/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include namespace basegfx { class B2DHomMatrix; /** Base Point class with two sal_Int32 values This class derives all operators and common handling for a 2D data class from B2ITuple. All necessary extensions which are special for points will be added here. @see B2ITuple */ class SAL_WARN_UNUSED B2IPoint : public ::basegfx::B2ITuple { public: /** Create a 2D Point The point is initialized to (0, 0) */ B2IPoint() : B2ITuple() {} /** Create a 2D Point @param nX This parameter is used to initialize the X-coordinate of the 2D Point. @param nY This parameter is used to initialize the Y-coordinate of the 2D Point. */ B2IPoint(sal_Int32 nX, sal_Int32 nY) : B2ITuple(nX, nY) {} /** constructor with tuple to allow copy-constructing from B2ITuple-based classes */ B2IPoint(const ::basegfx::B2ITuple& rTuple) : B2ITuple(rTuple) {} /** *=operator to allow usage from B2IPoint, too */ B2IPoint& operator*=( const B2IPoint& rPnt ) { mnX *= rPnt.mnX; mnY *= rPnt.mnY; return *this; } /** *=operator to allow usage from B2IPoint, too */ B2IPoint& operator*=(sal_Int32 t) { mnX *= t; mnY *= t; return *this; } /** assignment operator to allow assigning the results of B2ITuple calculations */ B2IPoint& operator=( const ::basegfx::B2ITuple& rPoint ); /** Transform point by given transformation matrix. The translational components of the matrix are, in contrast to B2DVector, applied. */ B2IPoint& operator*=( const ::basegfx::B2DHomMatrix& rMat ); }; } // end of namespace basegfx /* vim:set shiftwidth=4 softtabstop=4 expandtab: */