From 940b4d1848e8c70ab7642901a68594e8016caffc Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sat, 27 Apr 2024 18:51:28 +0200 Subject: Adding upstream version 1:7.0.4. Signed-off-by: Daniel Baumann --- .../primitive2d/pointarrayprimitive2d.hxx | 76 ++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 include/drawinglayer/primitive2d/pointarrayprimitive2d.hxx (limited to 'include/drawinglayer/primitive2d/pointarrayprimitive2d.hxx') diff --git a/include/drawinglayer/primitive2d/pointarrayprimitive2d.hxx b/include/drawinglayer/primitive2d/pointarrayprimitive2d.hxx new file mode 100644 index 000000000..613b89698 --- /dev/null +++ b/include/drawinglayer/primitive2d/pointarrayprimitive2d.hxx @@ -0,0 +1,76 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include + +#include +#include + + +// PointArrayPrimitive2D class + +namespace drawinglayer::primitive2d +{ + /** PointArrayPrimitive2D class + + This primitive defines single,discrete 'pixels' for the given + positions in the given color. This makes it view-dependent since + the logic size of a 'pixel' depends on the view transformation. + + This is one of the non-decomposable primitives, so a renderer + should process it (Currently it is only used for grid visualisation, + but this may change). + */ + class PointArrayPrimitive2D final : public BasePrimitive2D + { + private: + /// the array of positions + std::vector< basegfx::B2DPoint > maPositions; + + /// the color to use + basegfx::BColor maRGBColor; + + /// #i96669# add simple range buffering for this primitive + basegfx::B2DRange maB2DRange; + + public: + /// constructor + PointArrayPrimitive2D( + const std::vector< basegfx::B2DPoint >& rPositions, + const basegfx::BColor& rRGBColor); + + /// data read access + const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; } + const basegfx::BColor& getRGBColor() const { return maRGBColor; } + + /// compare operator + virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; + + /// get range + virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; + + /// provide unique ID + virtual sal_uInt32 getPrimitive2DID() const override; + }; +} // end of namespace drawinglayer::primitive2d + + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ -- cgit v1.2.3