/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef INCLUDED_VCL_OPENGL_OPENGLCONTEXT_HXX #define INCLUDED_VCL_OPENGL_OPENGLCONTEXT_HXX #include #include #include #include #include #include class OpenGLFramebuffer; class OpenGLProgram; class OpenGLTexture; class RenderState; /// Holds the information of our new child window struct VCL_DLLPUBLIC GLWindow { unsigned int Width; unsigned int Height; bool bMultiSampleSupported; GLWindow() : Width(0) , Height(0) , bMultiSampleSupported(false) { } virtual bool Synchronize(bool bOnoff) const; virtual ~GLWindow(); }; struct VCL_DLLPUBLIC OpenGLCapabilitySwitch { bool mbLimitedShaderRegisters; OpenGLCapabilitySwitch() : mbLimitedShaderRegisters(false) {} }; class VCL_DLLPUBLIC OpenGLContext { friend class OpenGLTests; protected: OpenGLContext(); public: static rtl::Reference Create(); virtual ~OpenGLContext(); void acquire() { mnRefCount++; } void release() { if ( --mnRefCount == 0 ) delete this; } void dispose(); void requestLegacyContext(); bool init(vcl::Window* pParent); void reset(); // use these methods right after setting a context to make sure drawing happens // in the right FBO (default one is for onscreen painting) void BindFramebuffer( OpenGLFramebuffer* pFramebuffer ); void AcquireDefaultFramebuffer(); OpenGLFramebuffer* AcquireFramebuffer( const OpenGLTexture& rTexture ); static void ReleaseFramebuffer( OpenGLFramebuffer* pFramebuffer ); void UnbindTextureFromFramebuffers( GLuint nTexture ); static bool IsTextureAttachedAnywhere( GLuint nTexture ); void ReleaseFramebuffer( const OpenGLTexture& rTexture ); void ReleaseFramebuffers(); // retrieve a program from the cache or compile/link it OpenGLProgram* GetProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" ); OpenGLProgram* UseProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" ); RenderState& state() { return *mpRenderState; } OpenGLCapabilitySwitch& getOpenGLCapabilitySwitch() { return maOpenGLCapabilitySwitch; } /// Is this GL context the current context ? virtual bool isCurrent(); /// Is any GL context the current context ? virtual bool isAnyCurrent(); /// release bound resources from the current context static void clearCurrent(); /// release contexts etc. before (potentially) allowing another thread run. static void prepareForYield(); /// Is there a current GL context ? static bool hasCurrent(); /// make a VCL context (any context) current, create it if necessary. static void makeVCLCurrent(); /// fetch any VCL context, creating one if bMakeIfNecessary is set. static rtl::Reference getVCLContext(bool bMakeIfNecessary = true); /// make this GL context current - so it is implicit in subsequent GL calls virtual void makeCurrent(); /// Put this GL context to the end of the context list. void registerAsCurrent(); /// reset the GL context so this context is not implicit in subsequent GL calls. virtual void resetCurrent(); /// unbind the GL_FRAMEBUFFER to its default state, needed for gtk3 virtual void restoreDefaultFramebuffer(); virtual void swapBuffers(); virtual void sync(); void show(); void setWinPosAndSize(const Point &rPos, const Size& rSize); virtual const GLWindow& getOpenGLWindow() const = 0; SystemChildWindow* getChildWindow(); const SystemChildWindow* getChildWindow() const; bool isInitialized() const { return mbInitialized; } /// VCL promiscuously re-uses its own contexts: void setVCLOnly() { mbVCLOnly = true; } bool isVCLOnly() const { return mbVCLOnly; } virtual SystemWindowData generateWinData(vcl::Window* pParent, bool bRequestLegacyContext); private: virtual void initWindow(); virtual void destroyCurrentContext(); virtual void adjustToNewSize(); protected: bool InitGL(); static void InitGLDebugging(); static void InitChildWindow(SystemChildWindow *pChildWindow); static void BuffersSwapped(); virtual GLWindow& getModifiableOpenGLWindow() = 0; virtual bool ImplInit(); VclPtr m_xWindow; VclPtr mpWindow; //points to m_pWindow or the parent window, don't delete it VclPtr m_pChildWindow; bool mbInitialized; int mnRefCount; bool mbRequestLegacyContext; bool mbVCLOnly; int mnFramebufferCount; OpenGLFramebuffer* mpCurrentFramebuffer; OpenGLFramebuffer* mpFirstFramebuffer; OpenGLFramebuffer* mpLastFramebuffer; OpenGLCapabilitySwitch maOpenGLCapabilitySwitch; private: typedef std::unordered_map< OString, std::shared_ptr > ProgramCollection; ProgramCollection maPrograms; OpenGLProgram* mpCurrentProgram; std::unique_ptr mpRenderState; public: vcl::Region maClipRegion; // Don't hold references to ourselves: OpenGLContext *mpPrevContext; OpenGLContext *mpNextContext; }; #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */