From 940b4d1848e8c70ab7642901a68594e8016caffc Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sat, 27 Apr 2024 18:51:28 +0200 Subject: Adding upstream version 1:7.0.4. Signed-off-by: Daniel Baumann --- .../drawinglayer/primitive2d/textprimitive2d.hxx | 185 +++++++++++++++++++++ 1 file changed, 185 insertions(+) create mode 100644 include/drawinglayer/primitive2d/textprimitive2d.hxx (limited to 'include/drawinglayer/primitive2d/textprimitive2d.hxx') diff --git a/include/drawinglayer/primitive2d/textprimitive2d.hxx b/include/drawinglayer/primitive2d/textprimitive2d.hxx new file mode 100644 index 000000000..22ff79a69 --- /dev/null +++ b/include/drawinglayer/primitive2d/textprimitive2d.hxx @@ -0,0 +1,185 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include + + +namespace drawinglayer::primitive2d +{ + /** TextSimplePortionPrimitive2D class + + This is the basic primitive for representing a text portion. It contains + all needed information. If it is not handled by a renderer, its decomposition + will provide the text tools::PolyPolygon outlines as filled polygons, correctly + transformed. + + To get better text quality, it is suggested to handle this primitive directly + in a renderer. In that case, e.g. hintings on the system can be supported. + + @param maTextTransform + The text transformation contains the text start position (always baselined) + as translation, the FontSize as scale (where width relative to height defines + font scaling and width == height means no font scaling) and the font rotation + and shear. + When shear is used and a renderer does not support it, it may be better to use + the decomposition which will do everything correctly. Same is true for mirroring + which would be expressed as negative scalings. + + @param rText + The text to be used. Only a part may be used, but a bigger part of the string + may be necessary for correct layouting (e.g. international) + + @param aTextPosition + The index to the first character to use from rText + + @param aTextLength + The number of characters to use from rText + + @param rDXArray + The distances between the characters. This parameter may be empty, in that case + the renderer is responsible to do something useful. If it is given, it has to be of + the size aTextLength. Its values are in logical coordinates and describe the + distance for each character to use. This is independent from the font width which + is given with maTextTransform. The first value is the offset to use from the start + point in FontCoordinateSystem X-Direction (given by maTextTransform) to the start + point of the second character + + @param rFontAttribute + The font definition + + @param rLocale + The locale to use + + @param rFontColor + The font color to use + + @param bFilled + + @param nWidthToFill + + @param rTextFillColor + Text background color (has nothing to do with bFilled and nWidthToFill) + + */ + class DRAWINGLAYER_DLLPUBLIC TextSimplePortionPrimitive2D : public BufferedDecompositionPrimitive2D + { + private: + /// text transformation (FontCoordinateSystem) + basegfx::B2DHomMatrix maTextTransform; + + /// The text, used from maTextPosition up to maTextPosition + maTextLength + OUString maText; + + /// The index from where on maText is used + sal_Int32 mnTextPosition; + + /// The length for maText usage, starting from maTextPosition + sal_Int32 mnTextLength; + + /// The DX array in logic units + ::std::vector< double > maDXArray; + + /// The font definition + attribute::FontAttribute maFontAttribute; + + /// The Locale for the text + css::lang::Locale maLocale; + + /// font color + basegfx::BColor maFontColor; + + // Whether to fill a given width with the text + bool mbFilled; + + // the width to fill + long mnWidthToFill; + + /// The fill color of the text + Color maTextFillColor; + + /// #i96669# internal: add simple range buffering for this primitive + basegfx::B2DRange maB2DRange; + + protected: + /// local decomposition. + virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; + + public: + /// constructor + TextSimplePortionPrimitive2D( + const basegfx::B2DHomMatrix& rNewTransform, + const OUString& rText, + sal_Int32 nTextPosition, + sal_Int32 nTextLength, + const ::std::vector< double >& rDXArray, + const attribute::FontAttribute& rFontAttribute, + const css::lang::Locale& rLocale, + const basegfx::BColor& rFontColor, + bool bFilled = false, + long nWidthToFill = 0, + const Color& rTextFillColor = COL_TRANSPARENT ); + + /// helpers + /** get text outlines as polygons and their according ObjectTransformation. Handles all + the necessary VCL outline extractions, scaling adaptations and other stuff. + */ + void getTextOutlinesAndTransformation(basegfx::B2DPolyPolygonVector& rTarget, basegfx::B2DHomMatrix& rTransformation) const; + + /// data read access + const basegfx::B2DHomMatrix& getTextTransform() const { return maTextTransform; } + const OUString& getText() const { return maText; } + sal_Int32 getTextPosition() const { return mnTextPosition; } + sal_Int32 getTextLength() const { return mnTextLength; } + const ::std::vector< double >& getDXArray() const { return maDXArray; } + const attribute::FontAttribute& getFontAttribute() const { return maFontAttribute; } + const css::lang::Locale& getLocale() const { return maLocale; } + const basegfx::BColor& getFontColor() const { return maFontColor; } + const Color& getTextFillColor() const { return maTextFillColor; } + bool isFilled() const { return mbFilled; } + long getWidthToFill() const { return mnWidthToFill; } + + /// compare operator + virtual bool operator==( const BasePrimitive2D& rPrimitive ) const override; + + /// get range + virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; + + /// provide unique ID + virtual sal_uInt32 getPrimitive2DID() const override; + }; + + /// small helper to have a compare operator for Locale + bool DRAWINGLAYER_DLLPUBLIC LocalesAreEqual(const css::lang::Locale& rA, const css::lang::Locale& rB); + +} // end of namespace drawinglayer::primitive2d + + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ -- cgit v1.2.3