From 940b4d1848e8c70ab7642901a68594e8016caffc Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sat, 27 Apr 2024 18:51:28 +0200 Subject: Adding upstream version 1:7.0.4. Signed-off-by: Daniel Baumann --- .../shaders/blendedTextureFragmentShader.glsl | 33 ++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 vcl/opengl/shaders/blendedTextureFragmentShader.glsl (limited to 'vcl/opengl/shaders/blendedTextureFragmentShader.glsl') diff --git a/vcl/opengl/shaders/blendedTextureFragmentShader.glsl b/vcl/opengl/shaders/blendedTextureFragmentShader.glsl new file mode 100644 index 000000000..15dfcf7e7 --- /dev/null +++ b/vcl/opengl/shaders/blendedTextureFragmentShader.glsl @@ -0,0 +1,33 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#version 130 + +varying vec2 tex_coord; +varying vec2 alpha_coord; +varying vec2 mask_coord; + +uniform sampler2D sampler; +uniform sampler2D mask; +uniform sampler2D alpha; + +void main() +{ + vec4 texel0, texel1, texel2; + + texel0 = texture2D(sampler, tex_coord); + texel1 = texture2D(mask, mask_coord); + texel2 = texture2D(alpha, alpha_coord); + gl_FragColor = texel0; + + /* Only blend if the alpha texture wasn't fully transparent */ + gl_FragColor.a = 1.0 - (1.0 - floor(texel2.r)) * texel1.r; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ -- cgit v1.2.3