* pNewParent ) = 0;
+ // reparent window to act as a plugin; implementation
+ // may choose to use a new system window internally
+ // return false to indicate failure
+ virtual bool SetPluginParent( SystemParentData* pNewParent ) = 0;
+
+ // move the frame to a new screen
+ virtual void SetScreenNumber( unsigned int nScreen ) = 0;
+
+ virtual void SetApplicationID( const OUString &rApplicationID) = 0;
+
+ // shaped system windows
+ // set clip region to none (-> rectangular windows, normal state)
+ virtual void ResetClipRegion() = 0;
+ // start setting the clipregion consisting of nRects rectangles
+ virtual void BeginSetClipRegion( sal_uInt32 nRects ) = 0;
+ // add a rectangle to the clip region
+ virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) = 0;
+ // done setting up the clipregion
+ virtual void EndSetClipRegion() = 0;
+
+ virtual void SetModal(bool /*bModal*/)
+ {
+ }
+
+ virtual bool GetModal() const
+ {
+ return false;
+ }
+
+ // return true to indicate tooltips are shown natively, false otherwise
+ virtual bool ShowTooltip(const OUString& /*rHelpText*/, const tools::Rectangle& /*rHelpArea*/)
+ {
+ return false;
+ }
+
+ // return !0 to indicate popovers are shown natively, 0 otherwise
+ virtual void* ShowPopover(const OUString& /*rHelpText*/, vcl::Window* /*pParent*/, const tools::Rectangle& /*rHelpArea*/, QuickHelpFlags /*nFlags*/)
+ {
+ return nullptr;
+ }
+
+ // return true to indicate popovers are shown natively, false otherwise
+ virtual bool UpdatePopover(void* /*nId*/, const OUString& /*rHelpText*/, vcl::Window* /*pParent*/, const tools::Rectangle& /*rHelpArea*/)
+ {
+ return false;
+ }
+
+ // return true to indicate popovers are shown natively, false otherwise
+ virtual bool HidePopover(void* /*nId*/)
+ {
+ return false;
+ }
+
+ virtual weld::Window* GetFrameWeld() const;
+
+ // Callbacks (independent part in vcl/source/window/winproc.cxx)
+ // for default message handling return 0
+ void SetCallback( vcl::Window* pWindow, SALFRAMEPROC pProc );
+
+ // returns the instance set
+ vcl::Window* GetWindow() const { return m_pWindow; }
+
+ void SetModalHierarchyHdl(const Link<bool, void>& rLink) { m_aModalHierarchyHdl = rLink; }
+ void NotifyModalHierarchy(bool bModal) { m_aModalHierarchyHdl.Call(bModal); }
+
+ // Call the callback set; this sometimes necessary for implementation classes
+ // that should not know more than necessary about the SalFrame implementation
+ // (e.g. input methods, printer update handlers).
+ bool CallCallback( SalEvent nEvent, const void* pEvent ) const
+ { return m_pProc && m_pProc( m_pWindow, nEvent, pEvent ); }
+};
+
+#ifdef _WIN32
+bool HasAtHook();
+#endif
+
+#endif // INCLUDED_VCL_INC_SALFRAME_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */