/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include namespace basegfx { class B3DHomMatrix; /** Base Point class with three double values This class derives all operators and common handling for a 3D data class from B3DTuple. All necessary extensions which are special for points will be added here. @see B3DTuple */ class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3DPoint : public ::basegfx::B3DTuple { public: /** Create a 3D Point The point is initialized to (0.0, 0.0, 0.0) */ B3DPoint() : B3DTuple() {} /** Create a 3D Point @param fX This parameter is used to initialize the X-coordinate of the 3D Point. @param fY This parameter is used to initialize the Y-coordinate of the 3D Point. @param fZ This parameter is used to initialize the Z-coordinate of the 3D Point. */ B3DPoint(double fX, double fY, double fZ) : B3DTuple(fX, fY, fZ) {} /** constructor with tuple to allow copy-constructing from B3DTuple-based classes */ B3DPoint(const ::basegfx::B3DTuple& rTuple) : B3DTuple(rTuple) {} /** *=operator to allow usage from B3DPoint, too */ B3DPoint& operator*=( const B3DPoint& rPnt ) { mfX *= rPnt.mfX; mfY *= rPnt.mfY; mfZ *= rPnt.mfZ; return *this; } /** *=operator to allow usage from B3DPoint, too */ B3DPoint& operator*=(double t) { mfX *= t; mfY *= t; mfZ *= t; return *this; } /** assignment operator to allow assigning the results of B3DTuple calculations */ B3DPoint& operator=( const ::basegfx::B3DTuple& rVec ) { mfX = rVec.getX(); mfY = rVec.getY(); mfZ = rVec.getZ(); return *this; } /** Transform point by given transformation matrix. The translational components of the matrix are, in contrast to B3DVector, applied. */ B3DPoint& operator*=( const ::basegfx::B3DHomMatrix& rMat ); }; // external operators /** Transform B3DPoint by given transformation matrix. Since this is a Point, translational components of the matrix are used. */ BASEGFX_DLLPUBLIC B3DPoint operator*( const B3DHomMatrix& rMat, const B3DPoint& rPoint ); } // end of namespace basegfx /* vim:set shiftwidth=4 softtabstop=4 expandtab: */