/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_CANVAS_SOURCE_TOOLS_SURFACERECT_HXX #define INCLUDED_CANVAS_SOURCE_TOOLS_SURFACERECT_HXX #include #include namespace canvas { /** * This implements some equivalent to basegfx::B2IBox, but instead of two * BasicBox ranges, it uses a position and a size. maPos and maSize could * be replaced by: * - B2IPoint(getMinX(), getMinY()) and * - B2ISize(getMaxX()-getMinX(), getMaxY()-getMinY()) * * The current allocation algorithm uses size and pos a lot. Not sure how * time-critical any of this code is and if that would be a problem. */ struct SurfaceRect { ::basegfx::B2IPoint maPos; ::basegfx::B2ISize maSize; explicit SurfaceRect( const ::basegfx::B2ISize &rSize ) : maPos(), maSize(rSize) { } bool pointInside( sal_Int32 px, sal_Int32 py ) const { const sal_Int32 x1(maPos.getX()); const sal_Int32 y1(maPos.getY()); const sal_Int32 x2(x1 + maSize.getX()); const sal_Int32 y2(y1 + maSize.getY()); if(px < x1) return false; if(px >= x2) return false; if(py < y1) return false; if(py >= y2) return false; return true; } /// returns true if the passed rect intersects this one. bool intersection( const SurfaceRect& r ) const { const sal_Int32 x1(maPos.getX()); const sal_Int32 y1(maPos.getY()); const sal_Int32 x1w(x1 + maSize.getX() - 1); const sal_Int32 y1h(y1 + maSize.getY() - 1); const sal_Int32 x2(r.maPos.getX()); const sal_Int32 y2(r.maPos.getY()); const sal_Int32 x2w(x2 + r.maSize.getX() - 1); const sal_Int32 y2h(y2 + r.maSize.getY() - 1); return !((x1w < x2) || (x2w < x1) || (y1h < y2) || (y2h < y1)); } bool inside( const SurfaceRect& r ) const { const sal_Int32 x1(maPos.getX()); const sal_Int32 y1(maPos.getY()); const sal_Int32 x2(x1 + maSize.getX() - 1); const sal_Int32 y2(y1 + maSize.getY() - 1); if(!(r.pointInside(x1,y1))) return false; if(!(r.pointInside(x2,y2))) return false; return true; } }; } #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */