/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include namespace sdr::contact { ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj& rExtrude) : ViewContactOfE3d(rExtrude) { } ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude() { } drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dExtrude::createViewIndependentPrimitive3DContainer() const { drawinglayer::primitive3d::Primitive3DContainer xRetval; const SfxItemSet& rItemSet = GetE3dExtrudeObj().GetMergedItemSet(); const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); // get extrude geometry const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon()); // get 3D Object Attributes std::unique_ptr pSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet)); // calculate texture size; use size of top/bottom cap to get a perfect mapping // for the caps. The in-between geometry will get a stretched size with a // relative factor size of caps to extrude depth const basegfx::B2DRange aRange(basegfx::utils::getRange(aPolyPolygon)); const basegfx::B2DVector aTextureSize(aRange.getWidth(), aRange.getHeight()); // get more data const double fDepth(static_cast(GetE3dExtrudeObj().GetExtrudeDepth())); const double fDiagonal(static_cast(GetE3dExtrudeObj().GetPercentDiagonal()) / 100.0); const double fBackScale(static_cast(GetE3dExtrudeObj().GetPercentBackScale()) / 100.0); const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode()); const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront()); const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack()); // create primitive and add const basegfx::B3DHomMatrix aWorldTransform; const drawinglayer::primitive3d::Primitive3DReference xReference( new drawinglayer::primitive3d::SdrExtrudePrimitive3D( aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, aPolyPolygon, fDepth, fDiagonal, fBackScale, bSmoothNormals, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack)); xRetval = { xReference }; return xRetval; } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */