/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include #include #include namespace drawinglayer { namespace processor3d { /** Geometry2DExtractingProcessor class This processor extracts the 2D geometry (projected geometry) of all fed primitives. It is e.g. used as sub-processor for contour extraction where 3D geometry is only useful as 2D projected geometry. */ class Geometry2DExtractingProcessor final : public BaseProcessor3D { private: /// result holding vector (2D) primitive2d::Primitive2DContainer maPrimitive2DSequence; /// object transformation for scene for 2d definition basegfx::B2DHomMatrix maObjectTransformation; /// the modifiedColorPrimitive stack basegfx::BColorModifierStack maBColorModifierStack; /* as tooling, the process() implementation takes over API handling and calls this virtual render method when the primitive implementation is BasePrimitive3D-based. */ virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) override; public: Geometry2DExtractingProcessor( const geometry::ViewInformation3D& rViewInformation, const basegfx::B2DHomMatrix& rObjectTransformation); // data read access const primitive2d::Primitive2DContainer& getPrimitive2DSequence() const { return maPrimitive2DSequence; } const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; } }; } // end of namespace processor3d } // end of namespace drawinglayer /* vim:set shiftwidth=4 softtabstop=4 expandtab: */