/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_CHART2_SOURCE_VIEW_INC_STRIPE_HXX #define INCLUDED_CHART2_SOURCE_VIEW_INC_STRIPE_HXX #include #include #include namespace chart { /** A Stripe represents a 2 dimensional foursquare plane in a 3 dimensional room. @todo could: it is not necessary to have 4 point members here; it would be sufficient to have one point and 2 directions */ class Stripe { public: Stripe( const css::drawing::Position3D& rPoint1 , const css::drawing::Direction3D& rDirectionToPoint2 , const css::drawing::Direction3D& rDirectionToPoint4 ); Stripe( const css::drawing::Position3D& rPoint1 , const css::drawing::Position3D& rPoint2 , double fDepth ); Stripe( const css::drawing::Position3D& rPoint1 , const css::drawing::Position3D& rPoint2 , const css::drawing::Position3D& rPoint3 , const css::drawing::Position3D& rPoint4 ); void SetManualNormal( const css::drawing::Direction3D& rNormal ); css::drawing::Direction3D getNormal() const; void InvertNormal( bool bInvertNormal ); css::uno::Any getPolyPolygonShape3D() const; css::uno::Any getNormalsPolygon() const; static css::uno::Any getTexturePolygon( short nRotatedTexture ); //0 to 7 are the different possibilities private: css::drawing::Position3D m_aPoint1; css::drawing::Position3D m_aPoint2; css::drawing::Position3D m_aPoint3; css::drawing::Position3D m_aPoint4; bool m_bInvertNormal; bool m_bManualNormalSet; css::drawing::Direction3D m_aManualNormal; }; } //namespace chart #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */